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[Event "rated variant:antichess game"] [Site "https://lichess.org/Tg7t8nOj"] [Date "2022.11.04"] [Round "-"] [White "TwilightDusk"] [Black "Waschlabben"] [Result "1-0"] [GameId "Tg7t8nOj"] [UTCDate "2022.11.04"] [UTCTime "00:39:57"] [WhiteElo "1411"] [BlackElo "1571"] [WhiteRatingDiff "+90"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "0+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... a6?? { (1.30 → 7.62) Blunder. e6 was best. } { [%eval 7.62] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Bxa6 { [%eval 7.51] } 2... Rxa6? { (7.51 → Mate in 16) Checkmate is now unavoidable. bxa6 was best. } { [%eval #16] } (2... bxa6 3. Qg4 g6 4. Qxd7 Kxd7 5. e4 c6 6. b3 Nh6 7. Ne2) 3. a4?? { (Mate in 16 → 5.45) Lost forced checkmate sequence. Qf3 was best. } { [%eval 5.45] } (3. Qf3 Rxa2 4. Rxa2 b5 5. Qxf7 Kxf7 6. c4 bxc4 7. b4 cxb3) 3... Rxa4 { [%eval 1.82] } 4. Rxa4 { [%eval 1.55] } 4... Na6?? { (1.55 → Mate in 15) Checkmate is now unavoidable. c6 was best. } { [%eval #15] } (4... c6 5. Qh5) 5. Rxa6 { [%eval #14] } 5... bxa6 { [%eval #13] } 6. Qf3?? { (Mate in 13 → 0.68) Lost forced checkmate sequence. Qe2 was best. } { [%eval 0.68] } (6. Qe2 Bb7 7. Qxa6 Bxa6 8. Kf1 Bxf1 9. b3 Bxg2 10. f4 Bxh1 11. e4 Bxe4 12. b4 Bxc2) 6... c6?? { (0.68 → Mate in 11) Checkmate is now unavoidable. a5 was best. } { [%eval #11] } (6... a5) 7. Qxf7?? { (Mate in 11 → 1.65) Lost forced checkmate sequence. Qxc6 was best. } { [%eval 1.65] } (7. Qxc6 dxc6 8. g4 Bxg4 9. Kd1 Bxd1 10. b4 Bxc2 11. h4 Bxb1 12. e4 Bxe4 13. h5 Bxh1) 7... Kxf7 { [%eval 1.33] } 8. b3 { [%eval 1.31] } 8... Nh6?! { (1.31 → 2.17) Inaccuracy. a5 was best. } { [%eval 2.17] } (8... a5 9. b4) 9. Ne2 { [%eval 2.3] } 9... Ng4 { [%eval 2.6] } 10. h3 { [%eval 2.16] } 10... Nxf2 { [%eval 2.09] } 11. Kxf2 { [%eval 1.99] } 11... Ke6 { [%eval 2.39] } 12. Nd4 { [%eval 3.0] } 12... g6?? { (3.00 → Mate in 13) Checkmate is now unavoidable. Kd5 was best. } { [%eval #13] } (12... Kd5 13. Nxc6 Kxc6 14. Ba3 d6 15. Bxd6 Kxd6 16. Nc3 Bxh3 17. gxh3 Kd7 18. Rf1 Qe8 19. b4) 13. Nxe6 { [%eval 11.14] } 13... dxe6 { [%eval #12] } 14. Ba3 { [%eval #12] } 14... Qxd2 { [%eval #11] } 15. Bxe7 { [%eval #11] } 15... Bxe7 { [%eval #10] } 16. Nxd2 { [%eval #10] } 16... c5 { [%eval #7] } 17. b4 { [%eval #7] } 17... cxb4 { [%eval #6] } 18. c3 { [%eval #6] } 18... bxc3 { [%eval #5] } 19. Rc1 { [%eval #5] } 19... cxd2 { [%eval #4] } 20. Rxc8 { [%eval #4] } 20... Rxc8 { [%eval #3] } 21. Ke1?? { (Mate in 3 → -0.25) Lost forced checkmate sequence. h4 was best. } { [%eval -0.25] } (21. h4 Bxh4 22. g4 Bxf2 23. g5 Bxe3#) 21... dxe1=K { [%eval -0.85] } 22. g4?? { (-0.85 → -4.61) Blunder. h4 was best. } { [%eval -4.61] } (22. h4 Bxh4 23. g3 Bxg3 24. e4 Bh4 25. e5 Bf6 26. exf6 Kd2 27. f7 Rc1 28. f8=K g5) 22... Ba3 { [%eval -4.23] } 23. g5 { [%eval -4.25] } 23... h6 { [%eval -3.68] } 24. gxh6 { [%eval -3.82] } 24... a5 { [%eval -4.08] } 25. h7 { [%eval -3.6] } 25... Rc6 { [%eval -3.43] } 26. h8=K { [%eval -3.52] } 26... a4 { [%eval -3.38] } 27. h4 { [%eval -3.45] } 27... Bb2?? { (-3.45 → Mate in 3) Checkmate is now unavoidable. Bb4 was best. } { [%eval #3] } (27... Bb4 28. Kg8) 28. e4 { [%eval #3] } 28... Bxh8 { [%eval #2] } 29. e5 { [%eval #2] } 29... Bxe5 { [%eval #1] } 30. h5 { [%eval #1] } 30... gxh5# { Game ends by variant rule. } 1-0