FEN
[Event "rated blitz game"]
[Site "https://lichess.org/Man04jtZ"]
[Date "2023.08.03"]
[Round "-"]
[White "Chesssknock"]
[Black "Kirill_Klyukin"]
[Result "1/2-1/2"]
[GameId "Man04jtZ"]
[UTCDate "2023.08.03"]
[UTCTime "11:21:12"]
[WhiteElo "2688"]
[BlackElo "2709"]
[WhiteRatingDiff "+0"]
[BlackRatingDiff "-1"]
[BlackTitle "IM"]
[Variant "Standard"]
[TimeControl "180+0"]
[ECO "A46"]
[Opening "Indian Defense: London System"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4 { [%eval 0.0] } 1... Nf6 { [%eval 0.28] } 2. Nf3 { [%eval 0.12] } 2... e6 { [%eval 0.38] } 3. Bf4 { [%eval 0.12] } { A46 Indian Defense: London System } 3... d5 { [%eval 0.01] } 4. e3 { [%eval 0.12] } 4... Bd6 { [%eval 0.13] } 5. Bg3 { [%eval 0.0] } 5... O-O { [%eval 0.17] } 6. Nbd2 { [%eval 0.0] } 6... b6 { [%eval 0.14] } 7. a4 { [%eval -0.12] } 7... Ba6 { [%eval 0.29] } 8. Bxa6 { [%eval 0.07] } 8... Nxa6 { [%eval 0.1] } 9. Qe2 { [%eval 0.12] } 9... Nb4 { [%eval 0.12] } 10. Nb3 { [%eval -0.05] } 10... c5 { [%eval -0.16] } 11. c3 { [%eval 0.07] } 11... Nc6 { [%eval -0.01] } 12. O-O { [%eval -0.23] } 12... Ne4 { [%eval -0.39] } 13. Bxd6 { [%eval -0.3] } 13... Qxd6 { [%eval -0.14] } 14. Nbd2 { [%eval -0.09] } 14... f5 { [%eval -0.1] } 15. Rfd1 { [%eval -0.4] } 15... c4 { [%eval -0.04] } 16. Nxe4 { [%eval 0.0] } 16... fxe4 { [%eval 0.07] } 17. Nd2 { [%eval 0.0] } 17... a6 { [%eval 0.04] } 18. f3 { [%eval -0.15] } 18... exf3 { [%eval -0.07] } 19. Nxf3 { [%eval 0.0] } 19... b5 { [%eval 0.37] } 20. axb5 { [%eval 0.43] } 20... axb5 { [%eval 0.28] } 21. e4 { [%eval 0.28] } 21... b4 { [%eval 0.37] } 22. exd5 { [%eval 0.42] } 22... exd5 { [%eval 0.2] } 23. Rxa8 { [%eval 0.33] } 23... Rxa8 { [%eval 0.12] } 24. Ne5 { [%eval -0.12] } 24... b3 { [%eval 0.0] } 25. Nxc6 { [%eval -0.17] } 25... Qxc6 { [%eval -0.14] } 26. Re1 { [%eval -0.23] } 26... h6 { [%eval -0.04] } 27. h3 { [%eval -0.14] } 27... Ra2 { [%eval -0.03] } 28. Qe8+?! { (-0.03 → -0.65) Inaccuracy. h4 was best. } { [%eval -0.65] } (28. h4) 28... Qxe8 { [%eval -0.71] } 29. Rxe8+ { [%eval -0.5] } 29... Kf7 { [%eval -0.6] } 30. Re2 { [%eval -0.82] } 30... Kf6 { [%eval -0.39] } 31. Kf2 { [%eval -0.6] } 31... Kf5 { [%eval -0.66] } 32. Kf3 { [%eval -0.37] } 32... Kf6 { [%eval -0.45] } 33. h4 { [%eval -0.5] } 33... g6 { [%eval -0.3] } 34. Kg3 { [%eval -0.32] } 34... Ra1 { [%eval -0.34] } 35. Re5 { [%eval -0.3] } 35... Rb1 { [%eval -0.05] } 36. Rxd5 { [%eval -0.07] } 36... Rxb2 { [%eval -0.07] } 37. Rc5 { [%eval -0.32] } 37... Rc2 { [%eval -0.04] } 38. Rxc4 { [%eval 0.0] } 38... b2 { [%eval 0.0] } 39. Rb4 { [%eval 0.0] } 39... Rxc3+ { [%eval 0.0] } 40. Kf4 { [%eval 0.0] } 40... Rc2 { [%eval 0.0] } 41. g4 { [%eval 0.0] } 41... g5+ { [%eval 0.0] } 42. hxg5+ { [%eval 0.0] } 42... hxg5+ { [%eval 0.0] } 43. Ke4 { [%eval 0.0] } 43... Rf2 { [%eval 0.0] } 44. Rb6+ { [%eval 0.0] } 44... Ke7 { [%eval 0.0] } 45. Ke5 { [%eval 0.0] } 45... Kd7 { [%eval 0.0] } 46. d5 { [%eval 0.0] } 46... Kc7 { [%eval 0.0] } 47. Rb3 { [%eval 0.0] } 47... Re2+ { [%eval 0.0] } 48. Kf5 { [%eval 0.0] } 48... Kd6 { [%eval 0.0] } 49. Kxg5 { [%eval 0.0] } 49... Kxd5 { [%eval 0.0] } 50. Kg6 { [%eval 0.0] } 50... Kc4 { [%eval 0.0] } 51. Rb8 { [%eval 0.0] } 51... Kc5 { [%eval 0.0] } 52. Kh5 { [%eval 0.0] } 52... Rh2+ { [%eval 0.0] } 53. Kg6 { [%eval 0.0] } 53... Rd2 { [%eval -0.11] } 54. Kh5 { [%eval 0.0] } 54... Rh2+ { [%eval 0.0] } 55. Kg6 { [%eval 0.0] } 55... Kd6 { [%eval 0.0] } 56. g5 { [%eval 0.0] } 56... Kc7 { [%eval 0.0] } 57. Rb3 { [%eval 0.0] } 57... Kd6 { [%eval 0.0] } 58. Kg7 { [%eval 0.0] } 58... Kc5 { [%eval 0.0] } 59. g6 { [%eval 0.0] } 59... Kc4 { [%eval 0.0] } 60. Rb8 { [%eval 0.0] } 60... Rg2 { [%eval 0.0] } 61. Kh7 { [%eval 0.0] } 61... Rh2+ { [%eval 0.0] } 62. Kg8 { [%eval 0.0] } 62... Rg2 { [%eval 0.0] } 63. g7 { [%eval 0.0] } 63... Kc3 { [%eval 0.0] } 64. Rxb2 { [%eval 0.0] } 64... Kxb2 { [%eval 0.0] } 65. Kf8 { [%eval 0.0] } 65... Rf2+ { [%eval 0.0] } 66. Ke8 { [%eval 0.0] } 66... Re2+ { [%eval 0.0] } 67. Kf8 { [%eval 0.0] } 67... Rf2+ { [%eval 0.0] } 68. Ke8 { [%eval 0.0] } 68... Rg2 { [%eval 0.0] } 69. Kf8 { [%eval 0.0] } 69... Rf2+ { [%eval 0.0] } { The game is a draw. } 1/2-1/2
