- Blind mode tutorial
lichess.org
Donate
FEN
[Event "HyperBullet Antichess Arena"] [Site "https://lichess.org/6L6PFQx3"] [Date "2025.03.17"] [Round "-"] [White "MiladLouak0"] [Black "Ashwic123"] [Result "0-1"] [GameId "6L6PFQx3"] [UTCDate "2025.03.17"] [UTCTime "12:27:42"] [WhiteElo "2069"] [BlackElo "1742"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "15+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Kxd2 { [%eval 5.26] } 6... Bd5 { [%eval 5.72] } 7. Bxg8 { [%eval 5.72] } 7... Bxa2 { [%eval 5.02] } 8. Rxa2 { [%eval 2.02] } 8... Rxg8 { [%eval 6.24] } 9. Rxa7 { [%eval 6.02] } 9... Rxa7 { [%eval 6.07] } 10. Ke2 { [%eval 4.14] } 10... Ra3?! { (4.14 → 5.91) Inaccuracy. Nd7 was best. } { [%eval 5.91] } (10... Nd7 11. Qxd7) 11. Nxa3 { [%eval 7.22] } 11... Nd7 { [%eval 7.0] } 12. Qxd7 { [%eval 5.47] } 12... g6?! { (5.47 → 7.30) Inaccuracy. Rh8 was best. } { [%eval 7.3] } (12... Rh8 13. Qxe7) 13. Qxe7 { [%eval 5.76] } 13... Bxe7 { [%eval 7.61] } 14. b4 { [%eval 6.88] } 14... Bxb4 { [%eval 7.22] } 15. Bd2 { [%eval 7.31] } 15... Bxd2 { [%eval 6.34] } 16. Kxd2 { [%eval 5.91] } 16... c5?! { (5.91 → 9.00) Inaccuracy. Rh8 was best. } { [%eval 9.0] } (16... Rh8) 17. Ne2 { [%eval 8.14] } 17... c4? { (8.14 → Mate in 16) Checkmate is now unavoidable. h6 was best. } { [%eval #16] } (17... h6 18. c4) 18. Nxc4 { [%eval 6.85] } 18... h5?? { (6.85 → Mate in 12) Checkmate is now unavoidable. Ra8 was best. } { [%eval #12] } (18... Ra8 19. e4) 19. e4? { (Mate in 12 → 7.69) Lost forced checkmate sequence. Nd6 was best. } { [%eval 7.69] } (19. Nd6 Re8 20. Nxe8 h4 21. Nd6 g5 22. Nc4 h3 23. Kc3 g4 24. f3 gxf3) 19... g5? { (7.69 → Mate in 7) Checkmate is now unavoidable. Rg7 was best. } { [%eval #7] } (19... Rg7 20. e5) 20. h4 { [%eval #7] } 20... gxh4 { [%eval #6] } 21. Ng1 { [%eval #6] } 21... Rxg1 { [%eval #5] } 22. Kc1 { [%eval #11] } 22... Rxc1 { [%eval #10] } 23. Ne5?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. e5 was best. } { [%eval 0.0] } (23. e5 Rxc2 24. Ne3 Rxf2 25. Ng4 hxg4 26. e6 g3 27. e7 Ra2 28. e8=R Re2) 23... Rxc2 { [%eval 0.0] } 24. Nd3?? { (0.00 → Mate in 4) Checkmate is now unavoidable. f4 was best. } { [%eval #-4] } (24. f4 h3 25. f5 h4 26. f6 h2 27. Nc6 Rxc6 28. e5 Rxf6 29. exf6 h1=K) 24... Rxf2 { [%eval #-4] } 25. Nxf2 { [%eval #-3] } 25... h3 { [%eval #-3] } 26. Nxh3 { [%eval #-2] } 26... h4 { [%eval #-2] } 27. Nf2 { [%eval #-1] } 27... h3 { [%eval #-1] } 28. Nxh3# { Game ends by variant rule. } 0-1