- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/EPX3mKHV"] [Date "2025.07.24"] [Round "-"] [White "teknasw"] [Black "MinaSedrak"] [Result "0-1"] [GameId "EPX3mKHV"] [UTCDate "2025.07.24"] [UTCTime "09:01:32"] [WhiteElo "2705"] [BlackElo "2400"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+10"] [Variant "Standard"] [TimeControl "180+0"] [ECO "B06"] [Opening "Modern Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... g6 { [%eval 0.5] } 2. d4 { [%eval 0.48] } 2... Bg7 { [%eval 0.48] } { B06 Modern Defense } 3. c4 { [%eval 0.46] } 3... c5 { [%eval 0.62] } 4. d5 { [%eval 0.6] } 4... d6 { [%eval 0.67] } 5. Bd3 { [%eval 0.6] } 5... Nf6 { [%eval 0.68] } 6. Nc3 { [%eval 0.39] } 6... O-O { [%eval 0.51] } 7. h3 { [%eval 0.51] } 7... a6 { [%eval 0.74] } 8. a4 { [%eval 1.12] } 8... e6 { [%eval 1.09] } 9. Nf3 { [%eval 1.15] } 9... exd5 { [%eval 1.2] } 10. cxd5 { [%eval 1.14] } 10... Nh5 { [%eval 1.35] } 11. O-O { [%eval 1.35] } 11... Nd7 { [%eval 1.36] } 12. Bg5 { [%eval 1.18] } 12... Bf6 { [%eval 1.18] } 13. Be3 { [%eval 1.09] } 13... Ne5 { [%eval 1.22] } 14. Be2 { [%eval 0.77] } 14... Nxf3+ { [%eval 0.77] } 15. Bxf3 { [%eval 0.74] } 15... Ng7 { [%eval 0.85] } 16. Qd2 { [%eval 0.81] } 16... Be5 { [%eval 0.73] } 17. Be2 { [%eval 0.5] } 17... f5 { [%eval 0.53] } 18. f4 { [%eval 0.33] } 18... Bf6?? { (0.33 → 2.33) Blunder. Bxc3 was best. } { [%eval 2.33] } (18... Bxc3 19. Qxc3) 19. Bc4?? { (2.33 → -0.01) Blunder. e5 was best. } { [%eval -0.01] } (19. e5 dxe5 20. Bxc5 Rf7 21. Bc4 exf4 22. a5 Be5 23. Rae1 Bd6 24. Na4 Bxc5+) 19... Re8?? { (-0.01 → 2.24) Blunder. Bxc3 was best. } { [%eval 2.24] } (19... Bxc3) 20. e5 { [%eval 2.3] } 20... dxe5 { [%eval 2.1] } 21. fxe5? { (2.10 → 0.45) Mistake. d6+ was best. } { [%eval 0.45] } (21. d6+ Kh8 22. Bxc5 Be6 23. Nd5 Bxd5 24. Qxd5 Qd7 25. Qf7 Qxf7 26. Bxf7 Red8) 21... Bxe5 { [%eval 0.58] } 22. Bxc5 { [%eval 0.67] } 22... Bd6 { [%eval 0.68] } 23. Bd4?! { (0.68 → -0.41) Inaccuracy. Qd4 was best. } { [%eval -0.41] } (23. Qd4 Qc7) 23... Bd7 { [%eval -0.19] } 24. Ne2?! { (-0.19 → -0.74) Inaccuracy. Be2 was best. } { [%eval -0.74] } (24. Be2) 24... Rc8 { [%eval -0.64] } 25. Bb3 { [%eval -0.62] } 25... Qh4 { [%eval -0.46] } 26. Rad1 { [%eval -0.43] } 26... Rxe2? { (-0.43 → 0.78) Mistake. Re4 was best. } { [%eval 0.78] } (26... Re4) 27. Qxe2 { [%eval 0.88] } 27... Qg3 { [%eval 0.74] } 28. Rf3?! { (0.74 → 0.15) Inaccuracy. Qf3 was best. } { [%eval 0.15] } (28. Qf3) 28... Qh2+ { [%eval 0.22] } 29. Kf2 { [%eval 0.23] } 29... Nh5 { [%eval 0.71] } 30. Rdd3?? { (0.71 → -1.87) Blunder. Qf1 was best. } { [%eval -1.87] } (30. Qf1) 30... Re8?? { (-1.87 → 0.12) Blunder. f4 was best. } { [%eval 0.12] } (30... f4 31. Be5) 31. Rde3 { [%eval 0.12] } 31... Rxe3 { [%eval 0.06] } 32. Qxe3 { [%eval 0.0] } 32... Ng3?? { (0.00 → 1.86) Blunder. Nf4 was best. } { [%eval 1.86] } (32... Nf4 33. Rg3 Ne2 34. Rf3) 33. Rxg3 { [%eval 1.82] } 33... f4 { [%eval 1.73] } 34. Rxg6+ { [%eval 1.65] } 34... hxg6 { [%eval 1.63] } 35. Qf3 { [%eval 1.8] } 35... Qh1 { [%eval 2.2] } 36. Qc3 { [%eval 2.26] } 36... Bf5 { [%eval 2.75] } 37. Bc2 { [%eval 2.61] } 37... f3 { [%eval 2.49] } 38. Bxf5?? { (2.49 → Mate in 2) Checkmate is now unavoidable. Qxf3 was best. } { [%eval #-2] } (38. Qxf3) 38... Qxg2+ { [%eval #-1] } 39. Ke3 { [%eval #-1] } 39... Qe2# { Black wins by checkmate. } 0-1