- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated blitz game"] [Site "https://lichess.org/xI4OV7MF"] [Date "2025.07.04"] [Round "-"] [White "Diyasandani"] [Black "Masonfavourite"] [Result "1-0"] [GameId "xI4OV7MF"] [UTCDate "2025.07.04"] [UTCTime "09:08:16"] [WhiteElo "1060"] [BlackElo "1144"] [WhiteRatingDiff "+34"] [BlackRatingDiff "-28"] [Variant "Standard"] [TimeControl "300+0"] [ECO "D00"] [Opening "Queen's Pawn Game: Accelerated London System"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.17] } 1... d5 { [%eval 0.2] } 2. Bf4 { [%eval 0.0] } { D00 Queen's Pawn Game: Accelerated London System } 2... Nc6 { [%eval 0.35] } 3. e3 { [%eval 0.32] } 3... Nf6 { [%eval 0.35] } 4. Nf3 { [%eval 0.18] } 4... Bg4 { [%eval 0.27] } 5. Be2 { [%eval 0.23] } 5... Bxf3 { [%eval 0.47] } 6. Bxf3 { [%eval 0.52] } 6... e6 { [%eval 0.51] } 7. O-O { [%eval 0.4] } 7... Be7 { [%eval 0.5] } 8. h3 { [%eval 0.35] } 8... O-O { [%eval 0.46] } 9. Qd3 { [%eval 0.07] } 9... g6?! { (0.07 → 1.12) Inaccuracy. Bd6 was best. } { [%eval 1.12] } (9... Bd6 10. Bxd6 cxd6 11. Rc1 Rc8 12. c3 g6 13. Qd1 Re8 14. Nd2 h5 15. a4) 10. Bh6?! { (1.12 → 0.30) Inaccuracy. c4 was best. } { [%eval 0.3] } (10. c4 Nb4 11. Qb3 dxc4 12. Qxc4 Nbd5 13. Bh6 Re8 14. Rd1 Bf8 15. Bxf8 Rxf8) 10... Re8 { [%eval 0.3] } 11. e4?? { (0.30 → -2.20) Blunder. Bf4 was best. } { [%eval -2.2] } (11. Bf4) 11... dxe4 { [%eval -2.14] } 12. Bxe4 { [%eval -2.24] } 12... Bd6?? { (-2.24 → 0.59) Blunder. Nxe4 was best. } { [%eval 0.59] } (12... Nxe4 13. Qxe4 Qxd4 14. Nd2 Qxe4 15. Nxe4 Rad8 16. c3 Rd5 17. Rfd1 Red8 18. Rxd5) 13. Qf3?? { (0.59 → -1.71) Blunder. Bxc6 was best. } { [%eval -1.71] } (13. Bxc6) 13... Qe7?? { (-1.71 → 1.25) Blunder. Nxd4 was best. } { [%eval 1.25] } (13... Nxd4 14. Qe3 Nxe4 15. Qxe4 f5 16. Qd3 Nc6 17. Nc3 Qh4 18. Be3 a6 19. Rad1) 14. g4?? { (1.25 → -2.27) Blunder. Bxc6 was best. } { [%eval -2.27] } (14. Bxc6 bxc6 15. c4 c5 16. dxc5 Be5 17. Nc3 Qxc5 18. b3 Qd4 19. Nb5 Qh4) 14... Nxe4 { [%eval -2.3] } 15. Qxe4 { [%eval -2.14] } 15... e5 { [%eval -2.11] } 16. dxe5?! { (-2.11 → -3.44) Inaccuracy. Nc3 was best. } { [%eval -3.44] } (16. Nc3 Qh4 17. g5 Qxh3 18. Qg2 Qxg2+ 19. Kxg2 f5 20. gxf6 exd4 21. Nb5 Be5) 16... Bxe5 { [%eval -3.32] } 17. Qf3 { [%eval -4.12] } 17... Bxb2 { [%eval -4.21] } 18. Re1?! { (-4.21 → -6.67) Inaccuracy. Nd2 was best. } { [%eval -6.67] } (18. Nd2 Bxa1 19. Rxa1 Nd4 20. Qd3 Rad8 21. Kg2 c5 22. Nf3 Nxf3 23. Qxf3 Qe4) 18... Qxe1+ { [%eval -6.48] } 19. Kg2 { [%eval -6.68] } 19... Bxa1 { [%eval -6.53] } 20. c3 { [%eval -6.85] } 20... Bxc3 { [%eval -5.67] } 21. Nxc3 { [%eval -5.67] } 21... Nd4 { [%eval -5.45] } 22. Qf6 { [%eval -5.43] } 22... Ne6 { [%eval -4.54] } 23. f4?? { (-4.54 → Mate in 8) Checkmate is now unavoidable. Nb5 was best. } { [%eval #-8] } (23. Nb5 Nf4+ 24. Bxf4 Qe4+ 25. Kg3 Re6 26. Qg5 Qd3+ 27. f3) 23... Rad8 { [%eval #-8] } 24. f5 { [%eval #-8] } 24... Rd2+ { [%eval #-8] } 25. Kf3 { [%eval #-2] } 25... Rd3+ { [%eval #-3] } 26. Kg2 { [%eval #-2] } 26... Qe2+?? { (Mate in 2 → 6.15) Lost forced checkmate sequence. Rg3+ was best. } { [%eval 6.15] } (26... Rg3+ 27. Kh2 Qg1#) 27. Nxe2 { [%eval 5.92] } 27... gxf5 { [%eval 6.54] } 28. gxf5 { [%eval 6.29] } 28... Rd2?? { (6.29 → Mate in 7) Checkmate is now unavoidable. Rd7 was best. } { [%eval #7] } (28... Rd7 29. fxe6 fxe6 30. Ng3 Red8 31. Qg5+ Kh8 32. Qe5+ Kg8 33. Ne4 b5 34. Kh2) 29. fxe6 { [%eval #6] } 29... Rxe2+ { [%eval #6] } 30. Kf3 { [%eval #5] } 30... R2xe6 { [%eval #1] } 31. Qg7# { White wins by checkmate. } 1-0