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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/BNWxasYr"] [Date "2025.01.16"] [Round "-"] [White "Chess-3D-leaner"] [Black "bird1204"] [Result "0-1"] [GameId "BNWxasYr"] [UTCDate "2025.01.16"] [UTCTime "13:15:22"] [WhiteElo "1869"] [BlackElo "1498"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+81"] [WhiteBerserk "true"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.25] } 1... b6 { [%eval 0.22] } 2. g3 { [%eval 0.71] } 2... g6 { [%eval 1.26] } 3. c4?! { (1.26 → 0.19) Inaccuracy. Nh3 was best. } { [%eval 0.19] } (3. Nh3 Ba6 4. e3 Bxf1 5. Rxf1 g5 6. Nxg5 h6 7. Nxf7 Kxf7) 3... b5 { [%eval 0.41] } 4. cxb5 { [%eval 0.36] } 4... a6? { (0.36 → 1.87) Mistake. d6 was best. } { [%eval 1.87] } (4... d6 5. Qc2 Nd7 6. Qxc7 Qxc7 7. Kd1 Qxc1 8. Kxc1 Ba6 9. bxa6) 5. bxa6 { [%eval 1.75] } 5... Rxa6 { [%eval 1.9] } 6. Na3?? { (1.90 → -0.67) Blunder. e3 was best. } { [%eval -0.67] } (6. e3 Rxa2) 6... Rxa3 { [%eval -1.19] } 7. Bxa3 { [%eval -0.78] } 7... c5 { [%eval -2.0] } 8. Bxc5 { [%eval -1.3] } 8... e6? { (-1.30 → 0.08) Mistake. Bg7 was best. } { [%eval 0.08] } (8... Bg7 9. Bxe7 Bxa1 10. Qxa1 Qxe7 11. Qxh8 Qxe2 12. Qxg8 Qxe1 13. Qxh7 Qxd2 14. Qxg6) 9. Bxf8 { [%eval 0.06] } 9... Kxf8 { [%eval -0.79] } 10. h4 { [%eval -0.88] } 10... Qxh4 { [%eval -0.77] } 11. Rxh4 { [%eval -1.06] } 11... Nh6?? { (-1.06 → 1.04) Blunder. g5 was best. } { [%eval 1.04] } (11... g5 12. Rxh7 Rxh7 13. Nh3 Rxh3 14. Bxh3 g4 15. Bxg4 d6 16. Bxe6 Bxe6 17. Rb1) 12. Rxh6 { [%eval 0.24] } 12... Rg8?? { (0.24 → Mate in 13) Checkmate is now unavoidable. g5 was best. } { [%eval #13] } (12... g5) 13. Rxg6 { [%eval #13] } 13... hxg6 { [%eval #12] } 14. Nh3?? { (Mate in 12 → 1.50) Lost forced checkmate sequence. e3 was best. } { [%eval 1.5] } (14. e3 Ke8 15. Ba6 Bxa6 16. Qh5 gxh5 17. g4 Rxg4 18. Kd1 Rxg1 19. Kc2 Rxa1) 14... Ke8?? { (1.50 → Mate in 12) Checkmate is now unavoidable. Kg7 was best. } { [%eval #12] } (14... Kg7 15. e3 g5 16. Nxg5 Kh7 17. Nxe6 Rxg3 18. fxg3 dxe6 19. b4 Nd7 20. b5) 15. Ng5?? { (Mate in 12 → 2.05) Lost forced checkmate sequence. e4 was best. } { [%eval 2.05] } (15. e4 f5 16. exf5 gxf5 17. Ng5 Rxg5 18. Qc1 Rxg3 19. Qxc8 Rxb3 20. Qxb8 Rxb8) 15... Kd8?? { (2.05 → Mate in 12) Checkmate is now unavoidable. Ba6 was best. } { [%eval #12] } (15... Ba6 16. Nxe6) 16. Nxe6 { [%eval #12] } 16... dxe6 { [%eval #11] } 17. g4?? { (Mate in 11 → -1.86) Lost forced checkmate sequence. e3 was best. } { [%eval -1.86] } (17. e3 g5 18. Ba6 Bxa6 19. f4 gxf4 20. exf4 Rxg3 21. Qf3 Rxf3 22. a3 Rxb3) 17... Nd7?! { (-1.86 → -0.97) Inaccuracy. Bd7 was best. } { [%eval -0.97] } (17... Bd7 18. d3) 18. d3 { [%eval -0.97] } 18... f5 { [%eval -0.67] } 19. gxf5 { [%eval -0.91] } 19... exf5 { [%eval -0.61] } 20. e4?? { (-0.61 → Mate in 6) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-6] } (20. Kd2 Kc7 21. a3 Kb6 22. Ra2 Rg7 23. Bg2 Kc6 24. Bxc6 f4 25. Bxd7 Bxd7) 20... fxe4 { [%eval #-6] } 21. dxe4 { [%eval #-5] } 21... Ba6?? { (Mate in 5 → -0.23) Lost forced checkmate sequence. Nf8 was best. } { [%eval -0.23] } (21... Nf8 22. Qxd8 Rg7 23. Qxc8 Ne6 24. Qxe6 Rh7 25. Qxg6 Rg7 26. Qxg7#) 22. Qxd7 { [%eval 0.35] } 22... Bxf1 { [%eval 0.13] } 23. Kxf1 { [%eval -0.14] } 23... Kxd7 { [%eval -0.16] } 24. Ke2? { (-0.16 → -1.62) Mistake. b4 was best. } { [%eval -1.62] } (24. b4 Ke7) 24... Rd8? { (-1.62 → -0.08) Mistake. g5 was best. } { [%eval -0.08] } (24... g5 25. Kd2 Ke7 26. b4 g4 27. Kc2 Ke6 28. f4 gxf3 29. e5 Kxe5 30. Rg1) 25. Kd2 { [%eval -0.19] } 25... Rg8 { [%eval -0.16] } 26. e5?! { (-0.16 → -0.76) Inaccuracy. Kc2 was best. } { [%eval -0.76] } (26. Kc2 Ke6) 26... Kd6?? { (-0.76 → Mate in 12) Checkmate is now unavoidable. Ke7 was best. } { [%eval #12] } (26... Ke7) 27. exd6 { [%eval #12] } 27... g5 { [%eval #9] } 28. Kc2 { [%eval #9] } 28... g4 { [%eval #7] } 29. f3 { [%eval #9] } 29... gxf3 { [%eval #8] } 30. Rg1 { [%eval #8] } 30... Rxg1 { [%eval #7] } 31. Kb1 { [%eval #7] } 31... Rxb1 { [%eval #6] } 32. a3 { [%eval #6] } 32... Rxb3 { [%eval #5] } 33. d7 { [%eval #5] } 33... Rxa3 { [%eval #4] } 34. d8=B?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. d8=Q was best. } { [%eval 0.0] } (34. d8=Q Rd3 35. Qxd3 f2 36. Qc2 f1=N 37. Qh2 Nxh2#) 34... Rd3 { [%eval 0.0] } 35. Bh4?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Ba5 was best. } { [%eval #-2] } (35. Ba5 Rd8 36. Bxd8 f2 37. Bf6 f1=B 38. Bc3 Be2 39. Be1 Bc4 40. Bd2 Bd5) 35... f2 { [%eval #-2] } 36. Bxf2 { [%eval #-1] } 36... Re3 { [%eval #-1] } 37. Bxe3# { Game ends by variant rule. } 0-1