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[Event "Hourly Three-check Arena"] [Site "https://lichess.org/LgzFZU8d"] [Date "2026.01.28"] [Round "-"] [White "Nikolay_Androsov"] [Black "DaSlurpyNinja"] [Result "1-0"] [GameId "LgzFZU8d"] [UTCDate "2026.01.28"] [UTCTime "05:33:45"] [WhiteElo "1882"] [BlackElo "2156"] [WhiteRatingDiff "+9"] [BlackRatingDiff "-9"] [Variant "Three-check"] [TimeControl "30+0"] [ECO "C42"] [Opening "Petrov's Defense: Three Knights Game"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 0.11] } 1... e5 { [%eval 0.76] } 2. Nc3 { [%eval 0.51] } 2... Nf6 { [%eval 0.23] } 3. e4 { [%eval 0.73] } { C42 Petrov's Defense: Three Knights Game } 3... Bc5 { [%eval -0.2] } 4. Qe2?? { (-0.20 → -3.00) Blunder. d4 was best. } { [%eval -3.0] } (4. d4 exd4 5. Bd3 O-O 6. O-O dxc3 7. e5 g6 8. Bg5 d5) 4... O-O { [%eval -2.89] } 5. d3 { [%eval -3.38] } 5... Nc6 { [%eval -3.35] } 6. Be3 { [%eval -3.53] } 6... Nd4 { [%eval -3.32] } 7. Nxd4?? { (-3.32 → -7.02) Blunder. Qd2 was best. } { [%eval -7.02] } (7. Qd2) 7... exd4 { [%eval -7.0] } 8. Bg5 { [%eval -6.87] } 8... dxc3 { [%eval -7.46] } 9. bxc3 { [%eval -7.23] } 9... h6 { [%eval -6.62] } 10. Be3 { [%eval -6.56] } 10... Bxe3 { [%eval -6.4] } 11. Qxe3 { [%eval -6.06] } 11... d5 { [%eval -5.38] } 12. e5?! { (-5.38 → -9.55) Inaccuracy. Be2 was best. } { [%eval -9.55] } (12. Be2 dxe4 13. O-O Nd5 14. Qg3 Nxc3 15. Bh5 Qd5 16. dxe4 Nxe4 17. Qh4 Nd2) 12... Re8? { (-9.55 → -4.49) Mistake. Ng4 was best. } { [%eval -4.49] } (12... Ng4) 13. d4?! { (-4.49 → -7.14) Inaccuracy. Be2 was best. } { [%eval -7.14] } (13. Be2) 13... Ne4?! { (-7.14 → -4.64) Inaccuracy. c5 was best. } { [%eval -4.64] } (13... c5 14. Be2) 14. Bd3 { [%eval -4.95] } 14... Qg5?! { (-4.95 → -3.53) Inaccuracy. Re6 was best. } { [%eval -3.53] } (14... Re6) 15. O-O { [%eval -3.95] } 15... Qxe3 { [%eval -4.08] } 16. fxe3 { [%eval -3.37] } 16... Ng5?! { (-3.37 → -2.44) Inaccuracy. c6 was best. } { [%eval -2.44] } (16... c6 17. a4) 17. Bh7+?? { (-2.44 → -8.51) Blunder. c4 was best. } { [%eval -8.51] } (17. c4 c6) 17... Kxh7 { [%eval -8.09] } 18. Rf4 { [%eval -8.88] } 18... Be6 { [%eval -8.92] } 19. Raf1 { [%eval -9.14] } 19... Rf8 { [%eval -8.75] } 20. h4 { [%eval -9.96] } 20... Ne4 { [%eval -9.28] } 21. c4 { [%eval -9.95] } 21... Kh8 { [%eval -8.77] } 22. Kh1 { [%eval -17.47] } 22... c6 { [%eval -10.23] } 23. Kg1 { [%eval -10.2] } 23... Rac8 { [%eval -9.38] } 24. Rxe4 { [%eval -14.0] } 24... dxc4? { (-14.00 → -5.55) Mistake. dxe4 was best. } { [%eval -5.55] } (24... dxe4) 25. Ref4 { [%eval -5.41] } 25... Bd5?! { (-5.41 → -4.26) Inaccuracy. c3 was best. } { [%eval -4.26] } (25... c3) 26. Rg4?! { (-4.26 → -5.38) Inaccuracy. g4 was best. } { [%eval -5.38] } (26. g4 c3) 26... Bxg2?? { (-5.38 → 5.09) Blunder. b5 was best. } { [%eval 5.09] } (26... b5) 27. Rxg2 { [%eval 4.61] } 27... c3?? { (4.61 → 24.43) Blunder. Rg8 was best. } { [%eval 24.43] } (27... Rg8 28. Rxf7) 28. Rxg7?? { (24.43 → -8.06) Blunder. Kh2 was best. } { [%eval -8.06] } (28. Kh2) 28... f5?? { (-8.06 → 46.45) Blunder. Kxg7 was best. } { [%eval 46.45] } (28... Kxg7) 29. Rh7+?? { (46.45 → Mate in 8) Checkmate is now unavoidable. exf6 was best. } { [%eval #-8] } (29. exf6) 29... Kxh7 { [%eval #-7] } 30. Kh2 { [%eval #-7] } 30... Rg8 { [%eval #-6] } 31. Rf2 { [%eval #-5] } 31... Rg2+?? { (Mate in 5 → Mate in 2) Lost forced checkmate sequence. Rg4 was best. } { [%eval #2] } (31... Rg4 32. Rf3 Rxh4+ 33. Rh3 Rxh3+ 34. Kxh3 Rg8 35. a3 Rg3#) 32. Rxg2 { [%eval #1] } 32... f4 { [%eval #1] } 33. Rg7# { Game ends by variant rule. } 1-0