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How to Reach 1800, Part 2

@ChessMindAI

That AI thumbnail is a doozy lol. That same generic font, that same differently shaped and sized knight.

Excellent blog tho, good explanation and annotations of rookie missteps.

@ChessMindAI That AI thumbnail is a doozy lol. That same generic font, that same differently shaped and sized knight. Excellent blog tho, good explanation and annotations of rookie missteps.

Excellent blog with striking examples to clarify.
However, I am not convinced about #2 space advantage.
I do not believe space constitutes a real advantage.
Example:
https://www.chessgames.com/perl/chessgame?gid=1008397

Excellent blog with striking examples to clarify. However, I am not convinced about #2 space advantage. I do not believe space constitutes a real advantage. Example: https://www.chessgames.com/perl/chessgame?gid=1008397

@tpr said in #3:

Excellent blog with striking examples to clarify.
However, I am not convinced about #2 space advantage.
I do not believe space constitutes a real advantage.
Example:
https://www.chessgames.com/perl/chessgame?gid=1008397

That's a great game to share, thank you! I think the key difference between that game you shared, and this game is that one game had "space advantage" and the other game had "overextension". Basically, Letelier never had a space advantage against Fischer. His pawns were massively overextended instead, and he paid the price for it..

Great example though, and cool concept to discuss in a future blog too ;)

@tpr said in #3: > Excellent blog with striking examples to clarify. > However, I am not convinced about #2 space advantage. > I do not believe space constitutes a real advantage. > Example: > https://www.chessgames.com/perl/chessgame?gid=1008397 That's a great game to share, thank you! I think the key difference between that game you shared, and this game is that one game had "space advantage" and the other game had "overextension". Basically, Letelier never had a space advantage against Fischer. His pawns were massively overextended instead, and he paid the price for it.. Great example though, and cool concept to discuss in a future blog too ;)

It seems that the difference between a "space advantage" and "overextension" an be rather nuanced.

It seems that the difference between a "space advantage" and "overextension" an be rather nuanced.

i already am 2000 so i dont need any of these tips which i dont agree on

i already am 2000 so i dont need any of these tips which i dont agree on

Being in that rating range myself, i have a somewhat different view on the subject.

I was also concerned about tactics, little advantages and other stuff. But when I look at my games, it tells a different story.

Just avoid big mistakes, i.e. blunders.
And, on the other side, see and exploit the big mistakes of your opponent.

I mean the real big but basically simple, like forks in 1 or 2 moves, exchange sequences gone wrong.

In this regard, the puzzles as training examples have been the best tool. You learn to see exactly these spots in the game.

Apart from that of course some solid openings, and solid endgame knowledge (like rook + 2 pawns vs rook + 1 pawn) is necessary to transfer a middle game advantage to a win.

Of course good tactics will help in getting to spots where your opponent will be under pressure and make mistakes. Like having both rooks on an open line.
But learning to avoid the simple blunders alone will increase your rating by at at least 100 points.

Thats my view on the subject, open to discussion.

Being in that rating range myself, i have a somewhat different view on the subject. I was also concerned about tactics, little advantages and other stuff. But when I look at my games, it tells a different story. Just avoid big mistakes, i.e. blunders. And, on the other side, see and exploit the big mistakes of your opponent. I mean the real big but basically simple, like forks in 1 or 2 moves, exchange sequences gone wrong. In this regard, the puzzles as training examples have been the best tool. You learn to see exactly these spots in the game. Apart from that of course some solid openings, and solid endgame knowledge (like rook + 2 pawns vs rook + 1 pawn) is necessary to transfer a middle game advantage to a win. Of course good tactics will help in getting to spots where your opponent will be under pressure and make mistakes. Like having both rooks on an open line. But learning to avoid the simple blunders alone will increase your rating by at at least 100 points. Thats my view on the subject, open to discussion.

It's easy to reach 1800!

First you are at 1900, you play a couple of games and lose them miserably.

There you go - you reached 1800!

It's easy to reach 1800! First you are at 1900, you play a couple of games and lose them miserably. There you go - you reached 1800!

I already reached 1800, nice and informative btw, keep it up.

I already reached 1800, nice and informative btw, keep it up.

@bigguy14 said in #9:

I already reached 1800, nice and informative btw, keep it up.

Thanks a lot! Glad you liked the content. I'll make more for higher ratings too ;)

@bigguy14 said in #9: > I already reached 1800, nice and informative btw, keep it up. Thanks a lot! Glad you liked the content. I'll make more for higher ratings too ;)