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[Event "rated variant:kingOfTheHill game"] [Site "https://lichess.org/Fyxypydx"] [Date "2023.04.05"] [Round "-"] [White "Mr_ZFG"] [Black "Pawn_Street_Blues"] [Result "1-0"] [GameId "Fyxypydx"] [UTCDate "2023.04.05"] [UTCTime "21:38:24"] [WhiteElo "2184"] [BlackElo "2096"] [WhiteRatingDiff "+20"] [BlackRatingDiff "-4"] [Variant "King of the Hill"] [TimeControl "30+0"] [ECO "A80"] [Opening "Dutch Defense: Omega-Isis Gambit"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 0.76] } 1... e5 { [%eval 0.91] } 2. d4? { (0.91 → -0.68) Mistake. Nxe5 was best. } { [%eval -0.68] } (2. Nxe5 Nc6 3. Nxc6 dxc6 4. d4 f5 5. e3 Nf6 6. Bd3 g6) 2... f5?? { (-0.68 → 2.28) Blunder. e4 was best. } { [%eval 2.28] } { A80 Dutch Defense: Omega-Isis Gambit } (2... e4 3. c4 exf3 4. Nc3 f5 5. e4 c5 6. d5 d6 7. Qxf3) 3. dxe5 { [%eval 2.44] } 3... d6 { [%eval 2.15] } 4. Qd4?? { (2.15 → -0.94) Blunder. Nc3 was best. } { [%eval -0.94] } (4. Nc3 Nc6) 4... dxe5?? { (-0.94 → 1.21) Blunder. Nc6 was best. } { [%eval 1.21] } (4... Nc6 5. Qc4 dxe5 6. e4 fxe4 7. Ng5 Qe7 8. Nc3 Bf5 9. Nd5 Qd7 10. Be3 h6 11. Nxe4) 5. Qxe5+ { [%eval 1.17] } 5... Qe7 { [%eval 1.53] } 6. Bf4?! { (1.53 → 0.90) Inaccuracy. Qxe7+ was best. } { [%eval 0.9] } (6. Qxe7+ Bxe7) 6... Nc6?! { (0.90 → 1.56) Inaccuracy. Qxe5 was best. } { [%eval 1.56] } (6... Qxe5) 7. Qxe7+ { [%eval 1.53] } 7... Kxe7 { [%eval 2.04] } 8. Nc3 { [%eval 2.17] } 8... Nf6 { [%eval 1.54] } 9. O-O-O { [%eval 1.54] } 9... Ke6? { (1.54 → 3.20) Mistake. h6 was best. } { [%eval 3.2] } (9... h6 10. e3) 10. Ng5+?! { (3.20 → 1.86) Inaccuracy. Nb5 was best. } { [%eval 1.86] } (10. Nb5 Bd6) 10... Ke7 { [%eval 1.91] } 11. f3?! { (1.91 → 0.82) Inaccuracy. e3 was best. } { [%eval 0.82] } (11. e3 h6 12. Nf3 g5 13. Bxc7 Bg7 14. h4 g4 15. Nd4 Nxd4 16. exd4 Be6 17. Bb5 Rac8) 11... h6 { [%eval 1.06] } 12. Nh3 { [%eval 0.94] } 12... g5 { [%eval 0.66] } 13. Nxg5?? { (0.66 → -2.13) Blunder. Bxc7 was best. } { [%eval -2.13] } (13. Bxc7 Be6 14. e4 fxe4 15. Be2 e3 16. Rd3 Kf7 17. f4 Bxh3 18. gxh3 Rc8 19. fxg5 hxg5) 13... hxg5 { [%eval -3.22] } 14. Bxg5 { [%eval -2.94] } 14... Ke6?? { (-2.94 → -0.71) Blunder. Bh6 was best. } { [%eval -0.71] } (14... Bh6 15. Bxh6 Rxh6 16. f4 Be6 17. g3 Ng4 18. Rd2 Nf2 19. Rg1 Rxh2 20. Bg2 Rah8 21. Bf3) 15. f4 { [%eval -0.66] } 15... Rh5?! { (-0.66 → 0.21) Inaccuracy. Bh6 was best. } { [%eval 0.21] } (15... Bh6 16. Bxh6) 16. h4?! { (0.21 → -0.46) Inaccuracy. Bxf6 was best. } { [%eval -0.46] } (16. Bxf6 Kxf6) 16... Ng4?? { (-0.46 → 2.39) Blunder. Bc5 was best. } { [%eval 2.39] } (16... Bc5 17. Rh3) 17. e3?? { (2.39 → -0.62) Blunder. e4 was best. } { [%eval -0.62] } (17. e4) 17... Nxe3?? { (-0.62 → 5.15) Blunder. Nce5 was best. } { [%eval 5.15] } (17... Nce5) 18. Re1 { [%eval 4.97] } 18... Bc5 { [%eval 5.73] } 19. Bc4+?? { (5.73 → 1.41) Blunder. Kd2 was best. } { [%eval 1.41] } (19. Kd2) 19... Kd6 { [%eval 1.88] } 20. Rh3?? { (1.88 → -2.39) Blunder. Nb5+ was best. } { [%eval -2.39] } (20. Nb5+ Kd7 21. Bf7 Rh7 22. Rd1+ Bd6 23. Rhe1 Rxf7 24. Rxe3 b6 25. c4 Bb7 26. Kc2 Re8) 20... b5?? { (-2.39 → 12.03) Blunder. Nxc4 was best. } { [%eval 12.03] } (20... Nxc4 21. Rd3+) 21. Nxb5+ { [%eval 11.2] } 21... Kd7 { [%eval 11.38] } 22. Rhxe3 { [%eval 11.51] } 22... a6 { [%eval 19.21] } 23. Rd3+ { [%eval 18.54] } 23... Nd4 { [%eval 22.76] } 24. Nxd4 { [%eval 25.36] } 24... Kd6?! { (25.36 → Mate in 6) Checkmate is now unavoidable. Bb4 was best. } { [%eval #6] } (24... Bb4 25. c3) 25. Nxf5+ { [%eval #8] } 25... Kc6 { [%eval #8] } 26. Ne7+ { [%eval #8] } 26... Kb6 { [%eval #7] } 27. c3?! { (Mate in 7 → 20.25) Lost forced checkmate sequence. Kd2 was best. } { [%eval 20.25] } (27. Kd2 Bb7 28. Rb3+ Ka5 29. Kd3 Rd8+ 30. Bd5 Bxd5 31. Nxd5 Re8 32. Rxe8 Be7 33. Ke4#) 27... c6 { [%eval 29.84] } 28. Re5 { [%eval 23.58] } 28... Be6 { [%eval 97.37] } 29. Kc2 { [%eval 26.93] } 29... Bxc4 { [%eval 45.75] } 30. Rde3?! { (45.75 → 7.69) Inaccuracy. Rxc5 was best. } { [%eval 7.69] } (30. Rxc5) 30... Rxg5 { [%eval 11.79] } 31. Rxg5?? { (11.79 → 3.65) Blunder. hxg5 was best. } { [%eval 3.65] } (31. hxg5 Bxe3 32. Rxe3 Bf1 33. c4 Rf8 34. g3 Rd8 35. g6 c5 36. b3 Kc7 37. g4 a5) 31... Kc7?? { (3.65 → Mate in 7) Checkmate is now unavoidable. Bxe3 was best. } { [%eval #7] } (31... Bxe3 32. Rg6) 32. b4?? { (Mate in 7 → 2.71) Lost forced checkmate sequence. Rxc5 was best. } { [%eval 2.71] } (32. Rxc5 Bf1 33. c4 Rd8 34. Nd5+ Rxd5 35. cxd5 Kd6 36. b4 Bxg2 37. Kc3 cxd5 38. Kd4#) 32... Kd6?? { (2.71 → Mate in 6) Checkmate is now unavoidable. Bxe3 was best. } { [%eval #6] } (32... Bxe3 33. Nf5) 33. bxc5+?! { (Mate in 6 → 39.56) Lost forced checkmate sequence. Rxc5 was best. } { [%eval 39.56] } (33. Rxc5 Bf1 34. Rd3+ Kxe7 35. Kd2 Rd8 36. Rxd8 Kxd8 37. Ke3 Bxg2 38. Kd4#) 33... Kd7?! { (39.56 → Mate in 5) Checkmate is now unavoidable. Kc7 was best. } { [%eval #5] } (33... Kc7 34. Rg6) 34. Rge5 { [%eval #6] } 34... Re8 { [%eval #5] } 35. Rd3+ { [%eval #4] } 35... Kc7 { [%eval #4] } 36. Rd4 { [%eval #5] } 36... Rxe7 { [%eval #4] } 37. Rxc4 { [%eval #4] } 37... Rxe5 { [%eval #2] } 38. fxe5 { [%eval #2] } 38... Kd7 { [%eval #2] } 39. Kd3 { [%eval #1] } 39... Ke6 { [%eval #1] } 40. Ke4# { Game ends by variant rule. } 1-0