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[Event "rated variant:antichess game"] [Site "https://lichess.org/Kar0UYbq"] [Date "2024.05.28"] [Round "-"] [White "ZakharBOIko-2016"] [Black "Iwascap"] [Result "0-1"] [GameId "Kar0UYbq"] [UTCDate "2024.05.28"] [UTCTime "10:18:38"] [WhiteElo "1002"] [BlackElo "710"] [WhiteRatingDiff "-90"] [BlackRatingDiff "+49"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.27] } 1... d6?? { (0.27 → Mate in 14) Checkmate is now unavoidable. e6 was best. } { [%eval #14] } (1... e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5 6. Bxc5) 2. Bd3?? { (Mate in 14 → 0.08) Lost forced checkmate sequence. Qg4 was best. } { [%eval 0.08] } (2. Qg4 Bxg4 3. Kd1 Bxd1 4. Nc3 Bxc2 5. Bd3 Bxd3 6. Ne4 Bxe4) 2... Bf5?! { (0.08 → 0.90) Inaccuracy. Bh3 was best. } { [%eval 0.9] } (2... Bh3 3. gxh3) 3. Bxf5 { [%eval 0.84] } 3... e6?! { (0.84 → 1.76) Inaccuracy. Qc8 was best. } { [%eval 1.76] } (3... Qc8 4. Bxh7 Rxh7 5. Qh5 Rxh5 6. Na3 Rxh2 7. Rxh2 Nd7 8. Ne2 Rb8 9. b3) 4. Bxh7 { [%eval 1.87] } 4... Rxh7 { [%eval 1.78] } 5. Qh5 { [%eval 1.25] } 5... Rxh5 { [%eval 1.68] } 6. Nc3?? { (1.68 → -0.92) Blunder. d4 was best. } { [%eval -0.92] } (6. d4 Rxh2) 6... Rxh2 { [%eval -1.06] } 7. Rxh2 { [%eval -0.71] } 7... Ne7?? { (-0.71 → 6.53) Blunder. d5 was best. } { [%eval 6.53] } (7... d5 8. Nxd5) 8. Ne4?? { (6.53 → -0.76) Blunder. Nd5 was best. } { [%eval -0.76] } (8. Nd5 Nxd5) 8... e5?! { (-0.76 → 0.00) Inaccuracy. Kd7 was best. } { [%eval 0.0] } (8... Kd7 9. Nxd6 Kxd6 10. Rh4 Qd7 11. Ne2 Qa4 12. Rxa4 Nc8 13. Rxa7 Rxa7 14. Rb1) 9. Nxd6 { [%eval 0.08] } 9... cxd6 { [%eval 0.0] } 10. c4?? { (0.00 → Mate in 11) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-11] } (10. Rb1 Nd7) 10... d5?? { (Mate in 11 → 4.08) Lost forced checkmate sequence. Nd5 was best. } { [%eval 4.08] } (10... Nd5 11. cxd5 Qh4 12. Rxh4 e4 13. Rxe4 a5 14. Rxe8 Ra7 15. Rxb8 Ra6 16. Rxf8) 11. cxd5 { [%eval -0.23] } 11... Nxd5?? { (-0.23 → Mate in 10) Checkmate is now unavoidable. Qxd5 was best. } { [%eval #10] } (11... Qxd5) 12. f3?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. d3 was best. } { [%eval #-10] } (12. d3 Nxe3 13. Bxe3 Qxd3 14. Bxa7 Rxa7 15. Rc1 Rxa2 16. Ne2 Rxb2 17. Nf4 exf4) 12... Nxe3 { [%eval #-10] } 13. dxe3 { [%eval #-9] } 13... e4 { [%eval #-9] } 14. fxe4 { [%eval #-8] } 14... f5 { [%eval #-8] } 15. exf5 { [%eval #-7] } 15... g6 { [%eval #-7] } 16. fxg6 { [%eval #-6] } 16... Kf7 { [%eval #-6] } 17. gxf7 { [%eval #-5] } 17... Qe8 { [%eval #-6] } 18. fxe8=N { [%eval #-5] } 18... Bd6 { [%eval #-5] } 19. Nxd6 { [%eval #-4] } 19... b5?? { (Mate in 4 → -0.08) Lost forced checkmate sequence. Nd7 was best. } { [%eval -0.08] } (19... Nd7 20. Nxb7 Nc5 21. Nxc5 Rh8 22. Rxh8 a6 23. Nxa6#) 20. Nxb5 { [%eval -0.3] } 20... Nd7?? { (-0.30 → Mate in 9) Checkmate is now unavoidable. Nc6 was best. } { [%eval #9] } (20... Nc6 21. Nxa7) 21. Nxa7 { [%eval #9] } 21... Rxa7 { [%eval #8] } 22. Rh4?? { (Mate in 8 → Mate in 4) Lost forced checkmate sequence. Rb1 was best. } { [%eval #-4] } (22. Rb1 Rxa2 23. Rh7 Rxb2 24. Rxd7 Rxg2 25. Re7 Rxg1 26. Kd1 Rxd1 27. Rb4 Rxc1) 22... Rxa2 { [%eval #-4] } 23. Rxa2 { [%eval #-3] } 23... Ne5 { [%eval #-3] } 24. Rc4 { [%eval #-2] } 24... Nxc4 { [%eval #-2] } 25. Ra5 { [%eval #-1] } 25... Nxe3 { [%eval #-1] } 26. Bxe3# { Game ends by variant rule. } 0-1