FEN
[Event "casual correspondence game"]
[Site "https://lichess.org/3gvkX0tv"]
[Date "2025.02.04"]
[Round "-"]
[White "avighnakasireddy"]
[Black "abhiramkasireddy"]
[Result "1/2-1/2"]
[GameId "3gvkX0tv"]
[UTCDate "2025.02.04"]
[UTCTime "16:26:11"]
[WhiteElo "1500"]
[BlackElo "1500"]
[Variant "Standard"]
[TimeControl "-"]
[ECO "C20"]
[Opening "King's Pawn Game: Wayward Queen Attack"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.21] } 2. Qh5 { [%eval -0.25] } { C20 King's Pawn Game: Wayward Queen Attack } 2... d6 { [%eval -0.12] } 3. Bb5+ { [%eval -0.51] } 3... c6 { [%eval -0.49] } 4. Bc4 { [%eval -0.4] } 4... g6 { [%eval -0.44] } 5. Qxe5+?? { (-0.44 → -5.59) Blunder. Qe2 was best. } { [%eval -5.59] } (5. Qe2 Bg7 6. Nf3 Ne7 7. a3 O-O 8. O-O h6 9. Ba2 Nd7) 5... dxe5 { [%eval -5.53] } 6. Bxf7+ { [%eval -6.17] } 6... Kxf7 { [%eval -6.2] } 7. Nf3 { [%eval -6.23] } 7... Bb4 { [%eval -6.04] } 8. Nxe5+ { [%eval -6.01] } 8... Kg7 { [%eval -6.04] } 9. O-O { [%eval -6.14] } 9... Bc5 { [%eval -5.8] } 10. Re1 { [%eval -6.14] } 10... b5 { [%eval -5.8] } 11. Nxc6 { [%eval -7.36] } 11... Nxc6 { [%eval -7.37] } 12. e5 { [%eval -9.96] } 12... a5 { [%eval -7.03] } 13. e6 { [%eval -8.92] } 13... a4 { [%eval -7.18] } 14. Nc3 { [%eval -7.1] } 14... Qf6 { [%eval -6.56] } 15. d4 { [%eval -6.83] } 15... Bxd4 { [%eval -6.8] } 16. h4?? { (-6.80 → Mate in 2) Checkmate is now unavoidable. Ne4 was best. } { [%eval #-2] } (16. Ne4 Qxe6 17. c3 Be5 18. Bd2 a3 19. bxa3 Ra7 20. a4 b4 21. Ng5 bxc3) 16... Qxf2+ { [%eval #-1] } 17. Kh2 { [%eval #-1] } 17... Qxe1? { (Mate in 1 → -8.25) Lost forced checkmate sequence. Qxh4# was best. } { [%eval -8.25] } (17... Qxh4#) 18. Bh6+ { [%eval -8.17] } 18... Kxh6 { [%eval -7.6] } 19. Rxe1 { [%eval -7.5] } 19... Bf2 { [%eval -7.44] } 20. Re2 { [%eval -7.51] } 20... Bxh4 { [%eval -7.39] } 21. Nd5 { [%eval -7.56] } 21... Bxe6 { [%eval -6.85] } 22. Nc7 { [%eval -7.75] } 22... Rc8 { [%eval -7.07] } 23. Nxe6 { [%eval -7.12] } 23... Nf6 { [%eval -7.05] } 24. Nc5 { [%eval -8.43] } 24... Rcd8 { [%eval -7.21] } 25. Nb7 { [%eval -9.03] } 25... Nd4 { [%eval -8.71] } 26. Re3 { [%eval -9.21] } 26... Rd7 { [%eval -8.09] } 27. Nc5 { [%eval -9.05] } 27... Ng4+ { [%eval -8.8] } 28. Kh3 { [%eval -8.65] } 28... Nxe3 { [%eval -8.59] } 29. Nxd7 { [%eval -8.01] } 29... g5 { [%eval -7.97] } 30. Ne5 { [%eval -7.91] } 30... Nexc2 { [%eval -7.66] } 31. Nf7+ { [%eval -8.23] } 31... Kg7 { [%eval -8.08] } 32. Nxh8 { [%eval -10.28] } 32... Kxh8 { [%eval -8.19] } 33. b4? { (-8.19 → Mate in 21) Checkmate is now unavoidable. Kh2 was best. } { [%eval #-21] } (33. Kh2 Kg7 34. Kh3 Kg6 35. Kh2 g4 36. Kg1 Kf5 37. a3 Ke4 38. g3 Bxg3) 33... Nxb4 { [%eval #-17] } 34. a3 { [%eval #-11] } 34... Nbc2 { [%eval #-10] } 35. g3 { [%eval #-10] } 35... Nxa3 { [%eval #-9] } 36. gxh4 { [%eval #-11] } 36... gxh4 { [%eval #-12] } 37. Kxh4 { [%eval #-12] } 37... b4 { [%eval #-11] } 38. Kh5 { [%eval #-10] } 38... Nf5 { [%eval #-10] } 39. Kg5 { [%eval #-12] } 39... Nd4 { [%eval #-11] } 40. Kh6 { [%eval #-10] } 40... Nc4 { [%eval #-9] } 41. Kg5 { [%eval #-9] } 41... b3 { [%eval #-8] } 42. Kf4 { [%eval #-8] } 42... a3 { [%eval #-7] } 43. Ke4 { [%eval #-7] } 43... Nc2 { [%eval #-7] } 44. Kd3 { [%eval #-7] } 44... Ne5+ { [%eval #-9] } 45. Kc3 { [%eval #-9] } 45... b2 { [%eval #-8] } 46. Kxc2 { [%eval #-8] } 46... Nc4 { [%eval #-7] } 47. Kb3 { [%eval #-6] } 47... b1=Q+ { [%eval #-5] } 48. Kxc4 { [%eval #-5] } 48... a2 { [%eval #-4] } 49. Kc3 { [%eval #-4] } 49... a1=Q+ { [%eval #-3] } 50. Kc4 { [%eval #-3] } 50... h6 { [%eval #-3] } 51. Kc5 { [%eval #-2] } 51... h5 { [%eval #-3] } 52. Kd5 { [%eval #-3] } 52... h4 { [%eval #-3] } 53. Ke6 { [%eval #-3] } 53... h3 { [%eval #-3] } 54. Kf7 { [%eval #-2] } 54... h2 { [%eval #-3] } 55. Ke8 { [%eval #-2] } 55... h1=Q { [%eval #-2] } 56. Kf7 { [%eval #-2] } 56... Qbg1 { [%eval #-2] } 57. Ke8 { [%eval #-2] } 57... Qgd1 { [%eval #-2] } 58. Kf8 { [%eval #-2] } 58... Qde1 { [%eval #-1] } 59. Kf7 { [%eval #-1] } 59... Qhg1 { [%eval #-1] } 60. Kf8 { [%eval #-1] } 60... Qa2?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Qf6# was best. } { [%eval 0.0] } { Draw by stalemate. } (60... Qf6#) 1/2-1/2

