- Blind mode tutorial
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[Event "rated variant:atomic game"] [Site "https://lichess.org/PKkXqFCc"] [Date "2025.01.10"] [Round "-"] [White "Doubledor"] [Black "supermozg24"] [Result "0-1"] [GameId "PKkXqFCc"] [UTCDate "2025.01.10"] [UTCTime "09:45:23"] [WhiteElo "1177"] [BlackElo "1351"] [WhiteRatingDiff "-59"] [BlackRatingDiff "+3"] [Variant "Atomic"] [TimeControl "120+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 1.73] } 1... Nf6 { [%eval 2.22] } 2. Bc4?? { (2.22 → -3.03) Blunder. f3 was best. } { [%eval -3.03] } (2. f3 c6 3. d4 g6 4. Bg5 d5 5. Bh6 Bxh6 6. Qd2 Ng4) 2... e6?? { (-3.03 → -0.71) Blunder. d5 was best. } { [%eval -0.71] } (2... d5 3. f3 Na6 4. b4 e5 5. Nh3 Bxh3 6. O-O Bxb4 7. c3) 3. d4?? { (-0.71 → -5.23) Blunder. Bxe6 was best. } { [%eval -5.23] } (3. Bxe6 d5 4. Qh5 g6 5. Qh4 Qg5 6. Qxg5 Bh6 7. f4 O-O) 3... Ng4 { [%eval -5.15] } 4. f3?! { (-5.15 → -8.93) Inaccuracy. f4 was best. } { [%eval -8.93] } (4. f4 d5 5. f5 f6 6. Kf1 c6 7. Nf3 Ne3+ 8. Bxe3 exf5 9. h3 f5) 4... Nf2 { [%eval -9.0] } 5. Qd2 { [%eval -12.14] } 5... Nd3+ { [%eval -12.23] } 6. Kf1 { [%eval -13.72] } 6... Qh4?! { (-13.72 → -7.00) Inaccuracy. Ne1 was best. } { [%eval -7.0] } (6... Ne1 7. g3) 7. g3 { [%eval -6.92] } 7... Qg5?? { (-6.92 → -1.51) Blunder. Qh3+ was best. } { [%eval -1.51] } (7... Qh3+ 8. Nxh3 Nxc1 9. Be2 h5 10. h4 d5 11. f4 g5 12. exd5 Bg7 13. c3) 8. Qxg5?? { (-1.51 → -12.00) Blunder. Bb5 was best. } { [%eval -12.0] } (8. Bb5 c6) 8... Bb4?? { (-12.00 → -0.51) Blunder. Nxb2 was best. } { [%eval -0.51] } (8... Nxb2 9. Nh3 f6 10. Nf4 g6 11. Bb3 d5 12. exd5 b6 13. Nd3 Nc6 14. Ba4) 9. c3?? { (-0.51 → -11.03) Blunder. Bb5 was best. } { [%eval -11.03] } (9. Bb5 c6) 9... Nxb2 { [%eval -11.0] } 10. Nh3 { [%eval -11.81] } 10... Bxc3 { [%eval -11.12] } 11. Ng5 { [%eval -11.38] } 11... f6 { [%eval -11.22] } 12. Nf7 { [%eval -14.45] } 12... f5 { [%eval -13.48] } 13. exf5 { [%eval -14.38] } 13... a5 { [%eval -14.38] } 14. Kg2 { [%eval -14.38] } 14... Ra6 { [%eval -14.28] } 15. d5 { [%eval -16.53] } 15... Rb6 { [%eval -16.24] } 16. dxe6?! { (-16.24 → Mate in 4) Checkmate is now unavoidable. Rc1 was best. } { [%eval #-4] } (16. Rc1 Rb2+) 16... Rb2+ { [%eval #-3] } 17. Kf1 { [%eval #-3] } 17... Rb1+?! { (Mate in 3 → -28.26) Lost forced checkmate sequence. O-O was best. } { [%eval -28.26] } (17... O-O 18. f4 Re8 19. f5 Re1#) 18. Kf2?! { (-28.26 → Mate in 2) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-2] } (18. Ke2 Rb2+) 18... Rf1+ { [%eval #-1] } 19. Ke3 { [%eval #-1] } 19... Rxf3# { Game ends by variant rule. } 0-1