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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/1KstN7ko"] [Date "2025.05.21"] [Round "-"] [White "Roch08"] [Black "LOVE_IS_IMPORTANT"] [Result "1-0"] [GameId "1KstN7ko"] [UTCDate "2025.05.21"] [UTCTime "05:56:15"] [WhiteElo "1743"] [BlackElo "2050"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-10"] [BlackBerserk "true"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b4? { (0.15 → -1.42) Mistake. e3 was best. } { [%eval -1.42] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... c5 { [%eval -0.66] } 2. bxc5 { [%eval -2.62] } 2... Qa5?? { (-2.62 → -0.17) Blunder. b6 was best. } { [%eval -0.17] } (2... b6 3. cxb6 axb6 4. Nh3 Rxa2 5. Rxa2 Ba6 6. Rxa6 Nxa6 7. d3) 3. c6 { [%eval -0.32] } 3... Nxc6 { [%eval -0.08] } 4. d4 { [%eval 0.17] } 4... Nxd4 { [%eval 0.52] } 5. Qxd4 { [%eval -0.27] } 5... Qxe1 { [%eval 0.44] } 6. Qxd7?? { (0.44 → -3.76) Blunder. Qxa7 was best. } { [%eval -3.76] } (6. Qxa7) 6... Qxf1?? { (-3.76 → 0.39) Blunder. Bxd7 was best. } { [%eval 0.39] } (6... Bxd7) 7. Qxe7?? { (0.39 → Mate in 14) Checkmate is now unavoidable. Qxe8 was best. } { [%eval #-14] } (7. Qxe8 Qxg2) 7... Qxc1?? { (Mate in 14 → Mate in 19) Lost forced checkmate sequence. Bxe7 was best. } { [%eval #19] } (7... Bxe7 8. Bg5 Bxg5 9. Nd2 Bxd2 10. Rxf1 Bh3 11. gxh3 Be3 12. fxe3 f5 13. Rxf5) 8. Qxe8 { [%eval 9.76] } 8... Qxc2? { (9.76 → Mate in 11) Checkmate is now unavoidable. Qxg1 was best. } { [%eval #11] } (8... Qxg1 9. Qxc8) 9. Qxc8?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Qxf7 was best. } { [%eval #-11] } (9. Qxf7 Qxe2 10. Nxe2 Ba3 11. Qxb7 Bxb7 12. Nxa3 Bxg2 13. Nb5 Bxh1 14. Nxa7 Rxa7) 9... Qxe2?? { (Mate in 11 → 0.82) Lost forced checkmate sequence. Rxc8 was best. } { [%eval 0.82] } (9... Rxc8 10. a3 Qxb1 11. Rxb1 Bxa3 12. Rxb7 Rc5 13. Rxa7 Ne7 14. Rxa3 Ra8 15. Rxa8) 10. Nxe2? { (0.82 → -0.28) Mistake. Qxb7 was best. } { [%eval -0.28] } (10. Qxb7 Qxa2) 10... Rxc8 { [%eval -0.62] } 11. Nc1 { [%eval -0.64] } 11... Rxc1 { [%eval -0.29] } 12. Rxc1 { [%eval -0.21] } 12... Bc5?? { (-0.21 → 1.66) Blunder. Ba3 was best. } { [%eval 1.66] } (12... Ba3 13. Nxa3) 13. Rxc5 { [%eval 1.46] } 13... f5?? { (1.46 → 4.12) Blunder. a5 was best. } { [%eval 4.12] } (13... a5 14. Rxa5 b5 15. Rxb5 Ne7 16. Rb8 Rxb8 17. a4 Rxb1 18. Rxb1 Nc6 19. f3) 14. Rxf5 { [%eval 4.51] } 14... b5?? { (4.51 → Mate in 18) Checkmate is now unavoidable. a5 was best. } { [%eval #18] } (14... a5) 15. Rxb5 { [%eval #15] } 15... a5 { [%eval #14] } 16. Rxa5 { [%eval #16] } 16... g5 { [%eval #15] } 17. Rxg5 { [%eval #15] } 17... Ne7 { [%eval 2.54] } 18. Rg8 { [%eval 2.43] } 18... Nxg8 { [%eval 2.44] } 19. Nd2 { [%eval 1.97] } 19... Ne7 { [%eval 1.11] } 20. f4 { [%eval 2.13] } 20... Nc6 { [%eval 1.86] } 21. f5?? { (1.86 → -0.30) Blunder. a4 was best. } { [%eval -0.3] } (21. a4) 21... Ne5?? { (-0.30 → 3.78) Blunder. Rb8 was best. } { [%eval 3.78] } (21... Rb8 22. a3 Rb1 23. Rxb1 h5 24. Rb8 Nxb8 25. h4 Na6 26. a4 Nc7 27. g4) 22. g4 { [%eval 3.22] } 22... Nxg4 { [%eval 3.13] } 23. f6?? { (3.13 → 0.00) Blunder. Rc1 was best. } { [%eval 0.0] } (23. Rc1 Nxh2) 23... Nxh2?! { (0.00 → 1.02) Inaccuracy. Nxf6 was best. } { [%eval 1.02] } (23... Nxf6 24. Rc1 Ne8 25. Re1 Nf6) 24. Nf3?? { (1.02 → -1.32) Blunder. f7 was best. } { [%eval -1.32] } (24. f7) 24... Nxf3 { [%eval -1.28] } 25. Re1?! { (-1.28 → -2.50) Inaccuracy. a4 was best. } { [%eval -2.5] } (25. a4) 25... Nxe1 { [%eval -1.88] } 26. a4?? { (-1.88 → Mate in 8) Checkmate is now unavoidable. f7 was best. } { [%eval #-8] } (26. f7 Nf3 27. f8=Q Rxf8 28. a4 h5 29. a5 h4 30. a6 h3 31. a7 Rf4) 26... Rg8 { [%eval #-8] } 27. f7 { [%eval #-4] } 27... Nd3?? { (Mate in 4 → Mate in 10) Lost forced checkmate sequence. Nf3 was best. } { [%eval #10] } (27... Nf3 28. fxg8=N Nd4 29. Nf6 h5 30. Nxh5 Nb5 31. axb5#) 28. fxg8=R { [%eval #10] } 28... h5 { [%eval #9] } 29. Rg4?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. a5 was best. } { [%eval 0.0] } (29. a5 h4 30. a6 h3 31. a7 h2 32. Rg1 hxg1=K 33. a8=B Kh1 34. Bxh1 Nb2) 29... hxg4 { [%eval 0.0] } 30. a5 { [%eval 0.0] } 30... g3 { [%eval 0.0] } 31. a6 { [%eval 0.0] } 31... g2 { [%eval 0.0] } 32. a7 { [%eval 0.0] } 32... g1=Q?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Nf4 was best. } { [%eval #5] } (32... Nf4 33. a8=R g1=N 34. Rc8 Nf3 35. Rc7 Ng1) 33. a8=K?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. a8=B was best. } { [%eval #-5] } (33. a8=B Qg2 34. Bxg2 Nc1 35. Bb7 Na2 36. Be4 Nc1 37. Bd3 Nxd3#) 33... Qa1?? { (Mate in 5 → Mate in 1) Lost forced checkmate sequence. Qg6 was best. } { [%eval #1] } (33... Qg6 34. Kb8 Ne5 35. Ka8 Qe6 36. Ka7 Qb6 37. Kxb6 Nc6 38. Kxc6#) 34. Ka7 { [%eval #1] } 34... Qxa7# { Game ends by variant rule. } 1-0