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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/No9xqwuD"] [Date "2025.09.17"] [Round "-"] [White "chen-rcc"] [Black "nemessis91"] [Result "1-0"] [GameId "No9xqwuD"] [UTCDate "2025.09.17"] [UTCTime "13:11:18"] [WhiteElo "1403"] [BlackElo "1997"] [WhiteRatingDiff "+15"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Qxd7?? { (1.48 → Mate in 18) Checkmate is now unavoidable. Bxd7 was best. } { [%eval #18] } (3... Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7 Rxa7 8. b4) 4. Qh5?? { (Mate in 18 → 0.74) Lost forced checkmate sequence. b4 was best. } { [%eval 0.74] } (4. b4 Bxb4 5. Qe2 Qxd2 6. Nxd2 Bxd2 7. Bxd2 c6 8. Rd1 Kd8) 4... Qxd2 { [%eval 0.8] } 5. Qxf7? { (0.80 → -0.37) Mistake. Kxd2 was best. } { [%eval -0.37] } (5. Kxd2 Ba3 6. Qxh7 Rxh7 7. Nxa3 Rxh2 8. Rxh2 Nd7 9. Nb1 Ne7) 5... Kxf7?? { (-0.37 → 2.77) Blunder. Qxe1 was best. } { [%eval 2.77] } (5... Qxe1 6. Qxe8 Qxf2 7. Qxf8 Qxg2 8. Qxg7 Qxh1 9. Qxh7 Qxg1 10. Qxg8) 6. Kxd2 { [%eval 2.01] } 6... Ba3 { [%eval 1.61] } 7. bxa3?! { (1.61 → 0.87) Inaccuracy. Nxa3 was best. } { [%eval 0.87] } (7. Nxa3 Ne7) 7... Na6?? { (0.87 → 3.75) Blunder. Nc6 was best. } { [%eval 3.75] } (7... Nc6 8. Nc3 Nd4 9. exd4 e5 10. dxe5 Bh3 11. gxh3 Kf8 12. Nge2) 8. Nc3 { [%eval 2.32] } 8... Nb4?? { (2.32 → 6.14) Blunder. Nh6 was best. } { [%eval 6.14] } (8... Nh6 9. g3) 9. axb4 { [%eval 8.95] } 9... c5? { (8.95 → Mate in 14) Checkmate is now unavoidable. Nh6 was best. } { [%eval #14] } (9... Nh6 10. Nd5) 10. bxc5 { [%eval #14] } 10... Ba6 { [%eval #11] } 11. Nb5 { [%eval #11] } 11... Bxb5 { [%eval #10] } 12. c4 { [%eval #10] } 12... Bxc4 { [%eval #9] } 13. Kd3?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. Rb1 was best. } { [%eval #-8] } (13. Rb1 Bxa2 14. Kd3 Bxb1 15. Ke4 Bxe4 16. h4 Bxg2 17. h5 Bxh1 18. e4 Bxe4) 13... Bxd3?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Bxa2 was best. } { [%eval #8] } (13... Bxa2 14. Rxa2 Rb8 15. Rxa7 Re8 16. Rxf7 e5 17. Rxg7 Rd8 18. Rxg8 Rxd3 19. Rxh8) 14. Ne2 { [%eval #9] } 14... Bxe2 { [%eval #8] } 15. Rf1 { [%eval #8] } 15... Bxf1 { [%eval #7] } 16. h4 { [%eval #7] } 16... Bxg2 { [%eval #6] } 17. f3 { [%eval #6] } 17... Bxf3 { [%eval #5] } 18. e4 { [%eval #7] } 18... Bxe4 { [%eval #6] } 19. Bh6 { [%eval #6] } 19... Nxh6 { [%eval #5] } 20. c6?? { (Mate in 5 → -7.69) Lost forced checkmate sequence. Rh1 was best. } { [%eval -7.69] } (20. Rh1 Bxh1 21. c6 Bxc6 22. a4 Bxa4 23. h5 g6 24. hxg6 hxg6#) 20... Bxc6 { [%eval -7.53] } 21. Rh1 { [%eval -6.34] } 21... Bxh1 { [%eval #-15] } 22. a4 { [%eval #-11] } 22... Rac8 { [%eval #-13] } 23. a5 { [%eval #-10] } 23... g5 { [%eval #-10] } 24. hxg5 { [%eval #-9] } 24... Rc1 { [%eval #-9] } 25. gxh6 { [%eval #-8] } 25... Ke7 { [%eval #-8] } 26. a6 { [%eval #-7] } 26... Bb7 { [%eval #-7] } 27. axb7 { [%eval #-6] } 27... Ra8?? { (Mate in 6 → 1.38) Lost forced checkmate sequence. Kd8 was best. } { [%eval 1.38] } (27... Kd8 28. b8=Q Kd7 29. Qxh8 Ke7 30. Qxh7 Kf6 31. Qxa7 Rc5 32. Qxc5 Ke5 33. Qxe5#) 28. bxa8=K?? { (1.38 → -1.27) Blunder. bxa8=B was best. } { [%eval -1.27] } (28. bxa8=B Rh1 29. Bxh1 e5 30. Be4 a5 31. Bxh7 a4 32. Bg8 Kd8 33. h7 a3) 28... e5 { [%eval -1.08] } 29. Kxa7 { [%eval -1.69] } 29... e4?? { (-1.69 → 0.00) Blunder. Ke6 was best. } { [%eval 0.0] } (29... Ke6 30. Kb8 Rg1 31. Kc8 Kf5 32. Kc7 e4 33. Kd7 Kf4 34. Ke7 Kg3 35. Ke6) 30. Kb7 { [%eval 0.0] } 30... Rc8?? { (0.00 → Mate in 12) Checkmate is now unavoidable. Rg1 was best. } { [%eval #12] } (30... Rg1 31. Kc7 Kf8 32. Kd6 Kg8 33. Kc5 e3 34. Kc4 e2 35. Kc3 Kf7 36. Kc2) 31. Kxc8 { [%eval #15] } 31... Kd8 { [%eval #9] } 32. Kxd8 { [%eval #9] } 32... e3 { [%eval #8] } 33. Ke7 { [%eval #8] } 33... e2 { [%eval #7] } 34. Kf7 { [%eval #7] } 34... e1=B { [%eval #6] } 35. Kg6 { [%eval #6] } 35... hxg6 { [%eval #5] } 36. h7 { [%eval #5] } 36... g5 { [%eval #2] } 37. h8=R { [%eval #2] } 37... g4 { [%eval #1] } 38. Rh3 { [%eval #1] } 38... gxh3# { Game ends by variant rule. } 1-0