- Blind mode tutorial
lichess.org
Donate
FEN
[Event "LCKB Siang Cerah Sehat sll Arena"] [Site "https://lichess.org/FyEXXGSe"] [Date "2020.07.26"] [Round "-"] [White "farizalang"] [Black "Timotius"] [Result "1-0"] [GameId "FyEXXGSe"] [UTCDate "2020.07.26"] [UTCTime "07:59:53"] [WhiteElo "1719"] [BlackElo "1762"] [WhiteRatingDiff "+21"] [BlackRatingDiff "-13"] [Variant "King of the Hill"] [TimeControl "60+0"] [ECO "B01"] [Opening "Scandinavian Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.39] } 1... d5 { [%eval 0.56] } { B01 Scandinavian Defense } 2. exd5 { [%eval 0.45] } 2... e6 { [%eval 0.9] } 3. Nc3?! { (0.90 → 0.29) Inaccuracy. Bb5+ was best. } { [%eval 0.29] } (3. Bb5+ Bd7 4. Qe2 c6 5. dxc6 Nxc6 6. Nf3 a6 7. Bc4 Na5) 3... Ke7?? { (0.29 → 3.33) Blunder. exd5 was best. } { [%eval 3.33] } (3... exd5 4. d4 Nf6 5. Bf4 Be7 6. Qd2 c5 7. Bb5+ Nc6 8. Nf3 O-O 9. O-O-O Ne4 10. Nxe4) 4. d4?! { (3.33 → 2.23) Inaccuracy. Bc4 was best. } { [%eval 2.23] } (4. Bc4 exd5) 4... Kd6?? { (2.23 → 8.18) Blunder. exd5 was best. } { [%eval 8.18] } (4... exd5) 5. Nf3 { [%eval 7.8] } 5... exd5 { [%eval 8.04] } 6. Bf4+ { [%eval 7.99] } 6... Ke6 { [%eval 14.74] } 7. Bd3 { [%eval 7.12] } 7... Nf6 { [%eval 34.63] } 8. Qe2+ { [%eval 33.08] } 8... Ne4 { [%eval 31.92] } 9. Bxe4 { [%eval 29.63] } 9... dxe4?! { (29.63 → Mate in 10) Checkmate is now unavoidable. Qe7 was best. } { [%eval #10] } (9... Qe7 10. Nxd5) 10. Qxe4+ { [%eval #9] } 10... Kf6 { [%eval #1] } 11. Qe5+?! { (Mate in 1 → 27.92) Lost forced checkmate sequence. Bg5# was best. } { [%eval 27.92] } (11. Bg5#) 11... Kg6 { [%eval 24.18] } 12. h4 { [%eval 7.23] } 12... h5 { [%eval 10.42] } 13. Kd2 { [%eval 9.81] } 13... Bd6 { [%eval 21.08] } 14. Kd3 { [%eval 20.65] } 14... Bf5+ { [%eval 22.06] } 15. Qe4?? { (22.06 → -7.25) Blunder. Qxf5+ was best. } { [%eval -7.25] } (15. Qxf5+) 15... Re8 { [%eval -4.85] } 16. d5? { (-4.85 → -11.00) Mistake. Qxf5+ was best. } { [%eval -11.0] } (16. Qxf5+ Kxf5) 16... Rxe4 { [%eval -9.58] } 17. Nxe4 { [%eval -9.75] } 17... Bc5? { (-9.75 → -5.15) Mistake. Nc6 was best. } { [%eval -5.15] } (17... Nc6 18. g4) 18. b4? { (-5.15 → -27.43) Mistake. Ne5+ was best. } { [%eval -27.43] } (18. Ne5+ Kh7) 18... Qxd5+ { [%eval -24.6] } 19. Kc3 { [%eval -35.59] } 19... Bxe4 { [%eval -30.5] } 20. Rad1?! { (-30.50 → Mate in 8) Checkmate is now unavoidable. g4 was best. } { [%eval #-8] } (20. g4 Bxb4+) 20... Kf5? { (Mate in 8 → -7.57) Lost forced checkmate sequence. Bxb4+ was best. } { [%eval -7.57] } (20... Bxb4+ 21. Kb2 Qc5 22. Rd6+ Kf5 23. c4 Qxc4 24. g4+ Kxf4 25. Rc1 Bc2 26. Re1 Ba3+ 27. Kxa3) 21. bxc5? { (-7.57 → Mate in 5) Checkmate is now unavoidable. Rxd5+ was best. } { [%eval #-5] } (21. Rxd5+ Bxd5) 21... Qxc5+ { [%eval #-4] } 22. Kd2 { [%eval #-4] } 22... Bxf3 { [%eval #-5] } 23. Rhe1 { [%eval #-5] } 23... Kxf4 { [%eval #-7] } 24. g3+ { [%eval #-6] } 24... Kf5 { [%eval #-5] } 25. Kd3 { [%eval #-3] } 25... Qd5+ { [%eval #-4] } 26. Kc3 { [%eval #-4] } 26... Be4?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. Qe5+ was best. } { [%eval #2] } (26... Qe5+ 27. Kb3 Be2 28. Rxe2 Qxe2 29. Rd4 Ke5#) 27. f4?? { (Mate in 2 → Mate in 6) Lost forced checkmate sequence. Rxd5+ was best. } { [%eval #-6] } (27. Rxd5+ Bxd5 28. Kd4#) 27... Ke6 { [%eval #-6] } 28. Rd4 { [%eval #-5] } 28... Qxd4+?? { (Mate in 5 → Mate in 1) Lost forced checkmate sequence. Qc5+ was best. } { [%eval #1] } (28... Qc5+ 29. Kb3 Qxc2+ 30. Kb4 c5+ 31. Kb5 cxd4 32. Rxe4+ Kd5#) 29. Kxd4# { Game ends by variant rule. } 1-0