- Blind mode tutorial
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[Event "Yearly Antichess Arena"] [Site "https://lichess.org/LbNy4PXw"] [Date "2022.05.09"] [Round "-"] [White "Mihuil-0_0"] [Black "champion64"] [Result "0-1"] [GameId "LbNy4PXw"] [UTCDate "2022.05.09"] [UTCTime "19:27:59"] [WhiteElo "1480"] [BlackElo "1515"] [WhiteRatingDiff "-19"] [BlackRatingDiff "+15"] [BlackTitle "WGM"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?? { (0.15 → -4.13) Blunder. e3 was best. } { [%eval -4.13] } (1. e3 c5) 1... c6?? { (-4.13 → 0.64) Blunder. d6 was best. } { [%eval 0.64] } (1... d6 2. f4 g5 3. fxg5 Bh3 4. Nxh3 h5 5. gxh6 Bxh6 6. Ng5) 2. c3?? { (0.64 → -1.30) Blunder. e4 was best. } { [%eval -1.3] } (2. e4 f5 3. exf5 Nf6 4. Ba6 Nxa6 5. Ne2 Nb4 6. g4 Nxg4) 2... Nf6?! { (-1.30 → -0.24) Inaccuracy. e6 was best. } { [%eval -0.24] } (2... e6 3. a3 Bxa3 4. Nxa3 c5 5. Nb1 Qh4 6. Rxa7 Rxa7 7. Qa4 Rxa4 8. c4 Qxh2 9. Rxh2) 3. e4?! { (-0.24 → -1.34) Inaccuracy. a3 was best. } { [%eval -1.34] } (3. a3 a6) 3... Nxe4 { [%eval -1.51] } 4. fxe4 { [%eval -1.3] } 4... f5?? { (-1.30 → 0.91) Blunder. a6 was best. } { [%eval 0.91] } (4... a6) 5. exf5 { [%eval 1.08] } 5... e6?? { (1.08 → 6.00) Blunder. h5 was best. } { [%eval 6.0] } (5... h5 6. Qxh5) 6. fxe6 { [%eval #17] } 6... dxe6 { [%eval #15] } 7. Ba6?? { (Mate in 15 → 4.77) Lost forced checkmate sequence. Bb5 was best. } { [%eval 4.77] } (7. Bb5 cxb5 8. Qf3 Qxd2 9. Kxd2 b6 10. Qxf8 Kxf8 11. c4 bxc4 12. Kd3 cxd3 13. Ne2 dxe2) 7... Nxa6?? { (4.77 → Mate in 13) Checkmate is now unavoidable. bxa6 was best. } { [%eval #13] } (7... bxa6 8. c4) 8. b3?? { (Mate in 13 → 2.31) Lost forced checkmate sequence. b4 was best. } { [%eval 2.31] } (8. b4 Bxb4 9. cxb4 Nxb4 10. Qe2 Nxa2 11. Qxe6 Bxe6 12. Rxa2 Bxa2 13. Nh3 Bxb1 14. d4 Qxd4) 8... Qxd2 { [%eval 2.28] } 9. Nxd2?? { (2.28 → Mate in 11) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-11] } (9. Kxd2 Ba3 10. Nxa3 Kd7 11. c4 Nc7 12. Nb5 Nxb5 13. cxb5 cxb5 14. a4 bxa4 15. Rxa4 a6) 9... Ba3 { [%eval #-11] } 10. Bxa3 { [%eval #-10] } 10... Ke7 { [%eval #-10] } 11. Bxe7 { [%eval #-9] } 11... Nc5 { [%eval #-9] } 12. Bxc5 { [%eval #-8] } 12... Rb8 { [%eval #-8] } 13. Bxa7 { [%eval #-7] } 13... Rf8 { [%eval #-8] } 14. Bxb8 { [%eval #-7] } 14... Rf4 { [%eval #-7] } 15. Bxf4 { [%eval #-6] } 15... e5 { [%eval #-6] } 16. Bxe5 { [%eval #-5] } 16... h6 { [%eval #-5] } 17. Bxg7 { [%eval #-4] } 17... c5 { [%eval #-4] } 18. Bxh6 { [%eval #-3] } 18... c4 { [%eval #-3] } 19. Nxc4 { [%eval #-2] } 19... Bg4 { [%eval #-2] } 20. Qxg4 { [%eval #-1] } 20... b6 { [%eval #-1] } 21. Nxb6# { Game ends by variant rule. } 0-1