- Blind mode tutorial
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[Event "rated variant:antichess game"] [Site "https://lichess.org/BTsZ9Zzk"] [Date "2021.06.15"] [Round "-"] [White "StanleyBlessing"] [Black "Marmol51"] [Result "1-0"] [GameId "BTsZ9Zzk"] [UTCDate "2021.06.15"] [UTCTime "15:15:17"] [WhiteElo "1239"] [BlackElo "1243"] [WhiteRatingDiff "+41"] [BlackRatingDiff "-30"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -4.90) Blunder. e3 was best. } { [%eval -4.9] } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Bxd7 4. b4 Bxb4 5. a4 Bxa4 6. Rxa4 Qxd2 7. Bxd2 Bxd2) 1... e6? { (-4.90 → -2.58) Mistake. e5 was best. } { [%eval -2.58] } (1... e5 2. a3 Bxa3 3. Rxa3 a6 4. Rxa6 Nxa6 5. c4 b5 6. cxb5) 2. Na3?? { (-2.58 → -6.46) Blunder. Nh3 was best. } { [%eval -6.46] } (2. Nh3 b6 3. Rg1 Qg5 4. Nxg5 h6 5. Nxf7 Kxf7 6. a4 b5) 2... Bxa3 { [%eval -6.13] } 3. bxa3 { [%eval -7.02] } 3... Nh6? { (-7.02 → -3.70) Mistake. a5 was best. } { [%eval -3.7] } (3... a5 4. e4 Ra6 5. Bxa6 Nxa6 6. Qh5 Qh4 7. Qxh7 Qxh2 8. Qxg7) 4. f3?? { (-3.70 → -8.58) Blunder. g4 was best. } { [%eval -8.58] } (4. g4) 4... Ng4 { [%eval -7.23] } 5. fxg4 { [%eval -8.01] } 5... f5?? { (-8.01 → 1.73) Blunder. b6 was best. } { [%eval 1.73] } (5... b6 6. a4) 6. gxf5 { [%eval 0.1] } 6... exf5 { [%eval 0.55] } 7. e4 { [%eval 1.48] } 7... fxe4 { [%eval 0.48] } 8. Bd3 { [%eval 1.46] } 8... exd3 { [%eval 0.31] } 9. Qc2?? { (0.31 → -3.89) Blunder. a4 was best. } { [%eval -3.89] } (9. a4 b5) 9... dxc2 { [%eval -3.87] } 10. Kd1?? { (-3.87 → Mate in 15) Checkmate is now unavoidable. Kf2 was best. } { [%eval #-15] } (10. Kf2 Nc6) 10... cxd1=N?? { (Mate in 15 → Mate in 10) Lost forced checkmate sequence. cxd1=Q was best. } { [%eval #10] } (10... cxd1=Q 11. Bb2 Qxd2 12. Bc1 Qxa2 13. Rxa2 Qg5 14. Bxg5 Ke7 15. Bxe7 Rd8 16. Bxd8 d6 17. Bxc7) 11. d4 { [%eval #10] } 11... Nxc3 { [%eval #9] } 12. Rb1 { [%eval #9] } 12... Nxa2 { [%eval #8] } 13. Rxb7 { [%eval #8] } 13... Nxc1 { [%eval #7] } 14. Rxa7 { [%eval #7] } 14... Rxa7 { [%eval #6] } 15. g4 { [%eval #6] } 15... Rxa3 { [%eval #5] } 16. Ne2 { [%eval #5] } 16... Nxe2 { [%eval #4] } 17. Rg1 { [%eval #4] } 17... Nxg1 { [%eval #3] } 18. h3 { [%eval #4] } 18... Rxh3 { [%eval #2] } 19. g5 { [%eval #2] } 19... Qxg5 { [%eval #1] } 20. d5 { [%eval #1] } 20... Qxd5# { Game ends by variant rule. } 1-0