FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/CqjQswat"]
[Date "2026.01.18"]
[Round "-"]
[White "serezauti"]
[Black "NerDee"]
[Result "1-0"]
[GameId "CqjQswat"]
[UTCDate "2026.01.18"]
[UTCTime "08:34:46"]
[WhiteElo "1506"]
[BlackElo "1875"]
[WhiteRatingDiff "+16"]
[BlackRatingDiff "-10"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... c5 { [%eval 0.24] } 2. d4?! { (0.24 → -0.36) Inaccuracy. c3 was best. } { [%eval -0.36] } (2. c3 Qb6 3. b4 Qxb4 4. cxb4 cxb4 5. Ba3 bxa3 6. Nxa3 b5) 2... cxd4 { [%eval -0.53] } 3. Qxd4 { [%eval -0.7] } 3... Qa5?! { (-0.70 → 0.30) Inaccuracy. g5 was best. } { [%eval 0.3] } (3... g5 4. Bxg5 Qa5 5. Bxe7 Qxe1 6. Bxf8 Kxf8 7. Qxa7 Qxf1 8. Qxb7) 4. Qxa7 { [%eval 0.47] } 4... Rxa7?? { (0.47 → 4.74) Blunder. Qxe1 was best. } { [%eval 4.74] } (4... Qxe1 5. Qxb8) 5. b4?? { (4.74 → 0.53) Blunder. Nf3 was best. } { [%eval 0.53] } (5. Nf3 Qxe1) 5... Qxb4 { [%eval 0.99] } 6. Nc3?! { (0.99 → 0.33) Inaccuracy. Nf3 was best. } { [%eval 0.33] } (6. Nf3 Rxa2) 6... Qxc3 { [%eval 0.45] } 7. Rb1?? { (0.45 → -48.36) Blunder. Kd1 was best. } { [%eval -48.36] } (7. Kd1 Rxa2) 7... Rxa2 { [%eval -48.36] } 8. Rxb7 { [%eval -3.27] } 8... Bxb7?? { (-3.27 → Mate in 10) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #10] } (8... Qxe1 9. Rxb8) 9. Bg2?? { (Mate in 10 → -3.50) Lost forced checkmate sequence. Bd2 was best. } { [%eval -3.5] } (9. Bd2 Qxc2 10. e3 Qxd2 11. Kxd2 Rxd2 12. h4 Bxh1 13. e4 Bxe4 14. Nf3 Bxf3) 9... Qxc2 { [%eval -3.54] } 10. Bxb7 { [%eval -3.51] } 10... Qxe2 { [%eval -3.35] } 11. Kxe2 { [%eval -2.56] } 11... Rxe2 { [%eval -2.75] } 12. Nxe2 { [%eval -2.46] } 12... g5 { [%eval -2.31] } 13. Bxg5 { [%eval -1.84] } 13... Nc6 { [%eval -2.46] } 14. Bxe7 { [%eval -1.9] } 14... Ngxe7 { [%eval -1.44] } 15. Bxc6 { [%eval -1.62] } 15... Nxc6?? { (-1.62 → Mate in 5) Checkmate is now unavoidable. dxc6 was best. } { [%eval #5] } (15... dxc6 16. f4) 16. Nd4 { [%eval #5] } 16... Nxd4 { [%eval #4] } 17. f3 { [%eval #4] } 17... Nxf3 { [%eval #3] } 18. Rf1 { [%eval #3] } 18... Nxh2 { [%eval #2] } 19. Rxf7 { [%eval #2] } 19... Kxf7 { [%eval #1] } 20. g4 { [%eval #1] } 20... Nxg4# { Game ends by variant rule. } 1-0

