- Blind mode tutorial
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[Event "Hourly Atomic Arena"] [Site "https://lichess.org/wIWTMbkZ"] [Date "2026.01.14"] [Round "-"] [White "Microwave27"] [Black "squirrel36"] [Result "1/2-1/2"] [GameId "wIWTMbkZ"] [UTCDate "2026.01.14"] [UTCTime "20:29:17"] [WhiteElo "1912"] [BlackElo "1763"] [WhiteRatingDiff "-2"] [BlackRatingDiff "+2"] [Variant "Atomic"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 3.75] } 1... e5?? { (3.75 → 9.01) Blunder. f6 was best. } { [%eval 9.01] } (1... f6 2. Nc3 c6 3. e3 e6 4. Nd4 Bb4 5. Ndb5 h5 6. a3) 2. Ng5 { [%eval 9.48] } 2... f5 { [%eval 8.65] } 3. d4 { [%eval 8.72] } 3... e4 { [%eval 9.3] } 4. e3 { [%eval 9.45] } 4... Nh6 { [%eval 13.63] } 5. Nxh7 { [%eval 13.46] } 5... Qh4 { [%eval 13.66] } 6. g3 { [%eval 13.58] } 6... Qh6 { [%eval 9.76] } 7. Qh5+ { [%eval 10.0] } 7... Qxh5 { [%eval 9.91] } 8. Bc4 { [%eval 7.42] } 8... d5 { [%eval 7.0] } 9. Bb3?! { (7.00 → 5.25) Inaccuracy. Be2 was best. } { [%eval 5.25] } (9. Be2 Nc6 10. a3 Ne5 11. Nc3 Ng4 12. Bxg4 c6 13. f4 b5 14. h4 b4) 9... c6 { [%eval 5.77] } 10. Bd2?! { (5.77 → 4.23) Inaccuracy. a3 was best. } { [%eval 4.23] } (10. a3 f4) 10... a5 { [%eval 4.34] } 11. a3 { [%eval 4.32] } 11... a4 { [%eval 5.09] } 12. Ba2 { [%eval 5.15] } 12... b5 { [%eval 6.0] } 13. h4 { [%eval 5.23] } 13... b4 { [%eval 6.52] } 14. axb4 { [%eval 5.43] } 14... a3?! { (5.43 → 7.27) Inaccuracy. Ba3 was best. } { [%eval 7.27] } (14... Ba3 15. bxa3) 15. b4 { [%eval 7.24] } 15... Ba6 { [%eval 8.65] } 16. b5 { [%eval 8.6] } 16... Bc8 { [%eval 10.46] } 17. b6 { [%eval 9.39] } 17... Ba6 { [%eval 11.61] } 18. b7 { [%eval 11.56] } 18... Ra7 { [%eval 13.56] } 19. h5 { [%eval 13.17] } 19... Bf1 { [%eval 15.2] } 20. h6 { [%eval 14.91] } 20... gxh6 { [%eval 14.39] } 21. Rh8 { [%eval 16.21] } 21... Kd8 { [%eval 15.3] } 22. Rh7 { [%eval 13.28] } 22... Bg7 { [%eval 13.01] } 23. Ba5+ { [%eval 12.63] } 23... Rxa5 { [%eval 13.28] } 24. Nxa3 { [%eval 8.16] } 24... Ba6 { [%eval 8.83] } 25. c4 { [%eval 8.52] } 25... Ke7 { [%eval 9.63] } 26. cxd5 { [%eval 7.22] } 26... Kd8 { [%eval 7.85] } 27. d5?? { (7.85 → 0.00) Blunder. Rc1 was best. } { [%eval 0.0] } (27. Rc1) 27... Bc3+ { [%eval 0.0] } 28. Kd1 { [%eval 0.0] } 28... Be2+ { [%eval 0.0] } 29. Kc1 { [%eval 0.0] } 29... Bd3?? { (0.00 → 10.33) Blunder. Bb2+ was best. } { [%eval 10.33] } (29... Bb2+ 30. Kc2 Bd1+ 31. Kd2 Bc3+ 32. Kc1 Bb2+ 33. Kd2) 30. Rh8+ { [%eval 10.0] } 30... Ke7 { [%eval 9.08] } 31. d6+?? { (9.08 → 0.00) Blunder. Re8+ was best. } { [%eval 0.0] } (31. Re8+) 31... Kf7 { Black offers draw } { [%eval 0.0] } 32. Rf8+ { [%eval 0.0] } 32... Kg7 { [%eval 0.0] } 33. Rf7+ { [%eval 0.0] } 33... Kg8 { [%eval 0.0] } 34. Rg7+ { [%eval 0.0] } 34... Kh8 { [%eval 0.0] } 35. d7 { [%eval 0.0] } 35... Bd2+ { [%eval 0.0] } 36. Kd1?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Kb2 was best. } { [%eval #-2] } (36. Kb2 Bc3+ 37. Ka3 Bb2+ 38. Ka4 Bb5+ 39. Kb4 Bc3+ 40. Ka3 Bb2+ 41. Kb3 Ba4+) 36... Bc2+ { [%eval #-1] } 37. Ke2 { [%eval #-1] } 37... Bd3+ { [%eval #-2] } 38. Kd1 { [%eval #-2] } 38... Be2+?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Bc2+ was best. } { [%eval 0.0] } (38... Bc2+ 39. Ke2 Bxe3#) 39. Kc2 { [%eval 0.0] } 39... Bd3+ { [%eval 0.0] } 40. Kb3 { [%eval 0.0] } 40... Bc4+ { [%eval 0.0] } 41. Ka4 { [%eval 0.0] } 41... Bb3+ { [%eval 0.0] } 42. Ka3 { [%eval 0.0] } 42... Bb4+ { [%eval 0.0] } 43. Kb2 { [%eval 0.0] } 43... Bc3+ { [%eval 0.0] } 44. Ka3 { [%eval 0.0] } 44... Bb4+ { [%eval 0.0] } 45. Kb2 { [%eval 0.0] } 45... Ba3+ { [%eval 0.0] } 46. Kc3 { [%eval 0.0] } 46... Bb2+ { [%eval 0.0] } 47. Kb4 { [%eval 0.0] } 47... Bc3+ { [%eval 0.0] } 48. Kc5 { [%eval 0.0] } 48... Bb4+ { [%eval 0.0] } 49. Kb6 { [%eval 0.0] } 49... Bc5+ { [%eval 0.0] } 50. Ka5 { [%eval 0.0] } 50... Bb4+ { [%eval 0.0] } 51. Kb6 { [%eval 0.0] } 51... Bc5+ { [%eval 0.0] } 52. Ka5 { [%eval 0.0] } 52... Bb4+ { [%eval 0.0] } 53. Kb6 { [%eval 0.0] } { The game is a draw. } 1/2-1/2