- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/8Gv9hV5x"] [Date "2025.08.31"] [Round "-"] [White "Lmaoooooooooooooooo"] [Black "BowZ0812"] [Result "1-0"] [GameId "8Gv9hV5x"] [UTCDate "2025.08.31"] [UTCTime "19:46:49"] [WhiteElo "2600"] [BlackElo "2376"] [WhiteRatingDiff "+3"] [BlackRatingDiff "-3"] [WhiteBerserk "true"] [BlackBerserk "true"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4?! { (0.15 → -0.74) Inaccuracy. e3 was best. } { [%eval -0.74] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... c5? { (-0.74 → 0.86) Mistake. g6 was best. } { [%eval 0.86] } (1... g6 2. Qa4 d5 3. Qxa7 Rxa7 4. cxd5 Qxd5 5. g3 Qxd2 6. Kxd2) 2. g4?? { (0.86 → -3.55) Blunder. b4 was best. } { [%eval -3.55] } (2. b4 cxb4 3. c5 b3 4. Qxb3 b6 5. cxb6 axb6 6. Qxb6 Qxb6) 2... b5 { [%eval -0.35] } 3. cxb5 { [%eval -2.73] } 3... c4?? { (-2.73 → 0.43) Blunder. Ba6 was best. } { [%eval 0.43] } (3... Ba6 4. bxa6 Nxa6 5. g5 g6 6. b4 cxb4 7. Ba3 bxa3 8. Nxa3) 4. a4 { [%eval 0.39] } 4... Qb6?? { (0.39 → 2.61) Blunder. c3 was best. } { [%eval 2.61] } (4... c3 5. Nxc3 f5 6. gxf5 h5 7. f6 gxf6 8. b6 Qxb6 9. b4) 5. Qc2?? { (2.61 → -0.16) Blunder. Qb3 was best. } { [%eval -0.16] } (5. Qb3 cxb3 6. Na3 Qxb5 7. axb5 h5 8. gxh5 Rxh5 9. b6 axb6 10. Nb1 Rxa1) 5... Qxf2?? { (-0.16 → 4.96) Blunder. Qxb5 was best. } { [%eval 4.96] } (5... Qxb5) 6. Kxf2 { [%eval 2.67] } 6... f5?? { (2.67 → Mate in 14) Checkmate is now unavoidable. c3 was best. } { [%eval #14] } (6... c3 7. Qxc3) 7. Qxc4 { [%eval #14] } 7... fxg4 { [%eval #13] } 8. Qxg8 { [%eval #13] } 8... Rxg8 { [%eval #12] } 9. b6 { [%eval #12] } 9... axb6 { [%eval #11] } 10. Na3 { [%eval #11] } 10... Rxa4 { [%eval #10] } 11. Nb1 { [%eval #10] } 11... Rxa1 { [%eval #9] } 12. b4 { [%eval #9] } 12... Rxb1 { [%eval #8] } 13. Ke1 { [%eval #9] } 13... Rxc1 { [%eval #6] } 14. e4 { [%eval #6] } 14... Rxe1 { [%eval #5] } 15. d4 { [%eval #6] } 15... Rxf1 { [%eval #5] } 16. Ne2 { [%eval #5] } 16... Rxh1 { [%eval #4] } 17. b5 { [%eval #4] } 17... Rxh2 { [%eval #3] } 18. d5 { [%eval #3] } 18... Rxe2 { [%eval #2] } 19. e5 { [%eval #3] } 19... Rxe5 { [%eval #2] } 20. d6 { [%eval #2] } 20... exd6# { Game ends by variant rule. } 1-0