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[Event "rated variant:antichess game"] [Site "https://lichess.org/wneek2E7"] [Date "2024.12.12"] [Round "-"] [White "GuruVFL"] [Black "NINDJAxx8"] [Result "1-0"] [GameId "wneek2E7"] [UTCDate "2024.12.12"] [UTCTime "17:45:01"] [WhiteElo "1600"] [BlackElo "1608"] [WhiteRatingDiff "+37"] [BlackRatingDiff "-32"] [BlackTitle "FM"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... d6?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. e5 was best. } { [%eval #16] } (1... e5 2. dxe5 Qg5 3. Bxg5 Kd8 4. Bxd8 a6 5. Bxc7 Ra7 6. Bxb8) 2. Bf4?? { (Mate in 16 → -2.76) Lost forced checkmate sequence. g4 was best. } { [%eval -2.76] } (2. g4 Bxg4 3. Bg2 Bxe2 4. Bxb7 Bxd1 5. Bxa8 Bxc2 6. Bc6 Nxc6) 2... Bf5?? { (-2.76 → -0.43) Blunder. Be6 was best. } { [%eval -0.43] } (2... Be6 3. Bxd6 Bxa2 4. Rxa2 Qxd6 5. Rxa7 Rxa7 6. d5 Qxh2 7. Rxh2 Ra6 8. Rxh7) 3. Bxd6 { [%eval -0.07] } 3... Bxc2 { [%eval 0.23] } 4. Bxe7?? { (0.23 → -4.79) Blunder. Qxc2 was best. } { [%eval -4.79] } (4. Qxc2 exd6 5. Qxh7 Rxh7 6. Na3 Rxh2 7. Rxh2 Qh4 8. Rxh4 Nd7 9. Nb5 a6) 4... Bxd1 { [%eval -4.38] } 5. Bxd8 { [%eval -4.27] } 5... Bxe2?? { (-4.27 → Mate in 12) Checkmate is now unavoidable. Kxd8 was best. } { [%eval #12] } (5... Kxd8) 6. Bxc7?? { (Mate in 12 → 1.38) Lost forced checkmate sequence. Nxe2 was best. } { [%eval 1.38] } (6. Nxe2 Kxd8 7. b4 Bxb4 8. a4 Bxe1 9. Nc1 Bxf2 10. Bb5 Bxd4 11. a5 Bxa1) 6... Bxf1 { [%eval 1.25] } 7. Bxb8 { [%eval 0.78] } 7... Bxg2?? { (0.78 → Mate in 10) Checkmate is now unavoidable. Rxb8 was best. } { [%eval #10] } (7... Rxb8 8. Kxf1) 8. Bxa7 { [%eval #10] } 8... Bxh1 { [%eval #9] } 9. Nf3 { [%eval #9] } 9... Bxf3 { [%eval #8] } 10. b3 { [%eval #8] } 10... Rxa7 { [%eval #7] } 11. Na3 { [%eval #8] } 11... Rxa3 { [%eval #7] } 12. Rc1?? { (Mate in 7 → -3.51) Lost forced checkmate sequence. b4 was best. } { [%eval -3.51] } (12. b4 Bxb4 13. Kd1 Rxa2 14. Rxa2 Bxd1 15. f3 Bxf3 16. d5 Bxd5 17. Rg2 Bxg2) 12... Rxb3 { [%eval -3.59] } 13. axb3 { [%eval -3.65] } 13... Bd1 { [%eval -3.76] } 14. Kxd1 { [%eval -3.0] } 14... Bc5 { [%eval -3.47] } 15. Rxc5?? { (-3.47 → Mate in 6) Checkmate is now unavoidable. dxc5 was best. } { [%eval #-6] } (15. dxc5 Kd7) 15... b5 { [%eval #-7] } 16. Rxb5 { [%eval #-6] } 16... Nh6?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. f5 was best. } { [%eval #6] } (16... f5 17. Rxf5 Kf7 18. Rxf7 Nh6 19. Rxg7 Ra8 20. Rxh7 Ra5 21. Rxh6 Ra4 22. bxa4#) 17. Rf5 { [%eval #6] } 17... Nxf5 { [%eval #5] } 18. f3 { [%eval #6] } 18... Nxd4 { [%eval #5] } 19. Ke1?? { (Mate in 5 → -2.80) Lost forced checkmate sequence. Kd2 was best. } { [%eval -2.8] } (19. Kd2 Nxf3 20. h3 Nxd2 21. h4 Nxb3 22. h5 f6 23. h6 gxh6#) 19... Nxb3?? { (-2.80 → Mate in 3) Checkmate is now unavoidable. Nxf3 was best. } { [%eval #3] } (19... Nxf3 20. Kf2) 20. Kd2 { [%eval #3] } 20... Nxd2 { [%eval #2] } 21. h3 { [%eval #2] } 21... Nxf3 { [%eval #1] } 22. h4 { [%eval #1] } 22... Nxh4# { Game ends by variant rule. } 1-0