- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/whYXNNHf"] [Date "2024.01.13"] [Round "-"] [White "d4_opening"] [Black "EgorBR"] [Result "0-1"] [GameId "whYXNNHf"] [UTCDate "2024.01.13"] [UTCTime "09:32:37"] [WhiteElo "1872"] [BlackElo "1324"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+20"] [WhiteBerserk "true"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Nh6 5. h4 Qxh4) 1... e5 { [%eval #-16] } 2. dxe5 { [%eval #-15] } 2... g5?? { (Mate in 15 → 0.25) Lost forced checkmate sequence. Qg5 was best. } { [%eval 0.25] } (2... Qg5 3. Bxg5 Ba3 4. bxa3 Kd8 5. Bxd8 Nc6 6. Bxc7 Nxe5 7. Bxe5) 3. Bxg5 { [%eval 0.0] } 3... Qxg5 { [%eval 0.07] } 4. Qxd7 { [%eval 0.38] } 4... Bxd7?? { (0.38 → 7.46) Blunder. Qxe5 was best. } { [%eval 7.46] } (4... Qxe5 5. Qxc7 Qxb2 6. Qxb7 Qxb1 7. Qxb1 Bd6 8. Qxb8 Bxb8 9. h4) 5. e6?? { (7.46 → Mate in 12) Checkmate is now unavoidable. b4 was best. } { [%eval #-12] } (5. b4) 5... Qxg2 { [%eval #-12] } 6. Bxg2 { [%eval #-11] } 6... Bxe6 { [%eval #-12] } 7. Bxb7 { [%eval #-11] } 7... Bxa2 { [%eval #-11] } 8. Bxa8 { [%eval #-10] } 8... Bxb1 { [%eval #-10] } 9. Rxa7 { [%eval #-9] } 9... Bxc2 { [%eval #-9] } 10. Rxc7 { [%eval #-8] } 10... Kd7?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Kd8 was best. } { [%eval #8] } (10... Kd8 11. Rxc2 Nc6 12. Bxc6 Ke8 13. Bxe8 Ne7 14. Bxf7 Nc6 15. Rxc6 Bh6 16. Rxh6 Rc8 17. Rxh7) 11. Rxd7 { [%eval #8] } 11... Nxd7 { [%eval #7] } 12. e4?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Be4 was best. } { [%eval #-7] } (12. Be4 Bxe4 13. b3 Bxh1 14. b4 Bxb4 15. f4 Bxe1 16. e4 Bxe4 17. f5 Bxf5 18. Nh3 Bxh3#) 12... Bxe4 { [%eval #-7] } 13. Bxe4 { [%eval #-6] } 13... f5?? { (Mate in 6 → 1.16) Lost forced checkmate sequence. Bg7 was best. } { [%eval 1.16] } (13... Bg7 14. Bxh7 Bxb2 15. Bxg8 Rxh2 16. Rxh2 Bc1 17. Bxf7 Bh6 18. Rxh6 Nf6 19. Rxf6#) 14. Bxf5 { [%eval 0.3] } 14... Ba3?? { (0.30 → Mate in 10) Checkmate is now unavoidable. Bd6 was best. } { [%eval #10] } (14... Bd6 15. Bxh7) 15. Bxh7?? { (Mate in 10 → Mate in 4) Lost forced checkmate sequence. Bxd7 was best. } { [%eval #-4] } (15. Bxd7 Bxb2 16. Nf3 Be5 17. Nxe5 h6 18. Nf3 h5 19. h4 Rh7 20. Kd2 Rxd7 21. Nh2 Rxd2) 15... Rxh7 { [%eval #-4] } 16. bxa3 { [%eval #-3] } 16... Rxh2 { [%eval #-3] } 17. Rxh2 { [%eval #-2] } 17... Nh6 { [%eval #-2] } 18. Rxh6 { [%eval #-1] } 18... Nf6 { [%eval #-1] } 19. Rxf6# { Game ends by variant rule. } 0-1