- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated blitz game"] [Site "https://lichess.org/O3D8VHbc"] [Date "2022.12.08"] [Round "-"] [White "Leonardodamuminci"] [Black "popov819"] [Result "0-1"] [GameId "O3D8VHbc"] [UTCDate "2022.12.08"] [UTCTime "09:55:53"] [WhiteElo "1643"] [BlackElo "1667"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+19"] [Variant "Standard"] [TimeControl "300+3"] [ECO "A07"] [Opening "King's Indian Attack"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. Nf3 { [%eval 0.29] } 1... d5 { [%eval 0.34] } 2. g3 { [%eval 0.12] } { A07 King's Indian Attack } 2... Bf5 { [%eval 0.36] } 3. Bg2 { [%eval 0.33] } 3... e6 { [%eval 0.26] } 4. O-O { [%eval 0.17] } 4... Nf6 { [%eval 0.44] } 5. d3 { [%eval 0.29] } 5... h6 { [%eval 0.69] } 6. Nbd2?! { (0.69 → 0.00) Inaccuracy. c4 was best. } { [%eval 0.0] } (6. c4 Nc6 7. Qb3 Rb8 8. Qa4 dxc4 9. Qxc4 Be7 10. a3 a5) 6... Bc5?! { (0.00 → 0.64) Inaccuracy. c6 was best. } { [%eval 0.64] } (6... c6 7. b3 Be7 8. Bb2 O-O 9. Re1 a5 10. e4 Bh7 11. a4) 7. c4?! { (0.64 → -0.14) Inaccuracy. e4 was best. } { [%eval -0.14] } (7. e4 Bh7 8. exd5 exd5 9. Re1+ Be7 10. Qe2 Nc6 11. b4 a6) 7... Nc6 { [%eval 0.26] } 8. cxd5 { [%eval -0.03] } 8... Nxd5?? { (-0.03 → 4.04) Blunder. exd5 was best. } { [%eval 4.04] } (8... exd5 9. e4 dxe4 10. dxe4 Be6 11. e5 Nd5 12. a3 Bb6 13. Ne4 Qd7 14. b4 O-O 15. Bb2) 9. e4 { [%eval 3.64] } 9... Bg4 { [%eval 4.29] } 10. exd5 { [%eval 4.24] } 10... Nd4 { [%eval 5.3] } 11. dxe6 { [%eval 4.95] } 11... fxe6 { [%eval 5.35] } 12. h3 { [%eval 5.51] } 12... Bh5 { [%eval 5.52] } 13. g4 { [%eval 5.37] } 13... Bg6 { [%eval 5.3] } 14. Nxd4 { [%eval 5.35] } 14... Qxd4 { [%eval 6.0] } 15. Nf3 { [%eval 5.33] } 15... Qf6 { [%eval 5.07] } 16. Qa4+ { [%eval 4.99] } 16... c6 { [%eval 4.93] } 17. Qb3 { [%eval 4.75] } 17... O-O { [%eval 4.95] } 18. Bd2 { [%eval 4.29] } 18... Rab8 { [%eval 5.15] } 19. Bc3 { [%eval 5.65] } 19... Qd8 { [%eval 6.05] } 20. Qxe6+ { [%eval 6.03] } 20... Kh8 { [%eval 7.5] } 21. Qe5 { [%eval 6.32] } 21... Qe7 { [%eval 6.28] } 22. Qxe7 { [%eval 6.06] } 22... Bxe7 { [%eval 6.04] } 23. Ne5 { [%eval 5.93] } 23... Be8 { [%eval 5.95] } 24. Rae1 { [%eval 6.19] } 24... Bd6 { [%eval 6.14] } 25. f4 { [%eval 6.17] } 25... Rd8 { [%eval 6.08] } 26. g5 { [%eval 5.67] } 26... Kh7 { [%eval 6.37] } 27. Be4+ { [%eval 6.38] } 27... g6 { [%eval 6.36] } 28. gxh6 { [%eval 6.13] } 28... Kxh6 { [%eval 6.05] } 29. Bd2 { [%eval 5.87] } 29... Kg7 { [%eval 5.87] } 30. Rf2 { [%eval 5.71] } 30... Bc5 { [%eval 5.88] } 31. Be3 { [%eval 5.93] } 31... Bb4 { [%eval 6.06] } 32. Ref1 { [%eval 6.11] } 32... Be7 { [%eval 6.3] } 33. Rg2 { [%eval 6.16] } 33... Kf6 { [%eval 6.15] } 34. Bd4?? { (6.15 → 1.88) Blunder. Kh1 was best. } { [%eval 1.88] } (34. Kh1 Ke6 35. Nxg6 Bxg6 36. Bxg6 Rf5 37. Re2 Kf6 38. Bxf5 Kxf5 39. Bf2 Rxd3 40. Rxe7 Rxh3+) 34... Ke6?? { (1.88 → 6.16) Blunder. Rxd4 was best. } { [%eval 6.16] } (34... Rxd4 35. Nxg6 Bxg6 36. Rxg6+ Kf7 37. Rg4 Ra4 38. Bg6+ Kf6 39. a3 Rg8 40. Be4 Kf7 41. Kh2) 35. Nxg6?! { (6.16 → 4.70) Inaccuracy. Bc3 was best. } { [%eval 4.7] } (35. Bc3 Bc5+ 36. Kh2 Bd4 37. Nxg6 Bxg6 38. Rxg6+ Kf7 39. Rg4 Kf6 40. a4 Bxc3 41. bxc3 b5) 35... Bxg6?! { (4.70 → 6.13) Inaccuracy. Rxd4 was best. } { [%eval 6.13] } (35... Rxd4 36. Nxf8+ Bxf8 37. Rg5 Bf7 38. h4 Rd8 39. Bg6 Bxg6 40. Rxg6+ Kf7 41. Rg3 Rd5 42. Kh1) 36. Rxg6+ { [%eval 6.25] } 36... Kd7 { [%eval 6.34] } 37. f5 { [%eval 6.44] } 37... b6 { [%eval 6.63] } 38. Bxc6+ { [%eval 6.22] } 38... Kc7 { [%eval 6.72] } 39. Be5+ { [%eval 6.74] } 39... Kc8 { [%eval 6.88] } 40. Rc1 { [%eval 8.95] } 40... Bc5+ { [%eval 10.54] } 41. Kh2?! { (10.54 → 5.54) Inaccuracy. Rxc5 was best. } { [%eval 5.54] } (41. Rxc5 bxc5 42. Rg7 Rd7 43. Bxd7+ Kb7 44. d4 c4 45. Be6+ Kb6 46. f6 c3 47. bxc3 Re8) 41... Rxf5 { [%eval 5.48] } 42. Re6 { [%eval 5.1] } 42... Rf2+ { [%eval 5.3] } 43. Kg3 { [%eval 5.37] } 43... Rg8+ { [%eval 5.6] } 44. Kh4 { [%eval 5.45] } 44... Rf7 { [%eval 5.52] } 45. Rh6?? { (5.52 → Mate in 3) Checkmate is now unavoidable. Re8+ was best. } { [%eval #-3] } (45. Re8+ Rxe8 46. Bxe8 Rf5 47. d4 Kd8 48. dxc5 Rxe5 49. cxb6 axb6 50. Bh5 Ra5 51. Ra1 Ke7) 45... Be7+?? { (Mate in 3 → -4.81) Lost forced checkmate sequence. Bf2+ was best. } { [%eval -4.81] } (45... Bf2+ 46. Bg3 Bxg3+ 47. Kh5 Rf5#) 46. Kh5?? { (-4.81 → Mate in 1) Checkmate is now unavoidable. Bf6 was best. } { [%eval #-1] } (46. Bf6 Bxf6+ 47. Kh5 Rg5+ 48. Kh4 Rg1+ 49. Kh5 Rxc1 50. Bf3 Kd8 51. d4 Rf8 52. b4 Rg1) 46... Rg5+?? { (Mate in 1 → -4.99) Lost forced checkmate sequence. Rf5# was best. } { [%eval -4.99] } (46... Rf5#) 47. Kh4 { [%eval -4.71] } 47... Rxe5+?? { (-4.71 → 0.17) Blunder. Rg8+ was best. } { [%eval 0.17] } (47... Rg8+ 48. Bf6 Bxf6+ 49. Kh5 Rg5+ 50. Kh4 Rg1+ 51. Kh5 Rxc1 52. Rg6 Bxb2 53. Be4 Rf8 54. h4) 48. Kg3 { [%eval 0.14] } 48... Rg5+ { [%eval 0.67] } 49. Kh2 { [%eval 0.55] } 49... Rf2+ { [%eval 0.59] } 50. Bg2+?? { (0.59 → -3.72) Blunder. Kh1 was best. } { [%eval -3.72] } (50. Kh1 Rc5 51. Rxc5 Bxc5 52. Rh7 Rxb2 53. a4 Re2 54. Be4 a5 55. h4 Bd4 56. Ra7 Rf2) 50... Kd8?? { (-3.72 → 0.00) Blunder. Bc5 was best. } { [%eval 0.0] } (50... Bc5) 51. Rh8+ { [%eval -0.05] } 51... Kd7 { [%eval -0.05] } { Black wins on time. } 0-1