FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/2jjyQKmQ"]
[Date "2025.10.18"]
[Round "-"]
[White "AlexDocent"]
[Black "Zoll_Alexey"]
[Result "0-1"]
[GameId "2jjyQKmQ"]
[UTCDate "2025.10.18"]
[UTCTime "09:22:33"]
[WhiteElo "1682"]
[BlackElo "1511"]
[WhiteRatingDiff "-7"]
[BlackRatingDiff "+112"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Kxd2 { [%eval 5.26] } 6... Bd5 { [%eval 5.72] } 7. Bxg8 { [%eval 5.72] } 7... Bxa2 { [%eval 5.02] } 8. Rxa2 { [%eval 3.23] } 8... Rxg8 { [%eval 3.17] } 9. Rxa7 { [%eval 2.77] } 9... Rxa7 { [%eval 1.36] } 10. Na3?? { (1.36 → Mate in 7) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-7] } (10. Ke2 Nd7) 10... Rxa3 { [%eval #-7] } 11. bxa3 { [%eval #-6] } 11... Nd7?? { (Mate in 6 → Mate in 11) Lost forced checkmate sequence. h5 was best. } { [%eval #11] } (11... h5 12. Qxh5 Rh8 13. Qxh8 g5 14. Qxf8 Na6 15. Qxe7 c6 16. Qxg5 Nc5 17. Qxc5#) 12. Qf3?? { (Mate in 11 → 1.94) Lost forced checkmate sequence. Qg4 was best. } { [%eval 1.94] } (12. Qg4 g6 13. Qxg6 hxg6 14. h4 Bg7 15. h5 gxh5 16. Bb2 Bxb2 17. c4 Rxg1) 12... c5 { [%eval 2.22] } 13. Qxf8 { [%eval 1.96] } 13... Nxf8 { [%eval 1.7] } 14. c4 { [%eval 1.66] } 14... e5 { [%eval 1.85] } 15. e4 { [%eval 1.57] } 15... Ne6 { [%eval 2.28] } 16. f4?? { (2.28 → -6.62) Blunder. a4 was best. } { [%eval -6.62] } (16. a4) 16... exf4 { [%eval -7.97] } 17. Bb2 { [%eval -7.34] } 17... f3?? { (-7.34 → -2.33) Blunder. h5 was best. } { [%eval -2.33] } (17... h5 18. Bxg7) 18. Nxf3 { [%eval -2.25] } 18... Nd4?? { (-2.25 → 4.11) Blunder. h5 was best. } { [%eval 4.11] } (18... h5 19. Bxg7) 19. Bxd4 { [%eval 4.14] } 19... cxd4 { [%eval 3.9] } 20. Nxd4 { [%eval 4.74] } 20... g5 { [%eval 4.55] } 21. Ne2? { (4.55 → 2.40) Mistake. Nc6 was best. } { [%eval 2.4] } (21. Nc6 g4) 21... g4?? { (2.40 → Mate in 6) Checkmate is now unavoidable. h5 was best. } { [%eval #6] } (21... h5 22. c5) 22. h3 { [%eval #6] } 22... gxh3 { [%eval #5] } 23. Ng1?? { (Mate in 5 → 0.84) Lost forced checkmate sequence. Ng3 was best. } { [%eval 0.84] } (23. Ng3 Rxg3 24. Kc2 Rxa3 25. Kc3 Rxc3 26. c5 Rxc5 27. e5 Rxe5#) 23... Rxg1 { [%eval 1.25] } 24. Ke1?? { (1.25 → -3.23) Blunder. c5 was best. } { [%eval -3.23] } (24. c5) 24... Rxe1 { [%eval -3.32] } 25. a4 { [%eval -3.07] } 25... Rxe4 { [%eval -3.07] } 26. a5 { [%eval -3.07] } 26... Rxc4 { [%eval -3.11] } 27. a6 { [%eval -3.03] } 27... h2 { [%eval -2.75] } 28. a7 { [%eval -2.69] } 28... h1=R { [%eval -3.68] } 29. a8=R?? { (-3.68 → Mate in 3) Checkmate is now unavoidable. a8=N was best. } { [%eval #-3] } (29. a8=N Rf4) 29... Ra4 { [%eval #-3] } 30. Rxa4 { [%eval #-2] } 30... Rh4 { [%eval #-2] } 31. Rxh4 { [%eval #-1] } 31... h5 { [%eval #-1] } 32. Rxh5# { Game ends by variant rule. } 0-1