FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/Rpud37Ir"]
[Date "2024.09.23"]
[Round "-"]
[White "Quangdang1101"]
[Black "Hetansh1510"]
[Result "0-1"]
[GameId "Rpud37Ir"]
[UTCDate "2024.09.23"]
[UTCTime "13:41:53"]
[WhiteElo "1163"]
[BlackElo "1405"]
[WhiteRatingDiff "-7"]
[BlackRatingDiff "+15"]
[Variant "Antichess"]
[TimeControl "90+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... f5?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. b5 was best. } { [%eval 0.0] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Qxd2 Nxd2 6. Bxf7) 2. exf5 { [%eval -0.17] } 2... e6?? { (-0.17 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxe6 { [%eval #16] } 3... dxe6 { [%eval #15] } 4. Ba6 { [%eval #17] } 4... bxa6 { [%eval #15] } 5. Qh5?? { (Mate in 15 → 4.91) Lost forced checkmate sequence. Qg4 was best. } { [%eval 4.91] } (5. Qg4 Qxd2 6. Nxd2 Ba3 7. Qxg7 Bxb2 8. Qxc7 Bxc1 9. Qxc8 Bxd2 10. Qxe6 Bxe1) 5... Qxd2 { [%eval 4.91] } 6. Qxh7?? { (4.91 → 0.00) Blunder. Kxd2 was best. } { [%eval 0.0] } (6. Kxd2 a5) 6... Rxh7?? { (0.00 → 4.69) Blunder. Qxe1 was best. } { [%eval 4.69] } (6... Qxe1 7. Qxg7) 7. Bxd2?? { (4.69 → Mate in 10) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-10] } (7. Kxd2 Rxh2 8. Rxh2 Ba3 9. Nxa3 Nh6 10. Rxh6 gxh6 11. c4 Ke7 12. Nc2 Kf6) 7... Rxh2 { [%eval #-10] } 8. Rxh2 { [%eval #-9] } 8... Ba3 { [%eval #-10] } 9. bxa3 { [%eval #-9] } 9... a5 { [%eval #-9] } 10. Bxa5 { [%eval #-8] } 10... a6 { [%eval #-8] } 11. Bxc7 { [%eval #-7] } 11... Ra7 { [%eval #-7] } 12. Bxb8 { [%eval #-6] } 12... Nf6 { [%eval #-6] } 13. Bxa7 { [%eval #-5] } 13... Nh5 { [%eval #-5] } 14. Rxh5 { [%eval #-4] } 14... g5 { [%eval #-5] } 15. Rxg5 { [%eval #-4] } 15... e5 { [%eval #-4] } 16. Rxe5 { [%eval #-3] } 16... Bf5?? { (Mate in 3 → 3.34) Lost forced checkmate sequence. Be6 was best. } { [%eval 3.34] } (16... Be6 17. Rxe6 Kf7 18. Rxa6 Kf6 19. Rxf6#) 17. Rxe8 { [%eval 3.19] } 17... Bxc2 { [%eval 2.73] } 18. Kd1?? { (2.73 → Mate in 4) Checkmate is now unavoidable. a4 was best. } { [%eval #-4] } (18. a4 Bxa4) 18... Bxb1 { [%eval #-4] } 19. Rxb1 { [%eval #-3] } 19... a5 { [%eval #-3] } 20. a4# { Game ends by variant rule. } 0-1
