- Blind mode tutorial
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[Event "Поддавки в среду Arena"] [Site "https://lichess.org/AOiPn9Li"] [Date "2025.08.27"] [Round "-"] [White "Bocharov-Ivan"] [Black "Fedor-Melanchenko"] [Result "1-0"] [GameId "AOiPn9Li"] [UTCDate "2025.08.27"] [UTCTime "10:19:33"] [WhiteElo "1834"] [BlackElo "1208"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-14"] [WhiteTitle "GM"] [WhiteBerserk "true"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.13) Lost forced checkmate sequence. b5 was best. } { [%eval -0.13] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exf5 { [%eval -0.12] } 2... e5?? { (-0.12 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxe6 { [%eval #16] } 3... dxe6 { [%eval #14] } 4. Qg4?? { (Mate in 14 → 5.91) Lost forced checkmate sequence. b4 was best. } { [%eval 5.91] } (4. b4 Bxb4 5. Qg4 Bxd2 6. Qxg7 Bxc1 7. Qxh7 Rxh7 8. Na3 Rxh2) 4... Qxd2 { [%eval 2.8] } 5. Nxd2?? { (2.80 → -8.46) Blunder. Kxd2 was best. } { [%eval -8.46] } (5. Kxd2 a6) 5... h5?? { (-8.46 → Mate in 12) Checkmate is now unavoidable. b5 was best. } { [%eval #12] } (5... b5 6. Bxb5 a5 7. Bxe8 Nc6 8. Bxc6 Ba6 9. Bxa8 c6 10. Qxg7) 6. Qxg7 { [%eval #12] } 6... Bxg7 { [%eval #11] } 7. b4 { [%eval #12] } 7... Bxa1 { [%eval #10] } 8. Bb2 { [%eval #10] } 8... Bxb2 { [%eval #10] } 9. a3 { [%eval #10] } 9... Bxa3 { [%eval #9] } 10. f4 { [%eval #9] } 10... Bxb4 { [%eval #8] } 11. Kf2 { [%eval #8] } 11... Bxd2 { [%eval #7] } 12. h4 { [%eval #7] } 12... Bxf4 { [%eval #6] } 13. Rh2 { [%eval #6] } 13... Bxh2 { [%eval #5] } 14. Ke3 { [%eval #6] } 14... Bxg1 { [%eval #5] } 15. c4 { [%eval #5] } 15... Bxe3 { [%eval #4] } 16. c5 { [%eval #4] } 16... Bxc5 { [%eval #3] } 17. g4 { [%eval #3] } 17... hxg4 { [%eval #2] } 18. Be2 { [%eval #2] } 18... Rxh4 { [%eval #1] } 19. Bxg4 { [%eval #1] } 19... Rxg4# { Game ends by variant rule. } 1-0