- Blind mode tutorial
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[Event "Antichess Spring Arena"] [Site "https://lichess.org/EsT37QUj"] [Date "2025.03.08"] [Round "-"] [White "mathewp"] [Black "hars_ha2"] [Result "0-1"] [GameId "EsT37QUj"] [UTCDate "2025.03.08"] [UTCTime "14:26:27"] [WhiteElo "1076"] [BlackElo "2154"] [WhiteRatingDiff "-1"] [BlackRatingDiff "+0"] [BlackBerserk "true"] [Variant "Antichess"] [TimeControl "120+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Ba6?! { (1.19 → 2.28) Inaccuracy. e6 was best. } { [%eval 2.28] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 1.53] } 3... Qxd7?? { (1.53 → 4.22) Blunder. Nxd7 was best. } { [%eval 4.22] } (3... Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. b3) 4. Qe2 { [%eval 5.02] } 4... Bxe2 { [%eval 4.98] } 5. Kxe2? { (4.98 → 2.72) Mistake. Nxe2 was best. } { [%eval 2.72] } (5. Nxe2 Qxd2 6. Bxd2 f6 7. Na3 Nh6 8. g4 Nxg4 9. Rg1 Nxf2) 5... Qxd2 { [%eval 2.57] } 6. Bxd2 { [%eval 0.9] } 6... a5?? { (0.90 → 4.07) Blunder. Kd7 was best. } { [%eval 4.07] } (6... Kd7 7. Nc3 Kc8 8. Re1 Nd7 9. a4 g5 10. Rd1 Kb8 11. f4) 7. Bxa5 { [%eval 4.59] } 7... Rxa5 { [%eval 3.94] } 8. Na3?? { (3.94 → 0.38) Blunder. Kd2 was best. } { [%eval 0.38] } (8. Kd2 Rxa2) 8... Rxa3 { [%eval 0.43] } 9. bxa3 { [%eval 0.16] } 9... Nc6?! { (0.16 → 1.07) Inaccuracy. Kd7 was best. } { [%eval 1.07] } (9... Kd7 10. Kd2) 10. Rd1?? { (1.07 → Mate in 9) Checkmate is now unavoidable. a4 was best. } { [%eval #-9] } (10. a4 Nb8) 10... Nb4 { [%eval #-9] } 11. axb4 { [%eval #-8] } 11... Kd8 { [%eval #-8] } 12. Rxd8 { [%eval #-7] } 12... e5 { [%eval #-7] } 13. Rxf8 { [%eval #-6] } 13... Ne7 { [%eval #-6] } 14. Rxf7 { [%eval #-5] } 14... Rb8 { [%eval #-6] } 15. Rxg7 { [%eval #-5] } 15... Rxb4 { [%eval #-5] } 16. Rxe7 { [%eval #-4] } 16... c5 { [%eval #-4] } 17. Rxe5 { [%eval #-3] } 17... h5 { [%eval #-3] } 18. Rxc5 { [%eval #-2] } 18... Rb6 { [%eval #-2] } 19. Rxh5 { [%eval #-1] } 19... Rb3 { [%eval #-1] } 20. axb3# { Game ends by variant rule. } 0-1