FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/3jj75gLZ"]
[Date "2026.01.25"]
[Round "-"]
[White "ChenayaKA"]
[Black "Tima08050"]
[Result "0-1"]
[GameId "3jj75gLZ"]
[UTCDate "2026.01.25"]
[UTCTime "05:38:37"]
[WhiteElo "990"]
[BlackElo "1279"]
[WhiteRatingDiff "-4"]
[BlackRatingDiff "+2"]
[Variant "Antichess"]
[TimeControl "180+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. h3? { (0.15 → -1.29) Mistake. e3 was best. } { [%eval -1.29] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b6? { (-1.29 → 0.00) Mistake. Nh6 was best. } { [%eval 0.0] } (1... Nh6 2. f3 e6 3. b4 Bxb4 4. d3 Bxe1 5. Bxh6 gxh6 6. Qxe1) 2. h4?? { (0.00 → Mate in 17) Checkmate is now unavoidable. c4 was best. } { [%eval #-17] } (2. c4 b5 3. cxb5 d6 4. b6 cxb6 5. d4 Bxh3 6. Nxh3 g5) 2... g5 { [%eval #-20] } 3. hxg5 { [%eval -3.82] } 3... Bh6?? { (-3.82 → -0.28) Blunder. e5 was best. } { [%eval -0.28] } (3... e5 4. Rxh7) 4. gxh6?? { (-0.28 → Mate in 14) Checkmate is now unavoidable. Rxh6 was best. } { [%eval #-14] } (4. Rxh6 Nxh6) 4... Nxh6 { [%eval #-14] } 5. Rxh6 { [%eval #-13] } 5... Rg8 { [%eval #-13] } 6. Rxh7 { [%eval #-11] } 6... Rxg2 { [%eval #-12] } 7. Rxf7 { [%eval #-10] } 7... Rxf2?? { (Mate in 10 → 0.86) Lost forced checkmate sequence. Kxf7 was best. } { [%eval 0.86] } (7... Kxf7 8. Bxg2 b5 9. Bxa8 Bb7 10. Bxb7 Na6 11. Bxa6 Qa8 12. Bxb5 Qd5 13. Bxd7) 8. Rxe7 { [%eval 0.39] } 8... Rxe2?! { (0.39 → 1.32) Inaccuracy. Kxe7 was best. } { [%eval 1.32] } (8... Kxe7 9. Kxf2) 9. Rxd7?? { (1.32 → Mate in 10) Checkmate is now unavoidable. Bxe2 was best. } { [%eval #-10] } (9. Bxe2 Qxe7) 9... Rxd2?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. Rxe1 was best. } { [%eval #11] } (9... Rxe1 10. Qxe1 Qxd7 11. Qxe8 Qxd2 12. Qxc8 Qxc2 13. Qxb8 Rxb8 14. Bd3 Qxb2 15. Bxb2) 10. Rxc7?? { (Mate in 11 → Mate in 8) Lost forced checkmate sequence. Bxd2 was best. } { [%eval #-8] } (10. Bxd2 Qxd7 11. Qg4 Qxg4 12. Nf3 Qxf3 13. Kf2 Qxf2 14. Bb5 Qxd2 15. Bxe8 Qxc2) 10... Rxc2?? { (Mate in 8 → 3.05) Lost forced checkmate sequence. Qxc7 was best. } { [%eval 3.05] } (10... Qxc7 11. Kxd2 Qxc2 12. Qxc2 Bf5 13. Qxf5 Na6 14. Bxa6 b5 15. Bxb5 a5 16. Bxe8) 11. Rxc8?? { (3.05 → Mate in 7) Checkmate is now unavoidable. Qxc2 was best. } { [%eval #-7] } (11. Qxc2) 11... Rxb2?? { (Mate in 7 → 2.46) Lost forced checkmate sequence. Qxd1 was best. } { [%eval 2.46] } (11... Qxd1 12. Kxd1 Rxc1 13. Kxc1 Na6 14. Rxa8 Kd7 15. Rxa7 Nb4 16. Rxd7 Nxa2 17. Rxa2) 12. Rxb8?? { (2.46 → Mate in 6) Checkmate is now unavoidable. Qxd8 was best. } { [%eval #-6] } (12. Qxd8) 12... Rxb1?? { (Mate in 6 → 2.78) Lost forced checkmate sequence. Qxb8 was best. } { [%eval 2.78] } (12... Qxb8 13. Bxb2 Qe5 14. Bxe5 Rb8 15. Bxb8 a6 16. Bxa6 b5 17. Bxb5 Kd7 18. Bxd7#) 13. Rxb1 { [%eval 2.59] } 13... Qxd1?? { (2.59 → Mate in 6) Checkmate is now unavoidable. Rxb8 was best. } { [%eval #6] } (13... Rxb8) 14. R8xb6?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. Rxa8 was best. } { [%eval #-4] } (14. Rxa8 Qxc1 15. Rxa7 Qxb1 16. a3 Qxe1 17. Nh3 Qxf1 18. Nf4 Qxf4 19. Ra4 Qxa4#) 14... axb6 { [%eval #-4] } 15. Rxb6 { [%eval #-3] } 15... Qxe1?? { (Mate in 3 → Mate in 5) Lost forced checkmate sequence. Rxa2 was best. } { [%eval #5] } (15... Rxa2 16. Kxd1 Ra3 17. Bxa3 Ke7 18. Bxe7#) 16. Rb8 { [%eval #5] } 16... Qxf1 { [%eval #4] } 17. Rxe8 { [%eval #4] } 17... Qxg1 { [%eval #2] } 18. Rxa8 { [%eval #2] } 18... Qxc1 { [%eval #1] } 19. Rc8?? { (Mate in 1 → Mate in 3) Lost forced checkmate sequence. Ra3 was best. } { [%eval #-3] } (19. Ra3 Qxa3#) 19... Qxc8 { [%eval #-3] } 20. a4 { [%eval #-2] } 20... Qb8 { [%eval #-2] } 21. a5 { [%eval #-1] } 21... Qb6 { [%eval #-1] } 22. axb6# { Game ends by variant rule. } 0-1
