- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated blitz game"] [Site "https://lichess.org/Nn7SPmaP"] [Date "2021.06.18"] [Round "-"] [White "Irgendwos"] [Black "luke_scarborough"] [Result "0-1"] [GameId "Nn7SPmaP"] [UTCDate "2021.06.18"] [UTCTime "16:57:22"] [WhiteElo "1077"] [BlackElo "1146"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+7"] [Variant "Standard"] [TimeControl "180+0"] [ECO "B20"] [Opening "Sicilian Defense: Staunton-Cochrane Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4 { [%eval 0.2] } 1... c5 { [%eval 0.36] } 2. e4 { [%eval 0.0] } { B20 Sicilian Defense: Staunton-Cochrane Variation } 2... Nc6 { [%eval 0.0] } 3. Nc3 { [%eval 0.0] } 3... Nf6 { [%eval 0.0] } 4. Nf3 { [%eval 0.0] } 4... d6 { [%eval 0.54] } 5. d3?! { (0.54 → -0.09) Inaccuracy. d4 was best. } { [%eval -0.09] } (5. d4 cxd4 6. Nxd4 g6 7. Nc2 Bg7 8. Be2 O-O 9. Be3 Be6) 5... e5 { [%eval 0.13] } 6. Be2 { [%eval 0.0] } 6... Be7 { [%eval 0.01] } 7. O-O { [%eval 0.0] } 7... Be6 { [%eval 0.05] } 8. h3 { [%eval 0.07] } 8... O-O { [%eval 0.0] } 9. Bg5 { [%eval -0.08] } 9... Nd4 { [%eval -0.06] } 10. Nxd4 { [%eval -0.38] } 10... cxd4 { [%eval -0.27] } 11. Bxf6 { [%eval -0.51] } 11... dxc3?? { (-0.51 → 1.54) Blunder. Bxf6 was best. } { [%eval 1.54] } (11... Bxf6) 12. Bxe7 { [%eval 1.66] } 12... Qxe7 { [%eval 1.73] } 13. bxc3 { [%eval 1.79] } 13... Qe8 { [%eval 1.78] } 14. d4?! { (1.78 → 0.98) Inaccuracy. a4 was best. } { [%eval 0.98] } (14. a4 b6 15. Qd2 h6 16. Rfb1 Qd8 17. Rb2 Rb8 18. Qe3 Kh7 19. Kh2 Qc7 20. Bg4 Rbc8) 14... exd4?! { (0.98 → 2.10) Inaccuracy. b6 was best. } { [%eval 2.1] } (14... b6 15. a4 Qd8 16. a5 bxa5 17. Qa4 Qg5 18. f4 exf4 19. Qxa5 Qg6 20. Rxf4 Rac8 21. Kh2) 15. cxd4 { [%eval 2.29] } 15... Bd7 { [%eval 2.85] } 16. a4? { (2.85 → 1.36) Mistake. Qd3 was best. } { [%eval 1.36] } (16. Qd3 Rc8 17. Rfe1 b6 18. Bf1 Qe6 19. f4 Qh6 20. Qe3 Rfe8 21. Rac1 f5 22. e5 dxe5) 16... a5? { (1.36 → 3.15) Mistake. Qxe4 was best. } { [%eval 3.15] } (16... Qxe4 17. Bf3 Qf4 18. Bxb7 Rab8 19. Bd5 Rb2 20. Ra3 Qd2 21. Qf3 Be6 22. Re3 Bxd5 23. Qxd5) 17. Rb1? { (3.15 → 1.52) Mistake. Bd3 was best. } { [%eval 1.52] } (17. Bd3) 17... Rb8 { [%eval 1.83] } 18. Ra1? { (1.83 → 0.30) Mistake. Qd3 was best. } { [%eval 0.3] } (18. Qd3 Bxa4) 18... g5?? { (0.30 → 3.98) Blunder. Qxe4 was best. } { [%eval 3.98] } (18... Qxe4 19. Ra3 Qf4 20. Rf3 Qh4 21. Rg3 Rfe8 22. Bf3 Be6 23. c5 dxc5 24. dxc5 Qd8 25. Qc2) 19. Bh5?? { (3.98 → 1.64) Blunder. Bd3 was best. } { [%eval 1.64] } (19. Bd3 Kh8) 19... h6? { (1.64 → 3.56) Mistake. Qxe4 was best. } { [%eval 3.56] } (19... Qxe4 20. Ra3 Qh4 21. Rg3 Rbc8 22. Qd2 h6 23. Be2 Rce8 24. Bf3 Bc6 25. Bxc6 bxc6 26. Kh2) 20. Qf3 { [%eval 3.47] } 20... Be6? { (3.47 → 5.57) Mistake. Rc8 was best. } { [%eval 5.57] } (20... Rc8 21. Qd3) 21. d5 { [%eval 5.48] } 21... Bd7 { [%eval 5.83] } 22. Qd1?? { (5.83 → 1.00) Blunder. Qf6 was best. } { [%eval 1.0] } (22. Qf6 Qe5) 22... b5?? { (1.00 → 4.51) Blunder. Qxe4 was best. } { [%eval 4.51] } (22... Qxe4 23. Re1) 23. cxb5 { [%eval 4.75] } 23... f6? { (4.75 → 9.02) Mistake. Qxe4 was best. } { [%eval 9.02] } (23... Qxe4) 24. f3?? { (9.02 → 0.00) Blunder. Bxe8 was best. } { [%eval 0.0] } (24. Bxe8) 24... Qxh5 { [%eval 0.0] } 25. Rf2?! { (0.00 → -0.99) Inaccuracy. Qc1 was best. } { [%eval -0.99] } (25. Qc1 Rb7 26. Qa3 Qe8 27. Qxd6 Qb8 28. Qa3 Qg3 29. Qe3 Kg7 30. Qe1 Qxe1 31. Rfxe1 Rc8) 25... f5 { [%eval -0.81] } 26. exf5 { [%eval -1.09] } 26... Bxf5?! { (-1.09 → 0.00) Inaccuracy. Qh4 was best. } { [%eval 0.0] } (26... Qh4) 27. g4 { [%eval 0.0] } 27... Qg6?? { (0.00 → 1.84) Blunder. Qxh3 was best. } { [%eval 1.84] } (27... Qxh3 28. gxf5 Rxf5 29. Qe2 Qg3+ 30. Kh1 Kg7 31. Raf1 Rb7 32. f4 Qh3+ 33. Kg1 Rbf7 34. Rh2) 28. gxf5 { [%eval 1.63] } 28... Qxf5 { [%eval 2.03] } 29. Qb3? { (2.03 → 0.37) Mistake. Kg2 was best. } { [%eval 0.37] } (29. Kg2 h5 30. Rc1 Qf4 31. Qc2 Rb7 32. Re1 h4 33. Qg6+ Rg7 34. Qe6+ Rgf7 35. Qg4 Qxg4+) 29... Qxh3 { [%eval 0.09] } 30. Qd3 { [%eval 0.28] } 30... Qg3+ { [%eval 0.29] } 31. Kf1 { [%eval 0.0] } 31... Qh3+ { [%eval 0.27] } 32. Ke2? { (0.27 → -0.87) Mistake. Kg1 was best. } { [%eval -0.87] } (32. Kg1 Rf6 33. Raf1 Qf5 34. Qc3 Rf7 35. Qd4 Qf4 36. Qe4 Rf5 37. Re1 Kg7 38. Qxf4 Rxf4) 32... Rfe8+?! { (-0.87 → 0.00) Inaccuracy. Rbe8+ was best. } { [%eval 0.0] } (32... Rbe8+ 33. Kd1 Qh4 34. Raa2 Rf4 35. Rfe2 Rd4 36. Rxe8+ Kf7 37. Re3 Rxd3+ 38. Rxd3 g4 39. fxg4) 33. Kd2 { [%eval 0.0] } 33... g4?? { (0.00 → 4.63) Blunder. Qh4 was best. } { [%eval 4.63] } (33... Qh4 34. Qg6+ Kf8 35. Qf6+ Kg8) 34. fxg4?? { (4.63 → 0.00) Blunder. Rg1 was best. } { [%eval 0.0] } (34. Rg1) 34... Qxg4 { [%eval 0.0] } 35. Qf3?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Ra3 was best. } { [%eval #-8] } (35. Ra3 Re4 36. Qf3 Qg5+ 37. Re3 Rxa4 38. Qf7+ Kh8 39. Qf6+ Qxf6 40. Rxf6 Rxb5 41. Rxd6 Ra2+) 35... Qg5+?? { (Mate in 8 → 0.08) Lost forced checkmate sequence. Qd4+ was best. } { [%eval 0.08] } (35... Qd4+ 36. Qd3 Qxf2+ 37. Kc3 Rbc8+ 38. Kb3 Re3 39. Rg1+ Qxg1 40. Kb2 Rxd3 41. b6 Rd2+ 42. Ka3) 36. Qf4 { [%eval 0.0] } 36... Qxd5+ { [%eval 0.0] } 37. Kc3 { [%eval 0.0] } 37... Rbc8+ { [%eval 0.0] } 38. Kb2 { [%eval 0.0] } 38... Qe5+ { [%eval 0.43] } 39. Qxe5 { [%eval 0.47] } 39... dxe5 { [%eval 0.89] } 40. Rg2+?! { (0.89 → 0.00) Inaccuracy. Rg1+ was best. } { [%eval 0.0] } (40. Rg1+ Kh7) 40... Kf7 { [%eval 0.0] } 41. Rf1+ { [%eval 0.0] } 41... Ke6 { [%eval 0.0] } 42. Rg6+ { [%eval 0.0] } 42... Kd5 { [%eval 0.0] } 43. Rxh6 { [%eval -0.05] } 43... e4 { [%eval -0.08] } 44. Rd1+ { [%eval -0.08] } 44... Ke5 { [%eval 0.0] } 45. Re1 { [%eval -0.28] } 45... Rcd8 { [%eval 0.0] } 46. Rh2 { [%eval -0.28] } 46... e3?? { (-0.28 → 1.50) Blunder. Rd4 was best. } { [%eval 1.5] } (46... Rd4 47. Ka3 Rb4 48. Rh7 Rd8 49. Re7+ Kf4 50. Rf7+ Kg3 51. Re3+ Kg4 52. b6 Rd1 53. Ka2) 47. Rhe2?? { (1.50 → -1.48) Blunder. Rxe3+ was best. } { [%eval -1.48] } (47. Rxe3+ Kd4 48. Rc3 Rc8 49. Rd2+ Ke4 50. Rd6 Rxc3 51. Kxc3 Ke5 52. Ra6 Kd5 53. Rxa5 Re3+) 47... Kf4 { [%eval -1.15] } 48. b6? { (-1.15 → -2.90) Mistake. Rf1+ was best. } { [%eval -2.9] } (48. Rf1+) 48... Rb8?! { (-2.90 → -2.01) Inaccuracy. Kf3 was best. } { [%eval -2.01] } (48... Kf3 49. Kc3 Rd6 50. b7 Rb6 51. Rh2 e2 52. Rexe2 Rxe2 53. Rh5 Re3+ 54. Kd2 Rb2+ 55. Kd1) 49. Kc3?! { (-2.01 → -2.95) Inaccuracy. Rf1+ was best. } { [%eval -2.95] } (49. Rf1+ Ke4) 49... Rbc8+ { [%eval -2.76] } 50. Kd4?? { (-2.76 → Mate in 1) Checkmate is now unavoidable. Kb2 was best. } { [%eval #-1] } (50. Kb2) 50... Red8# { Black wins by checkmate. } 0-1