- Blind mode tutorial
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[Event "Daily Three-check Arena"] [Site "https://lichess.org/I0Ez25De"] [Date "2025.09.10"] [Round "-"] [White "chessguy333"] [Black "DaSlurpyNinja"] [Result "0-1"] [GameId "I0Ez25De"] [UTCDate "2025.09.10"] [UTCTime "01:23:48"] [WhiteElo "2002"] [BlackElo "2104"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+4"] [WhiteBerserk "true"] [BlackBerserk "true"] [Variant "Three-check"] [TimeControl "180+0"] [ECO "B00"] [Opening "Nimzowitsch Defense: French Connection"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 1.68] } 1... e6 { [%eval 1.99] } 2. Nc3 { [%eval 2.51] } 2... Nc6 { [%eval 1.82] } { B00 Nimzowitsch Defense: French Connection } 3. Nf3 { [%eval 2.84] } 3... Nf6 { [%eval 2.19] } 4. Bb5 { [%eval 2.75] } 4... Nd4 { [%eval 2.86] } 5. Nxd4 { [%eval 2.75] } 5... Bc5 { [%eval 2.77] } 6. Nce2?? { (2.77 → 0.00) Blunder. Qe2 was best. } { [%eval 0.0] } (6. Qe2 Bxd4 7. e5 O-O 8. exf6 Qxf6 9. O-O d5 10. Qh5 c6) 6... Nxe4 { [%eval -0.59] } 7. O-O { [%eval 0.0] } 7... Qh4 { [%eval -0.02] } 8. g3 { [%eval 0.07] } 8... Qg4 { [%eval 0.31] } 9. d3?? { (0.31 → -2.23) Blunder. c3 was best. } { [%eval -2.23] } (9. c3 Ng5) 9... Nxf2 { [%eval -1.88] } 10. Rxf2 { [%eval -1.56] } 10... Bxd4 { [%eval -2.15] } 11. Nxd4?? { (-2.15 → -9.62) Blunder. Qe1 was best. } { [%eval -9.62] } (11. Qe1 Bxf2+) 11... Qxd1+ { [%eval -9.61] } 12. Rf1 { [%eval -9.84] } 12... Qxf1+ { [%eval -9.97] } 13. Kxf1 { [%eval -9.63] } 13... O-O { [%eval -9.28] } 14. Bd2 { [%eval -9.91] } 14... b6 { [%eval -7.69] } 15. Kg1 { [%eval -8.09] } 15... f5 { [%eval -7.92] } 16. Re1 { [%eval -7.71] } 16... Rf6 { [%eval -6.97] } 17. Nf3?! { (-6.97 → -12.65) Inaccuracy. Bg5 was best. } { [%eval -12.65] } (17. Bg5 Rf7) 17... Bb7 { [%eval -11.13] } 18. Nh4?! { (-11.13 → Mate in 8) Checkmate is now unavoidable. Ng5 was best. } { [%eval #-8] } (18. Ng5 f4) 18... Raf8?! { (Mate in 8 → -10.08) Lost forced checkmate sequence. f4 was best. } { [%eval -10.08] } (18... f4 19. Bxf4 Rxf4 20. gxf4 Rf8 21. Ng2 Bxg2 22. Rxe6 dxe6 23. Bc4 Rxf4 24. Bxe6+) 19. Bxd7 { [%eval -30.31] } 19... Kh8?! { (-30.31 → -6.08) Inaccuracy. f4 was best. } { [%eval -6.08] } (19... f4) 20. Bc3?! { (-6.08 → -40.20) Inaccuracy. Bf4 was best. } { [%eval -40.2] } (20. Bf4 Bd5) 20... f4 { [%eval -33.58] } 21. Bxf6?! { (-33.58 → Mate in 4) Checkmate is now unavoidable. g4 was best. } { [%eval #-4] } (21. g4 Rh6) 21... fxg3 { [%eval #-3] } 22. Bxg7+ { [%eval #-3] } 22... Kxg7 { [%eval #-2] } 23. Nf5+ { [%eval #-2] } 23... Rxf5 { [%eval #-1] } 24. Rxe6 { [%eval #-1] } 24... Rf1# { Game ends by variant rule. } 0-1