- Blind mode tutorial
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[Event "Hourly Racing Kings Arena"] [Site "https://lichess.org/0vUrTFoq"] [Date "2023.06.10"] [Round "-"] [White "dpalm"] [Black "chrisrapid"] [Result "0-1"] [GameId "0vUrTFoq"] [UTCDate "2023.06.10"] [UTCTime "23:19:17"] [WhiteElo "1778"] [BlackElo "1843"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+12"] [Variant "Racing Kings"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nxc2 { [%eval 0.0] } 1... Rxc2 { [%eval 0.13] } 2. Kg3 { [%eval 0.0] } 2... Kb3 { [%eval 0.0] } 3. Kf4 { [%eval 0.0] } 3... Kc4 { [%eval 0.0] } 4. Rg6 { [%eval -0.38] } 4... Nxf2 { [%eval -0.69] } 5. Qh6?! { (-0.69 → -1.46) Inaccuracy. Qh5 was best. } { [%eval -1.46] } (5. Qh5 Rb5) 5... Rb5?! { (-1.46 → -0.59) Inaccuracy. Kd5 was best. } { [%eval -0.59] } (5... Kd5 6. Nxc1) 6. R1g5 { [%eval -0.98] } 6... Ne4 { [%eval -0.94] } 7. Rxb5? { (-0.94 → -2.14) Mistake. Rf5 was best. } { [%eval -2.14] } (7. Rf5 Bb2) 7... Kxb5 { [%eval -2.44] } 8. Kf5? { (-2.44 → -4.38) Mistake. Bg2 was best. } { [%eval -4.38] } (8. Bg2 Bb2) 8... Nxf1 { [%eval -5.62] } 9. Qh7 { [%eval -5.71] } 9... Rc6 { [%eval -7.91] } 10. Nxc1 { [%eval -8.99] } 10... Kb6 { [%eval -11.62] } 11. Nd3 { [%eval -14.17] } 11... Qa7 { [%eval -13.47] } 12. Qf7 { [%eval -19.3] } 12... Qb7 { [%eval -8.36] } 13. Rg8 { [%eval -7.77] } 13... Ka7 { [%eval -8.46] } 14. Ne5 { [%eval -11.26] } 14... Rc8?? { (-11.26 → 0.00) Blunder. Nfd2 was best. } { [%eval 0.0] } (14... Nfd2) 15. Rxc8 { [%eval 0.0] } 15... Nc5 { [%eval 0.0] } 16. Qf8?? { (0.00 → Mate in 10) Checkmate is now unavoidable. Kf6 was best. } { [%eval #-10] } (16. Kf6 Na6 17. Nc4 Nb8 18. Nb6 Kxb6 19. Rxb8 Qxb8 20. Qd7 Qc7 21. Ke7 Kb7 22. Kf8 Ka8) 16... Nd7?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Na6 was best. } { [%eval #9] } (16... Na6 17. Qa3 Qc7 18. Qb3 Nb8 19. Rxb8 Qxb8 20. Qd5 Nd2 21. Nd7 Qb5 22. Ke5 Qxd7 23. Qg8) 17. Nxd7 { [%eval #8] } 17... Nd2 { [%eval #4] } 18. Kf6 { [%eval #4] } 18... Qxd7 { [%eval #4] } 19. Qd8?? { (Mate in 4 → Mate in 7) Lost forced checkmate sequence. Qe7 was best. } { [%eval #-7] } (19. Qe7 Kb7 20. Rf8 Ka6 21. Kg7 Qe8 22. Kg8#) 19... Kb7 { [%eval #-6] } 20. Qf8 { [%eval #-2] } 20... Qxc8 { [%eval #-1] } 21. Kf7 { [%eval #-1] } 21... Kb8# { Game ends by variant rule. } 0-1