- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Weekly Antichess Team Battle"] [Site "https://lichess.org/xzHBAzl9"] [Date "2024.05.04"] [Round "-"] [White "CheckmatEAll1234"] [Black "leka-bebeKa"] [Result "1-0"] [GameId "xzHBAzl9"] [UTCDate "2024.05.04"] [UTCTime "16:28:32"] [WhiteElo "1322"] [BlackElo "1906"] [WhiteRatingDiff "+30"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "90+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... f5?? { (Mate in 15 → -0.09) Lost forced checkmate sequence. b5 was best. } { [%eval -0.09] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Kxd2 Nxf2 6. Bxf7) 2. exf5 { [%eval 0.04] } 2... e6?? { (0.04 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Ne7 7. exd7) 3. fxe6 { [%eval #16] } 3... dxe6 { [%eval #17] } 4. Ba6 { [%eval #17] } 4... Qxd2 { [%eval #13] } 5. Qxd2 { [%eval #13] } 5... Nxa6 { [%eval #12] } 6. Qd7 { [%eval #12] } 6... Kxd7 { [%eval #11] } 7. Bh6 { [%eval #11] } 7... gxh6 { [%eval #10] } 8. Kd2?? { (Mate in 10 → -0.21) Lost forced checkmate sequence. b4 was best. } { [%eval -0.21] } (8. b4 Nxb4 9. a4 Nxc2 10. Ra2 Nxe1 11. Rb2 Nxg2 12. Rxb7 Bxb7 13. Nf3 Bxf3 14. Rd1 Bxd1) 8... Nb4?? { (-0.21 → 3.00) Blunder. Ba3 was best. } { [%eval 3.0] } (8... Ba3 9. bxa3) 9. a4?? { (3.00 → Mate in 13) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-13] } (9. Nh3 Nxa2 10. Rxa2 Bd6 11. Rxa7 Bxh2 12. Rxh2 Rxa7 13. f4 b6 14. Ke3 Ra5 15. Na3 Rxa3) 9... Nxc2 { [%eval #-13] } 10. Kxc2 { [%eval #-12] } 10... b5 { [%eval #-12] } 11. axb5 { [%eval #-11] } 11... Kc6?? { (Mate in 11 → 1.35) Lost forced checkmate sequence. Bb7 was best. } { [%eval 1.35] } (11... Bb7 12. Rxa7 Bxg2 13. Rxc7 Bxh1 14. Rxd7 Ra3 15. bxa3 Bxa3 16. Nxa3 Bf3 17. Nxf3 e5 18. Rxh7) 12. Rxa7 { [%eval 1.07] } 12... Rxa7?? { (1.07 → 3.87) Blunder. Kxb5 was best. } { [%eval 3.87] } (12... Kxb5) 13. bxc6 { [%eval 3.5] } 13... Bd7?? { (3.50 → Mate in 15) Checkmate is now unavoidable. Bd6 was best. } { [%eval #15] } (13... Bd6 14. f4 Bxf4 15. Nh3 Bxh2 16. Rxh2 Ra5 17. Na3 Rxa3 18. bxa3 Ne7 19. a4 Nxc6 20. Rh1) 14. cxd7 { [%eval 9.15] } 14... Ra3? { (9.15 → Mate in 13) Checkmate is now unavoidable. Ne7 was best. } { [%eval #13] } (14... Ne7 15. d8=Q) 15. bxa3 { [%eval #13] } 15... Bxa3 { [%eval #12] } 16. Nxa3 { [%eval #12] } 16... c5 { [%eval #10] } 17. Nb5 { [%eval #10] } 17... c4 { [%eval #8] } 18. Kd3 { [%eval #8] } 18... cxd3 { [%eval #7] } 19. Ne2 { [%eval #7] } 19... dxe2 { [%eval #6] } 20. Rf1 { [%eval #6] } 20... exf1=N { [%eval #5] } 21. f4 { [%eval #16] } 21... Nxh2 { [%eval #15] } 22. g4 { [%eval #15] } 22... Nxg4 { [%eval #14] } 23. f5 { [%eval #14] } 23... exf5 { [%eval #13] } 24. Nd4?? { (Mate in 13 → Mate in 5) Lost forced checkmate sequence. Nc3 was best. } { [%eval #-5] } (24. Nc3 h5 25. Ne4 fxe4 26. d8=K Ne7 27. Kxe7 Rd8 28. Kxd8 h4 29. Ke7 Nf2 30. Kf6 h5) 24... N8f6?? { (Mate in 5 → Mate in 2) Lost forced checkmate sequence. h5 was best. } { [%eval #2] } (24... h5 25. Nxf5 Ne7 26. Nxe7 Rg8 27. Nxg8 Nf6 28. Nxf6 h6 29. Nxh5#) 25. Nxf5 { [%eval #2] } 25... Nxd7 { [%eval #1] } 26. Nxh6 { [%eval #1] } 26... Nxh6# { Game ends by variant rule. } 1-0