- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Atomic Shield Arena"] [Site "https://lichess.org/C7eNT427"] [Date "2024.04.26"] [Round "-"] [White "peepka"] [Black "chrisrapid"] [Result "0-1"] [GameId "C7eNT427"] [UTCDate "2024.04.26"] [UTCTime "16:14:44"] [WhiteElo "2000"] [BlackElo "2406"] [WhiteRatingDiff "-1"] [BlackRatingDiff "+1"] [Variant "Atomic"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 4.06] } 1... f6 { [%eval 3.65] } 2. e3 { [%eval 2.79] } 2... d5 { [%eval 2.72] } 3. Ne5 { [%eval 2.32] } 3... fxe5? { (2.32 → 3.90) Mistake. Bg4 was best. } { [%eval 3.9] } (3... Bg4 4. Qf3 e6 5. Nf7 Qe7 6. b4 a5 7. Nd8 f5 8. Nxe6) 4. Qh5+ { [%eval 2.97] } 4... g6 { [%eval 3.21] } 5. Qe5 { [%eval 2.93] } 5... Be6 { [%eval 3.0] } 6. Qxc7 { [%eval 3.59] } 6... b5 { [%eval 3.29] } 7. Nc3 { [%eval 2.59] } 7... Nf6 { [%eval 3.94] } 8. f4?? { (3.94 → -0.70) Blunder. b3 was best. } { [%eval -0.7] } (8. b3 Ng4 9. f3 Nxh2 10. Nxb5 Kf7 11. Ba3 Kg7 12. Bxe7 h5) 8... Ng4?? { (-0.70 → 2.82) Blunder. Bf5 was best. } { [%eval 2.82] } (8... Bf5) 9. h3? { (2.82 → 1.27) Mistake. Nxd5 was best. } { [%eval 1.27] } (9. Nxd5) 9... Nh2 { [%eval 0.77] } 10. Be2 { [%eval 1.23] } 10... Nf1 { [%eval 1.66] } 11. d4 { [%eval 1.82] } 11... Bd7 { [%eval 0.97] } 12. Bg4 { [%eval 0.98] } 12... Bxg4 { [%eval 0.58] } 13. b3 { [%eval 0.23] } 13... e5 { [%eval 1.13] } 14. Ba3? { (1.13 → 0.00) Mistake. dxe5 was best. } { [%eval 0.0] } (14. dxe5) 14... Bxa3 { [%eval 0.0] } 15. dxe5 { [%eval -0.45] } 15... O-O { [%eval -0.48] } 16. O-O-O?? { (-0.48 → -11.82) Blunder. Ne4 was best. } { [%eval -11.82] } (16. Ne4 dxe4) 16... Rac8 { [%eval -10.72] } 17. Kb1?! { (-10.72 → Mate in 10) Checkmate is now unavoidable. Rd4 was best. } { [%eval #-10] } (17. Rd4 b4) 17... d4 { [%eval #-9] } 18. Ka1 { [%eval #-9] } 18... d3 { [%eval #-8] } 19. Nd5 { [%eval #-8] } 19... dxc2 { [%eval #-7] } 20. Ne7+ { [%eval #-7] } 20... Kh8 { [%eval #-6] } 21. Nc6 { [%eval #-6] } 21... Rcd8 { [%eval #-6] } 22. Nd4 { [%eval #-6] } 22... Nxe3 { [%eval #-9] } 23. Rd1 { [%eval #-6] } 23... Rd2 { [%eval #-5] } 24. Rxd2 { [%eval #-5] } 24... Rc8 { [%eval #-4] } 25. a4 { [%eval #-4] } 25... Rc1+ { [%eval #-3] } 26. Ka2 { [%eval #-3] } 26... b4 { [%eval #-2] } 27. Kb2 { [%eval #-2] } 27... Rb1+ { [%eval #-1] } 28. Kc2 { [%eval #-1] } 28... Rxb3# { Game ends by variant rule. } 0-1