- Blind mode tutorial
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[Event "Hourly Racing Kings Arena"] [Site "https://lichess.org/SpcLaB06"] [Date "2024.05.15"] [Round "-"] [White "Pixiedustman"] [Black "koth-RK-tc"] [Result "0-1"] [GameId "SpcLaB06"] [UTCDate "2024.05.15"] [UTCTime "02:46:22"] [WhiteElo "1892"] [BlackElo "2047"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+4"] [BlackBerserk "true"] [Variant "Racing Kings"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nxc2 { [%eval 0.19] } 1... Nxf2 { [%eval 0.0] } 2. Rxf2 { [%eval 0.0] } 2... Rxc2 { [%eval 0.0] } 3. Kg3 { [%eval 0.0] } 3... Kb3 { [%eval 0.0] } 4. Kf4 { [%eval 0.0] } 4... Rc5 { [%eval 0.0] } 5. Rg5? { (0.00 → -1.43) Mistake. Ng3 was best. } { [%eval -1.43] } (5. Ng3 Ka4 6. Qh6 Ka5 7. Nf5 Qh8 8. Rg6 Qd8 9. Rf6 Bb2) 5... Qa7?? { (-1.43 → 0.46) Blunder. Kc4 was best. } { [%eval 0.46] } (5... Kc4 6. Bg2 Ba3 7. Qh6 Rb8 8. Kg4 Kb5 9. Kh5 Rb6 10. Qg6) 6. Re5?? { (0.46 → -1.35) Blunder. Rxc5 was best. } { [%eval -1.35] } (6. Rxc5) 6... Kc4 { [%eval -1.32] } 7. Kg5? { (-1.32 → -2.71) Mistake. Ke3 was best. } { [%eval -2.71] } (7. Ke3) 7... Rb6?! { (-2.71 → -1.47) Inaccuracy. Bb2 was best. } { [%eval -1.47] } (7... Bb2 8. Rd5) 8. Rf6?? { (-1.47 → -4.15) Blunder. Rff5 was best. } { [%eval -4.15] } (8. Rff5 Kb5 9. Re7 Qb8 10. Bg2 Ba3 11. Nf4 Qd8 12. Qh7 Rd6 13. Ng6 Bb2) 8... Kb5 { [%eval -4.44] } 9. Kg6?! { (-4.44 → -6.22) Inaccuracy. Kf5 was best. } { [%eval -6.22] } (9. Kf5 Bb2) 9... Bb2 { [%eval -5.24] } 10. Qh7 { [%eval -4.35] } 10... Bxe5 { [%eval -3.4] } 11. Qxa7 { [%eval -2.43] } 11... Rb7 { [%eval -3.7] } 12. Rf7 { [%eval -2.98] } 12... Rxa7?? { (-2.98 → 0.00) Blunder. Nxf1 was best. } { [%eval 0.0] } (12... Nxf1) 13. Rxa7 { [%eval 0.0] } 13... Rc8 { [%eval 0.0] } 14. Kf7 { [%eval 0.0] } 14... Bd6 { [%eval 0.0] } 15. Bh3 { [%eval 0.0] } 15... Rb8 { [%eval 0.0] } 16. Be6?? { (0.00 → Mate in 6) Checkmate is now unavoidable. Bg2 was best. } { [%eval #-6] } (16. Bg2 Kb6 17. Rd7 Bc7 18. Rxd2 Ka7 19. Ke7 Rg8 20. Rb2 Rxg2 21. Ke8 Ka8) 16... Kb6 { [%eval #-5] } 17. Kg7 { [%eval #-3] } 17... Kxa7 { [%eval #-2] } 18. Bg8 { [%eval #-1] } 18... Ka8# { Game ends by variant rule. } 0-1