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[Event "rated variant:antichess game"] [Site "https://lichess.org/IOUTSRfW"] [Date "2023.07.12"] [Round "-"] [White "PrEmiumCRASH"] [Black "Bardyk_Lev"] [Result "0-1"] [GameId "IOUTSRfW"] [UTCDate "2023.07.12"] [UTCTime "13:31:01"] [WhiteElo "1708"] [BlackElo "1603"] [WhiteRatingDiff "-108"] [BlackRatingDiff "+9"] [Variant "Antichess"] [TimeControl "540+9"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.78] } 1... e6 { [%eval 2.36] } 2. Ba6 { [%eval 1.58] } 2... bxa6?? { (1.58 → 5.03) Blunder. Nxa6 was best. } { [%eval 5.03] } (2... Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 c5 7. Bxc5) 3. f4?? { (5.03 → 0.96) Blunder. a4 was best. } { [%eval 0.96] } (3. a4 Ba3 4. Rxa3 Qf6 5. Rc3 Qxf2 6. Rxc7 Qxg2 7. Rxd7 Nxd7) 3... e5 { [%eval 0.69] } 4. fxe5 { [%eval 0.92] } 4... Ba3 { [%eval 0.94] } 5. bxa3? { (0.94 → -0.55) Mistake. Nxa3 was best. } { [%eval -0.55] } (5. Nxa3 c5 6. Nb1 Qh4 7. e6 fxe6 8. Qg4 Qxh2 9. Rxh2 h5 10. Rxh5 Rxh5 11. Qxh5 g5) 5... d6 { [%eval -0.55] } 6. exd6 { [%eval -1.05] } 6... cxd6?? { (-1.05 → Mate in 12) Checkmate is now unavoidable. Qxd6 was best. } { [%eval #12] } (6... Qxd6 7. Qf3 Qxh2 8. Qxa8 Qxg1 9. Qxb8 Qxe1 10. Qxc8 Qxd2 11. Qxe8 Qxc2 12. Qxf7 Qxb1 13. Qxc7) 7. e4?? { (Mate in 12 → Mate in 16) Lost forced checkmate sequence. Qg4 was best. } { [%eval #-16] } (7. Qg4 Bxg4 8. Kd1 Bxd1 9. Nc3 Bxc2 10. Ne4 Bxe4 11. d4 Bxg2 12. Ne2 Bxh1 13. e4 Bxe4) 7... d5?? { (Mate in 16 → 0.45) Lost forced checkmate sequence. Bg4 was best. } { [%eval 0.45] } (7... Bg4 8. Qxg4 Ke7 9. Qxg7 Qc7 10. Qxg8 Qxc2 11. Qxf7 Kxf7 12. Ne2 Qxb1 13. Rxb1 Rg8 14. Rxb8) 8. exd5 { [%eval 0.23] } 8... Qxd5 { [%eval 0.07] } 9. c4?? { (0.07 → -3.10) Blunder. Nc3 was best. } { [%eval -3.1] } (9. Nc3 Qxd2 10. Kxd2 Bg4 11. Qxg4 g5 12. Qxg5 Nf6 13. Qxf6 Rg8 14. Qxa6 Rxg2 15. Qxa7 Rxh2) 9... Qxc4?? { (-3.10 → -0.83) Blunder. Qxd2 was best. } { [%eval -0.83] } (9... Qxd2) 10. Qc2?! { (-0.83 → -1.46) Inaccuracy. Qg4 was best. } { [%eval -1.46] } (10. Qg4 Qxc1 11. Qxc8 Qxb1 12. Qxb8 Qxa1 13. Qxe8 Qxe1 14. Qxg8 Qxg1 15. Qxh7 Qxh1 16. Qxh8 Qxg2) 10... Qxa2?? { (-1.46 → 3.10) Blunder. Qxc2 was best. } { [%eval 3.1] } (10... Qxc2) 11. Qxh7?? { (3.10 → 0.54) Blunder. Qxc8 was best. } { [%eval 0.54] } (11. Qxc8) 11... Qxb1?? { (0.54 → Mate in 9) Checkmate is now unavoidable. Rxh7 was best. } { [%eval #9] } (11... Rxh7 12. Rxa2) 12. Qxg8?? { (Mate in 9 → -3.37) Lost forced checkmate sequence. Rxb1 was best. } { [%eval -3.37] } (12. Rxb1 Rxh7 13. Rxb8 Rxb8 14. Bb2 Rxb2 15. Kf1 Rxd2 16. g3 Rdxh2 17. Rxh2 Rxh2 18. Kg2 Rxg2) 12... Qxc1 { [%eval -2.61] } 13. Qxe8 { [%eval -4.56] } 13... Qxd2?? { (-4.56 → 0.00) Blunder. Rxh2 was best. } { [%eval 0.0] } (13... Rxh2 14. Rxc1) 14. Qxc8?? { (0.00 → Mate in 13) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-13] } (14. Kxd2 Rxh2 15. Qxf7 Rxh1 16. Qxa7 Rxg1 17. Rxg1 Rxa7 18. Rh1 Bh3 19. Rxh3 g5 20. Rd3 g4) 14... Qxg2 { [%eval #-13] } 15. Qxb8 { [%eval #-7] } 15... Qxg1 { [%eval #-7] } 16. Qxa8 { [%eval #-5] } 16... Qxe1?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Rxa8 was best. } { [%eval 0.0] } (16... Rxa8 17. Rxg1 Rd8 18. Rxg7 a5 19. Rxf7 Rd7 20. Rxd7 a4 21. Rxa7#) 17. Qxa7 { [%eval 0.0] } 17... Qxa1?? { (0.00 → Mate in 6) Checkmate is now unavoidable. Qxh1 was best. } { [%eval #6] } (17... Qxh1 18. Qxa6 Rxh2 19. Rxh1 Rxh1 20. Qa8 Rf1 21. Qf3 Rxf3 22. a4 Rf2 23. a5 Rf3 24. a6) 18. Qxf7?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. Qxa6 was best. } { [%eval #-4] } (18. Qxa6 Qxa3 19. Qxa3 Rxh2 20. Rxh2 g6 21. Rh5 gxh5 22. Qe3 f5 23. Qe4 fxe4#) 18... Qxa3 { [%eval #-4] } 19. Qxg7 { [%eval #-3] } 19... Rxh2 { [%eval #-3] } 20. Rxh2 { [%eval #-2] } 20... Qa2 { [%eval #-2] } 21. Rxa2 { [%eval #-1] } 21... a5 { [%eval #-1] } 22. Rxa5# { Game ends by variant rule. } 0-1