FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/00RPSRoe"]
[Date "2020.05.16"]
[Round "-"]
[White "XXMX"]
[Black "yougotreckedbyabot"]
[Result "1-0"]
[GameId "00RPSRoe"]
[UTCDate "2020.05.16"]
[UTCTime "22:40:51"]
[WhiteElo "1624"]
[BlackElo "1321"]
[WhiteRatingDiff "+2"]
[BlackRatingDiff "-35"]
[Variant "Antichess"]
[TimeControl "180+4"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.58] } 1... Na6? { (1.58 → 2.92) Mistake. b5 was best. } { [%eval 2.92] } (1... b5 2. Bxb5) 2. Bxa6 { [%eval 3.3] } 2... bxa6 { [%eval 4.42] } 3. Qg4?! { (4.42 → 2.87) Inaccuracy. Na3 was best. } { [%eval 2.87] } (3. Na3 Nh6) 3... f5?? { (2.87 → Mate in 13) Checkmate is now unavoidable. a5 was best. } { [%eval #13] } (3... a5) 4. Qxg7 { [%eval #13] } 4... Bxg7 { [%eval #12] } 5. b3 { [%eval #12] } 5... Bxa1 { [%eval #11] } 6. Bb2 { [%eval #11] } 6... Bxb2 { [%eval #10] } 7. Na3 { [%eval #10] } 7... Bxa3 { [%eval #9] } 8. b4 { [%eval #9] } 8... Bxb4 { [%eval #8] } 9. d3 { [%eval #8] } 9... Bxe1 { [%eval #7] } 10. h3 { [%eval #11] } 10... Bxf2 { [%eval #10] } 11. Rh2 { [%eval #10] } 11... Bxg1 { [%eval #9] } 12. g3?? { (Mate in 9 → -3.17) Lost forced checkmate sequence. Rh1 was best. } { [%eval -3.17] } (12. Rh1 Bxe3 13. d4 Bxd4 14. c3 Bxc3 15. Re1 Bxe1 16. h4 Bxh4 17. g3 Bxg3 18. a4 Rb8) 12... Bxh2 { [%eval -3.83] } 13. d4? { (-3.83 → -6.33) Mistake. h4 was best. } { [%eval -6.33] } (13. h4) 13... Bxg3 { [%eval -5.76] } 14. h4 { [%eval -5.82] } 14... Bxh4 { [%eval -6.09] } 15. e4 { [%eval -6.21] } 15... fxe4 { [%eval -8.12] } 16. d5 { [%eval -7.59] } 16... c6?? { (-7.59 → -3.33) Blunder. e6 was best. } { [%eval -3.33] } (16... e6 17. dxe6) 17. dxc6 { [%eval -3.28] } 17... dxc6 { [%eval -4.03] } 18. c4? { (-4.03 → -8.42) Mistake. a4 was best. } { [%eval -8.42] } (18. a4) 18... e3? { (-8.42 → -3.97) Mistake. Bg4 was best. } { [%eval -3.97] } (18... Bg4) 19. a4 { [%eval -4.17] } 19... c5?? { (-4.17 → Mate in 1) Checkmate is now unavoidable. Qd7 was best. } { [%eval #1] } (19... Qd7 20. c5) 20. a5 { [%eval #1] } 20... Qxa5# { Game ends by variant rule. } 1-0