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[Event "casual variant:atomic game"] [Site "https://lichess.org/2Hsscs63"] [Date "2026.06.13"] [Round "-"] [White "abbasov2006"] [Black "Bullet_House"] [Result "0-1"] [GameId "2Hsscs63"] [UTCDate "2026.06.13"] [UTCTime "20:40:45"] [WhiteElo "1500"] [BlackElo "1500"] [BlackTitle "WFM"] [Variant "Atomic"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 1.9] } 1... e6? { (1.90 → 3.40) Mistake. d5 was best. } { [%eval 3.4] } (1... d5 2. Nh3 f6 3. Nc3 b5 4. e4 Nh6 5. Bxh6 Bg4 6. f3) 2. d5?? { (3.40 → -12.01) Blunder. Nf3 was best. } { [%eval -12.01] } (2. Nf3 f6 3. d5 Bc5 4. e3 d6 5. c3 a6 6. Na3 Nh6) 2... Qf6?? { (-12.01 → 11.14) Blunder. Qh4 was best. } { [%eval 11.14] } (2... Qh4 3. g3 Qc4 4. Qd3 Qxc2 5. b4 Nc6 6. e3 g6 7. Nf3) 3. dxe6 { [%eval 11.03] } 3... d6 { [%eval 13.46] } 4. Qd5 { [%eval 9.96] } 4... Be6 { [%eval 9.59] } 5. Qxb7?? { (9.59 → Mate in 2) Checkmate is now unavoidable. Bg5 was best. } { [%eval #-2] } (5. Bg5 g6 6. Be7 Bg7 7. Nc3 Bxd5 8. Nf3 f6 9. Nd5 Nh6 10. Ng5 Ng4) 5... Nf6?? { (Mate in 2 → 4.99) Lost forced checkmate sequence. Bc4 was best. } { [%eval 4.99] } (5... Bc4 6. f3 Bxe2#) 6. f3?? { (4.99 → Mate in 2) Checkmate is now unavoidable. e4 was best. } { [%eval #-2] } (6. e4 Bc4) 6... d5?? { (Mate in 2 → 9.29) Lost forced checkmate sequence. Bc4 was best. } { [%eval 9.29] } (6... Bc4 7. e4 Bxf1#) 7. e4 { [%eval 9.0] } 7... dxe4 { [%eval 11.19] } 8. Bb5+ { [%eval 9.85] } 8... Kd8 { [%eval 15.06] } 9. Bg5 { [%eval 8.75] } 9... Kc8 { [%eval 23.54] } 10. Bxf6 { [%eval 14.85] } 10... Bb4+ { [%eval 16.15] } 11. c3 { [%eval 16.05] } 11... Bc5 { [%eval 15.99] } 12. Nh3 { [%eval 14.85] } 12... Rd8 { [%eval 16.67] } 13. Ba6+ { [%eval 13.12] } 13... Kb8 { [%eval 12.75] } 14. Na3?? { (12.75 → Mate in 5) Checkmate is now unavoidable. Bd3 was best. } { [%eval #-5] } (14. Bd3) 14... Re8+ { [%eval #-6] } 15. Kd2 { [%eval #-5] } 15... Be3+?? { (Mate in 5 → 14.38) Lost forced checkmate sequence. Re2+ was best. } { [%eval 14.38] } (15... Re2+ 16. Kd1 Rd2+ 17. Ke1 Bf2+ 18. Kf1 Bg3 19. Nf2 Bxf2#) 16. Kc2?? { (14.38 → 0.00) Blunder. Kd1 was best. } { [%eval 0.0] } (16. Kd1 c6 17. Re1 Re5 18. b4 g5 19. c4 g4 20. Ng5 h6 21. Nh7 Kc7) 16... Rd8?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Bc1 was best. } { [%eval #2] } (16... Bc1 17. b4 Re3 18. c4 Re2+ 19. Kd3 Re3+ 20. Kc2) 17. Rae1?? { (Mate in 2 → Mate in 3) Lost forced checkmate sequence. Nb5 was best. } { [%eval #-3] } (17. Nb5 Bd4 18. Nxa7#) 17... Rd2+?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. Bc1 was best. } { [%eval #4] } (17... Bc1 18. b4 Rd2+ 19. Kb1 Rxa2#) 18. Kb1?? { (Mate in 4 → Mate in 1) Lost forced checkmate sequence. Rxe3 was best. } { [%eval #-1] } (18. Rxe3 c6 19. Rd1 f5 20. Rd7 f4 21. Rxa7#) 18... Rxb2# { Game ends by variant rule. } 0-1