FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/Jq20dGrM"]
[Date "2023.12.02"]
[Round "-"]
[White "VeerPillai"]
[Black "Polina00"]
[Result "0-1"]
[GameId "Jq20dGrM"]
[UTCDate "2023.12.02"]
[UTCTime "12:06:36"]
[WhiteElo "1047"]
[BlackElo "746"]
[WhiteRatingDiff "-31"]
[BlackRatingDiff "+40"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... d5?? { (Mate in 16 → 2.28) Lost forced checkmate sequence. g5 was best. } { [%eval 2.28] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bh6 { [%eval 2.69] } 2... gxh6?? { (2.69 → Mate in 18) Checkmate is now unavoidable. Nxh6 was best. } { [%eval #18] } (2... Nxh6 3. g4 Bxg4 4. Nd2 Bxe2 5. Nxe2 d4 6. Nxd4 Qxd4 7. Rg1) 3. Qd2?? { (Mate in 18 → -0.97) Lost forced checkmate sequence. h3 was best. } { [%eval -0.97] } (3. h3 Bxh3 4. Nxh3 Qd6 5. Na3 Qxa3 6. bxa3 f6 7. Qd2 h5) 3... Nf6?? { (-0.97 → Mate in 15) Checkmate is now unavoidable. Bg4 was best. } { [%eval #15] } (3... Bg4 4. Qxh6 Bxh6 5. f4 Bxf4 6. Nh3 Bxh2 7. Rxh2 Bxe2 8. Kxe2) 4. Qxh6 { [%eval #15] } 4... Bxh6 { [%eval #14] } 5. Nd2?? { (Mate in 14 → -3.25) Lost forced checkmate sequence. e4 was best. } { [%eval -3.25] } (5. e4 dxe4 6. dxe4 Nxe4 7. f4 Bxf4 8. Kf2 Nxf2 9. h4 Nxh1 10. g4 Bxg4 11. Nf3 Bxf3) 5... Bxd2 { [%eval -4.45] } 6. Kxd2 { [%eval -3.73] } 6... Rg8?? { (-3.73 → Mate in 13) Checkmate is now unavoidable. d4 was best. } { [%eval #13] } (6... d4) 7. e4?? { (Mate in 13 → -3.00) Lost forced checkmate sequence. g4 was best. } { [%eval -3.0] } (7. g4 Nxg4 8. h3 Nxf2 9. d4 Bxh3 10. Bxh3 Nxh3 11. Rxh3 Rxg1 12. Rxh7 Rxa1 13. Rxf7 Rxa2) 7... Rxg2?? { (-3.00 → Mate in 12) Checkmate is now unavoidable. Nxe4 was best. } { [%eval #12] } (7... Nxe4) 8. exd5?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. Bxg2 was best. } { [%eval #-12] } (8. Bxg2 dxe4 9. Bxe4 Nxe4 10. dxe4 Qxd2 11. Rd1 Qxd1 12. Ne2 Qxh1 13. a4 Qxe4 14. Ng3 Qxc2) 8... Nxd5 { [%eval #-12] } 9. Bxg2 { [%eval #-11] } 9... Kd7 { [%eval #-12] } 10. Bxd5 { [%eval #-11] } 10... Kc6?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. b5 was best. } { [%eval #11] } (10... b5 11. Bxa8 Bb7 12. Bxb7 Na6 13. Bxa6 Qf8 14. Bxb5 f5 15. Bxd7 Qb8 16. Bxf5 Qxb2 17. Bxh7) 11. Bxf7?? { (Mate in 11 → Mate in 9) Lost forced checkmate sequence. Bxc6 was best. } { [%eval #-9] } (11. Bxc6 bxc6 12. d4 Qxd4 13. b3 Qxf2 14. h3 Qxg1 15. Rhxg1 Bxh3 16. Rg4 Bxg4 17. Ke2 Bxe2) 11... Qxd3 { [%eval #-9] } 12. cxd3 { [%eval #-8] } 12... Bh3 { [%eval #-8] } 13. Nxh3 { [%eval #-7] } 13... e6 { [%eval #-7] } 14. Bxe6 { [%eval #-6] } 14... Kd5 { [%eval #-6] } 15. Bxd5 { [%eval #-5] } 15... Nc6?? { (Mate in 5 → Mate in 22) Lost forced checkmate sequence. Na6 was best. } { [%eval #22] } (15... Na6 16. Bxb7 Nb4 17. Bxa8 Nxa2 18. Rxa2 h5 19. Rxa7 h4 20. Rxc7#) 16. Bxc6 { [%eval #22] } 16... bxc6 { [%eval 10.51] } 17. Nf4?! { (10.51 → 6.15) Inaccuracy. Rhe1 was best. } { [%eval 6.15] } (17. Rhe1 Re8) 17... h5 { [%eval 7.25] } 18. Nxh5 { [%eval 6.85] } 18... a5?? { (6.85 → Mate in 8) Checkmate is now unavoidable. Rg8 was best. } { [%eval #8] } (18... Rg8 19. Rhe1) 19. Nf4 { [%eval #12] } 19... a4 { [%eval #10] } 20. Nd5?? { (Mate in 10 → 5.00) Lost forced checkmate sequence. a3 was best. } { [%eval 5.0] } (20. a3 Rc8 21. b3 axb3 22. Ra2 bxa2 23. Rb1 axb1=K 24. Kc2 Kxc2 25. Ng6 Kxd3 26. Nh8 Rxh8) 20... cxd5 { [%eval 4.91] } 21. a3 { [%eval 4.52] } 21... c6?? { (4.52 → Mate in 7) Checkmate is now unavoidable. Rc8 was best. } { [%eval #7] } (21... Rc8 22. Rhg1) 22. Rag1?? { (Mate in 7 → 3.83) Lost forced checkmate sequence. b3 was best. } { [%eval 3.83] } (22. b3 axb3 23. Rhc1 Rxa3 24. Rxc6 Rxa1 25. Kd1 Rxd1 26. Rh6 Rxd3 27. f3 Rxf3 28. Rh3 Rxh3#) 22... Rg8 { [%eval 4.63] } 23. Rxg8 { [%eval 4.0] } 23... c5 { [%eval 4.56] } 24. Rb8?? { (4.56 → 0.00) Blunder. d4 was best. } { [%eval 0.0] } (24. d4 cxd4) 24... c4 { [%eval 0.0] } 25. dxc4 { [%eval 0.0] } 25... dxc4 { [%eval 0.0] } 26. Rb3?? { (0.00 → Mate in 13) Checkmate is now unavoidable. Kd3 was best. } { [%eval #-13] } (26. Kd3 cxd3 27. Re8 d2 28. b3 axb3 29. Rd1 b2 30. Rxd2 b1=K 31. Ra2 Kxa2 32. h4 Kxa3) 26... axb3?? { (Mate in 13 → -1.29) Lost forced checkmate sequence. cxb3 was best. } { [%eval -1.29] } (26... cxb3 27. Kc2 bxc2 28. b4 axb3 29. a4 b2 30. Ra1 bxa1=B 31. a5 c1=R 32. a6 Rc7 33. f3) 27. Ke3?? { (-1.29 → Mate in 14) Checkmate is now unavoidable. h4 was best. } { [%eval #-14] } (27. h4 c3 28. bxc3 b2 29. Rh2 b1=B 30. Kc2 Bxc2 31. c4 Bd1 32. c5 Be2 33. f3 Bxf3) 27... c3 { [%eval #-14] } 28. bxc3 { [%eval #-13] } 28... b2 { [%eval #-13] } 29. Rb1# { Game ends by variant rule. } 0-1