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[Event "rated variant:threeCheck game"] [Site "https://lichess.org/DdPdIuD1"] [Date "2022.06.25"] [Round "-"] [White "fernandoferreira"] [Black "kill_mms"] [Result "0-1"] [GameId "DdPdIuD1"] [UTCDate "2022.06.25"] [UTCTime "21:35:59"] [WhiteElo "1785"] [BlackElo "1500"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+563"] [Variant "Three-check"] [TimeControl "300+0"] [ECO "A00"] [Opening "Van't Kruijs Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3?! { (0.15 → -0.40) Inaccuracy. e4 was best. } { [%eval -0.4] } { A00 Van't Kruijs Opening } (1. e4 Nc6 2. Nf3 e6 3. Nc3 Bb4 4. Bc4 Nf6 5. O-O O-O) 1... Nf6? { (-0.40 → 0.88) Mistake. Nc6 was best. } { [%eval 0.88] } (1... Nc6 2. d4 e5 3. Bd2 Nf6 4. Nf3 exd4 5. Bd3 Bd6 6. Kf1) 2. Bc4? { (0.88 → -0.54) Mistake. Nf3 was best. } { [%eval -0.54] } (2. Nf3 c6 3. Be2 d5 4. O-O e5 5. Nxe5 Bd6 6. d4 Ne4) 2... e6 { [%eval -0.55] } 3. Nf3 { [%eval -0.3] } 3... b6?! { (-0.30 → 0.55) Inaccuracy. Nc6 was best. } { [%eval 0.55] } (3... Nc6 4. Bb5 Be7 5. O-O O-O 6. d4 d5 7. Ne5 Nxe5 8. dxe5) 4. Nc3 { [%eval 0.63] } 4... Bb7 { [%eval 0.53] } 5. Qe2?! { (0.53 → -0.40) Inaccuracy. d4 was best. } { [%eval -0.4] } (5. d4 Bb4) 5... a6 { [%eval 0.24] } 6. h3?? { (0.24 → -1.46) Blunder. e4 was best. } { [%eval -1.46] } (6. e4) 6... b5 { [%eval -1.22] } 7. Bd3 { [%eval -1.38] } 7... c5 { [%eval -1.86] } 8. Ne5?? { (-1.86 → -4.46) Blunder. b3 was best. } { [%eval -4.46] } (8. b3 Qc7) 8... c4 { [%eval -4.76] } 9. Nxf7 { [%eval -6.05] } 9... Kxf7 { [%eval -6.14] } 10. Bg6+?! { (-6.14 → -9.92) Inaccuracy. Be4 was best. } { [%eval -9.92] } (10. Be4 d5) 10... hxg6 { [%eval -9.31] } 11. Ne4 { [%eval -19.46] } 11... Bxe4 { [%eval -20.07] } 12. d3?! { (-20.07 → Mate in 8) Checkmate is now unavoidable. f4 was best. } { [%eval #-8] } (12. f4 Bxc2) 12... cxd3?! { (Mate in 8 → -38.48) Lost forced checkmate sequence. Bb4+ was best. } { [%eval -38.48] } (12... Bb4+ 13. c3 Bxc3+ 14. bxc3 cxd3 15. Bd2 dxe2 16. Rb1 Qa5 17. Rb2 Qa4 18. Rb3 Qxa2 19. Bc1) 13. cxd3?! { (-38.48 → Mate in 6) Checkmate is now unavoidable. Qd2 was best. } { [%eval #-6] } (13. Qd2 Bxg2) 13... Bxg2?! { (Mate in 6 → -33.11) Lost forced checkmate sequence. Bb4+ was best. } { [%eval -33.11] } (13... Bb4+ 14. Bd2 Bxd2+ 15. Qxd2 Nd5 16. Qc3 Qg5 17. Qf6+ gxf6 18. dxe4 Qxe3+) 14. Rg1?! { (-33.11 → Mate in 5) Checkmate is now unavoidable. Bd2 was best. } { [%eval #-5] } (14. Bd2 Bxh1) 14... Bxh3?! { (Mate in 5 → -21.33) Lost forced checkmate sequence. Bb4+ was best. } { [%eval -21.33] } (14... Bb4+ 15. Kd1 Qc7 16. Rxg2 Qc2+ 17. Qxc2 Nd5 18. a3 Nxe3+) 15. Rxg6?! { (-21.33 → Mate in 5) Checkmate is now unavoidable. Bd2 was best. } { [%eval #-5] } (15. Bd2 Nc6 16. Bc3 Rc8 17. Rxg6 Kxg6 18. O-O-O Kf7 19. Kb1 Nb4 20. a3 Nbd5 21. Be5 Qa5) 15... Kxg6?! { (Mate in 5 → -68.25) Lost forced checkmate sequence. Qa5+ was best. } { [%eval -68.25] } (15... Qa5+ 16. Qd2 Kxg6 17. f4 Bf5 18. Qxa5 Rh1+ 19. Kf2 Ne4+) 16. d4?! { (-68.25 → Mate in 5) Checkmate is now unavoidable. Bd2 was best. } { [%eval #-5] } (16. Bd2 Bg4) 16... Bb4+ { [%eval #-4] } 17. Kd1 { [%eval #-4] } 17... Bg4 { [%eval #-4] } 18. Qxg4+ { [%eval #-4] } 18... Nxg4 { [%eval #-3] } 19. Ke2 { [%eval #-3] } 19... Rh2 { [%eval #-2] } 20. Bd2 { [%eval #-2] } 20... Rxf2+ { [%eval #-1] } 21. Kd3 { [%eval #-1] } 21... Rxd2+ { Game ends by variant rule. } 0-1