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[Event "rated variant:antichess game"] [Site "https://lichess.org/HzCGYonB"] [Date "2026.01.16"] [Round "-"] [White "CrabDabGO"] [Black "Amiral_JFK"] [Result "1-0"] [GameId "HzCGYonB"] [UTCDate "2026.01.16"] [UTCTime "23:24:16"] [WhiteElo "1580"] [BlackElo "1743"] [WhiteRatingDiff "+18"] [BlackRatingDiff "-8"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... h5?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 5.61] } 3... Kxd7?! { (5.61 → 9.22) Inaccuracy. Qxd7 was best. } { [%eval 9.22] } (3... Qxd7 4. Qxh5 Rxh5 5. c4 Rxh2 6. Rxh2 Qxd2 7. Nxd2 Bh3 8. Rxh3) 4. Qxh5 { [%eval 7.71] } 4... Rxh5 { [%eval 8.25] } 5. Nh3?? { (8.25 → -0.43) Blunder. a4 was best. } { [%eval -0.43] } (5. a4 Rxh2 6. Rxh2 c6 7. e4 Qa5 8. e5 Qxa4 9. Rxa4 a6) 5... Rxh3 { [%eval -0.55] } 6. gxh3 { [%eval -0.4] } 6... Nh6?! { (-0.40 → 0.15) Inaccuracy. c5 was best. } { [%eval 0.15] } (6... c5 7. c4 Qb6 8. Nc3 Qxb2 9. Bxb2 a5 10. a4 Nf6 11. Nb1) 7. h4?? { (0.15 → Mate in 13) Checkmate is now unavoidable. e4 was best. } { [%eval #-13] } (7. e4 Ng8 8. e5 Qe8 9. c4 f5 10. exf6 gxf6 11. a4 Ke6) 7... g5 { [%eval #-13] } 8. hxg5 { [%eval #-12] } 8... e6?? { (Mate in 12 → 3.30) Lost forced checkmate sequence. Bg7 was best. } { [%eval 3.3] } (8... Bg7 9. gxh6 Bxb2 10. Bxb2 e5 11. Bxe5 Qg5 12. Bxc7 Qxh6 13. Bxb8 Rxb8 14. Rf1) 9. gxh6 { [%eval 3.24] } 9... Bxh6 { [%eval 2.37] } 10. d3?? { (2.37 → 0.33) Blunder. h4 was best. } { [%eval 0.33] } (10. h4) 10... Bxe3 { [%eval 0.07] } 11. fxe3 { [%eval -0.25] } 11... Ba6? { (-0.25 → 1.28) Mistake. Nc6 was best. } { [%eval 1.28] } (11... Nc6 12. b4) 12. Nd2? { (1.28 → 0.08) Mistake. Rf1 was best. } { [%eval 0.08] } (12. Rf1 Bxd3 13. Rxf7 Bxc2 14. Rxd7 Qxd7 15. e4 Bxb1 16. Rxb1 Qd5 17. exd5 exd5) 12... Bxd3 { [%eval -0.2] } 13. cxd3 { [%eval -0.28] } 13... Ke7?? { (-0.28 → Mate in 10) Checkmate is now unavoidable. Qe8 was best. } { [%eval #10] } (13... Qe8 14. h4 Kd6 15. Ke2 Qc6 16. Nb3 Qxc1 17. Nxc1 Nd7 18. d4 c5 19. dxc5) 14. Rg1?? { (Mate in 10 → -1.75) Lost forced checkmate sequence. Ne4 was best. } { [%eval -1.75] } (14. Ne4 Qxd3 15. Nf6 Qxe3 16. Bxe3 Kxf6 17. Bxa7 Rxa7 18. Rd1 Rxa2 19. h3 Rxb2) 14... Qxd3 { [%eval -1.15] } 15. Ne4?? { (-1.15 → Mate in 8) Checkmate is now unavoidable. Nf1 was best. } { [%eval #-8] } (15. Nf1 Qxe3 16. Nxe3 f5 17. Nxf5 exf5 18. Rg4 fxg4 19. Kf2 Nd7 20. Bh6 g3) 15... Qxe3 { [%eval #-8] } 16. Bxe3 { [%eval #-7] } 16... c5?? { (Mate in 7 → -1.41) Lost forced checkmate sequence. Kf6 was best. } { [%eval -1.41] } (16... Kf6 17. Nxf6 Nd7 18. Nxd7 c5 19. Bxc5 Re8 20. Bxa7 f6 21. Nxf6 Rb8 22. Bxb8) 17. Nxc5 { [%eval -1.5] } 17... a5?? { (-1.50 → Mate in 8) Checkmate is now unavoidable. Nc6 was best. } { [%eval #8] } (17... Nc6) 18. Nxe6 { [%eval #8] } 18... fxe6 { [%eval #7] } 19. Ba7 { [%eval #7] } 19... Rxa7 { [%eval #6] } 20. b4 { [%eval #6] } 20... axb4 { [%eval #5] } 21. Rc1 { [%eval #5] } 21... Rxa2 { [%eval #4] } 22. Rc3 { [%eval #4] } 22... bxc3 { [%eval #3] } 23. Rg2 { [%eval #3] } 23... Rxg2 { [%eval #2] } 24. Kd1 { [%eval #2] } 24... Rxh2 { [%eval #1] } 25. Kd2 { [%eval #1] } 25... Rxd2# { Game ends by variant rule. } 1-0