- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Monthly Antichess Arena"] [Site "https://lichess.org/CjrJHE36"] [Date "2025.07.04"] [Round "-"] [White "jig08"] [Black "Lmaoooooooooooooooo"] [Result "1-0"] [GameId "CjrJHE36"] [UTCDate "2025.07.04"] [UTCTime "21:03:02"] [WhiteElo "2092"] [BlackElo "2474"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-10"] [BlackBerserk "true"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... g5 { [%eval 0.25] } 2. b3 { [%eval 0.0] } 2... Nh6 { [%eval 0.26] } 3. h4 { [%eval 0.14] } 3... gxh4 { [%eval 0.24] } 4. gxh4 { [%eval 0.09] } 4... b5?! { (0.09 → 0.73) Inaccuracy. c5 was best. } { [%eval 0.73] } (4... c5 5. d4 cxd4 6. Bxh6 Bxh6 7. Qxd4 e5 8. Qxa7 Qxh4 9. Rxh4) 5. a4 { [%eval 0.3] } 5... bxa4 { [%eval 0.08] } 6. Rxa4 { [%eval -0.22] } 6... Ba6?? { (-0.22 → 2.37) Blunder. c5 was best. } { [%eval 2.37] } (6... c5) 7. Rxa6 { [%eval 2.02] } 7... Nxa6 { [%eval 2.0] } 8. b4 { [%eval 2.29] } 8... Nxb4 { [%eval 4.38] } 9. Bg2 { [%eval 4.0] } 9... Nxc2 { [%eval 2.38] } 10. Bxa8? { (2.38 → 0.75) Mistake. Qxc2 was best. } { [%eval 0.75] } (10. Qxc2) 10... Qxa8 { [%eval 0.84] } 11. Qxc2 { [%eval 0.76] } 11... Qxh1 { [%eval 0.91] } 12. Qxh7 { [%eval 0.91] } 12... Qxh4 { [%eval 0.98] } 13. Qxh6 { [%eval 0.89] } 13... Qxf2 { [%eval 1.0] } 14. Kxf2 { [%eval 0.91] } 14... Rxh6 { [%eval 1.04] } 15. Nh3?! { (1.04 → 0.00) Inaccuracy. Kf3 was best. } { [%eval 0.0] } (15. Kf3 Rh3) 15... Rxh3 { [%eval 0.14] } 16. Ba3 { [%eval 1.0] } 16... Rxa3 { [%eval 0.79] } 17. Nxa3 { [%eval 0.94] } 17... c5 { [%eval 0.9] } 18. d4 { [%eval 0.96] } 18... cxd4 { [%eval 1.02] } 19. e3 { [%eval 1.19] } 19... dxe3 { [%eval 1.44] } 20. Kxe3 { [%eval 1.2] } 20... Bg7?? { (1.20 → Mate in 5) Checkmate is now unavoidable. Kd8 was best. } { [%eval #5] } (20... Kd8 21. Nc2) 21. Kd2?? { (Mate in 5 → 0.88) Lost forced checkmate sequence. Kd4 was best. } { [%eval 0.88] } (21. Kd4 Bxd4 22. Nb5 Bc3 23. Nxa7 d6 24. Nc6 Bb4 25. Nxe7 Kxe7#) 21... Kd8 { [%eval 0.96] } 22. Nb1 { [%eval 1.21] } 22... e5?? { (1.21 → Mate in 3) Checkmate is now unavoidable. Bf8 was best. } { [%eval #3] } (22... Bf8 23. Kc3 Kc7 24. Na3 Bh6 25. Kb2 Bf8 26. Kb1 Kc6 27. Nb5 Kxb5 28. Kc1) 23. Kc3 { [%eval #3] } 23... e4 { [%eval #2] } 24. Kd4 { [%eval #2] } 24... Bxd4 { [%eval #1] } 25. Nc3 { [%eval #1] } 25... Bxc3# { Game ends by variant rule. } 1-0