- Blind mode tutorial
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[Event "Hourly King of the Hill Arena"] [Site "https://lichess.org/ABJ9glDO"] [Date "2024.09.11"] [Round "-"] [White "ruckhand28"] [Black "brihaspati"] [Result "1-0"] [GameId "ABJ9glDO"] [UTCDate "2024.09.11"] [UTCTime "07:27:45"] [WhiteElo "1885"] [BlackElo "2036"] [WhiteRatingDiff "+41"] [BlackRatingDiff "-8"] [Variant "King of the Hill"] [TimeControl "120+0"] [ECO "C41"] [Opening "Philidor Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.24] } 1... e5 { [%eval 0.75] } 2. Nf3 { [%eval 0.95] } 2... d6 { [%eval 1.39] } 3. Bc4 { [%eval 1.28] } { C41 Philidor Defense } 3... Be6 { [%eval 1.65] } 4. d3?! { (1.65 → 0.62) Inaccuracy. Bxe6 was best. } { [%eval 0.62] } (4. Bxe6 fxe6 5. d4 exd4 6. Qxd4 Nc6 7. Qa4 e5 8. Ke2 a6 9. Qb3 Na5) 4... c5 { [%eval 1.12] } 5. Nc3 { [%eval 1.13] } 5... Nc6 { [%eval 1.29] } 6. Be3 { [%eval 0.92] } 6... Nf6 { [%eval 0.58] } 7. a3? { (0.58 → -0.60) Mistake. Nd5 was best. } { [%eval -0.6] } (7. Nd5 Ne7) 7... d5 { [%eval -0.22] } 8. exd5 { [%eval -0.36] } 8... Nxd5 { [%eval -0.28] } 9. Nxd5?! { (-0.28 → -1.13) Inaccuracy. Bb5 was best. } { [%eval -1.13] } (9. Bb5 a6) 9... Bxd5 { [%eval -1.15] } 10. Ke2?! { (-1.15 → -1.96) Inaccuracy. O-O was best. } { [%eval -1.96] } (10. O-O Be7) 10... Nd4+?? { (-1.96 → 1.00) Blunder. f5 was best. } { [%eval 1.0] } (10... f5) 11. Nxd4?? { (1.00 → -3.46) Blunder. Bxd4 was best. } { [%eval -3.46] } (11. Bxd4 exd4 12. Re1 Ke7 13. Qd2 Kd6 14. Qf4+ Kc6 15. Ne5+ Kc7 16. Kf1 Qd6) 11... exd4?! { (-3.46 → -2.68) Inaccuracy. cxd4 was best. } { [%eval -2.68] } (11... cxd4) 12. Bf4 { [%eval -1.33] } 12... Qe7+?? { (-1.33 → 0.51) Blunder. Qf6 was best. } { [%eval 0.51] } (12... Qf6 13. Bxd5) 13. Kd2 { [%eval 0.99] } 13... Bxc4?? { (0.99 → 7.58) Blunder. O-O-O was best. } { [%eval 7.58] } (13... O-O-O) 14. dxc4 { [%eval 7.22] } 14... O-O-O { [%eval 6.07] } 15. Re1 { [%eval 6.01] } 15... Qf6?? { (6.01 → Mate in 5) Checkmate is now unavoidable. Qd7 was best. } { [%eval #5] } (15... Qd7 16. Qf3) 16. Qg4+ { [%eval #4] } 16... Rd7 { [%eval #4] } 17. Kd3 { [%eval #3] } 17... Bd6 { [%eval #1] } 18. Ke4# { Game ends by variant rule. } 1-0