- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/wbmfMbIh"] [Date "2025.07.08"] [Round "-"] [White "kycgz"] [Black "Marmol51"] [Result "0-1"] [GameId "wbmfMbIh"] [UTCDate "2025.07.08"] [UTCTime "21:16:10"] [WhiteElo "2219"] [BlackElo "1852"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+11"] [WhiteBerserk "true"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... g6 { [%eval 0.03] } 2. Nh3 { [%eval -0.27] } 2... g5 { [%eval 0.0] } 3. Nxg5 { [%eval -0.09] } 3... c6? { (-0.09 → 1.15) Mistake. Bg7 was best. } { [%eval 1.15] } (3... Bg7 4. Nxh7 Bxb2 5. Bxb2 Rxh7 6. Bd4 Rxh2 7. Bxa7 Rxa7 8. Rxh2) 4. Nxh7 { [%eval 0.84] } 4... Rxh7 { [%eval 1.45] } 5. Bh3?! { (1.45 → 0.46) Inaccuracy. e4 was best. } { [%eval 0.46] } (5. e4 Rxh2) 5... Rxh3 { [%eval 0.45] } 6. Nc3 { [%eval 0.14] } 6... Rxg3 { [%eval 0.6] } 7. hxg3 { [%eval 0.82] } 7... Nh6?? { (0.82 → Mate in 16) Checkmate is now unavoidable. d5 was best. } { [%eval #16] } (7... d5 8. Nxd5) 8. Rxh6 { [%eval #16] } 8... Bxh6 { [%eval #15] } 9. Nd5 { [%eval #15] } 9... cxd5 { [%eval #14] } 10. e4 { [%eval #14] } 10... dxe4 { [%eval #13] } 11. Qf3?? { (Mate in 13 → 0.00) Lost forced checkmate sequence. d3 was best. } { [%eval 0.0] } (11. d3 exd3 12. cxd3 Bxc1 13. Rxc1 Qb6 14. Rxc8 Qxf2 15. Rxe8 Qxg3 16. Rxb8 Qxb8) 11... exf3 { [%eval -0.31] } 12. d3? { (-0.31 → -1.59) Mistake. b3 was best. } { [%eval -1.59] } (12. b3 Bxd2) 12... Bxc1 { [%eval -0.85] } 13. Rxc1 { [%eval -0.58] } 13... Qc7 { [%eval -0.62] } 14. Kd2? { (-0.62 → -1.86) Mistake. Ra1 was best. } { [%eval -1.86] } (14. Ra1 Qxg3) 14... Qxg3 { [%eval -2.05] } 15. fxg3 { [%eval -1.22] } 15... f2 { [%eval -0.55] } 16. Rg1?? { (-0.55 → -2.58) Blunder. Ke2 was best. } { [%eval -2.58] } (16. Ke2 f5) 16... fxg1=K { [%eval -2.59] } 17. b4?! { (-2.59 → -3.58) Inaccuracy. g4 was best. } { [%eval -3.58] } (17. g4 b6) 17... e6 { [%eval -2.92] } 18. c4 { [%eval -2.69] } 18... Ke7 { [%eval -2.54] } 19. b5 { [%eval -2.9] } 19... a6 { [%eval -3.0] } 20. bxa6 { [%eval -2.59] } 20... bxa6 { [%eval -2.87] } 21. c5?! { (-2.87 → -4.07) Inaccuracy. d4 was best. } { [%eval -4.07] } (21. d4 e5) 21... Kd6?! { (-4.07 → -3.08) Inaccuracy. d5 was best. } { [%eval -3.08] } (21... d5 22. cxd6) 22. cxd6 { [%eval -3.66] } 22... Bb7 { [%eval -3.74] } 23. d4 { [%eval -4.31] } 23... e5? { (-4.31 → -2.30) Mistake. a5 was best. } { [%eval -2.3] } (23... a5) 24. dxe5 { [%eval -3.73] } 24... f6? { (-3.73 → -1.68) Mistake. a5 was best. } { [%eval -1.68] } (24... a5) 25. exf6 { [%eval -1.84] } 25... Nc6? { (-1.84 → -0.67) Mistake. a5 was best. } { [%eval -0.67] } (25... a5) 26. f7?? { (-0.67 → Mate in 6) Checkmate is now unavoidable. Kd3 was best. } { [%eval #-6] } (26. Kd3 a5 27. Ke4 Re8 28. Ke3 Rxe3 29. f7 Rxg3 30. a3 Rxa3 31. f8=B a4) 26... Re8 { [%eval #-6] } 27. fxe8=K { [%eval #-5] } 27... Nd4 { [%eval #-7] } 28. Kxd7 { [%eval #-6] } 28... Ne2 { [%eval #-6] } 29. Kxe2 { [%eval #-5] } 29... Bf3 { [%eval #-5] } 30. Kxf3 { [%eval #-4] } 30... Kg2 { [%eval #-4] } 31. Kxg2 { [%eval #-3] } 31... a5 { [%eval #-3] } 32. Kc6 { [%eval #-2] } 32... a4 { [%eval #-2] } 33. d7 { [%eval #-1] } 33... a3 { [%eval #-1] } 34. d8=R# { Game ends by variant rule. } 0-1