- Blind mode tutorial
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[Event "rated variant:antichess game"] [Site "https://lichess.org/XJcb4BSA"] [Date "2017.12.25"] [Round "-"] [White "quenik"] [Black "somaja"] [Result "0-1"] [GameId "XJcb4BSA"] [UTCDate "2017.12.25"] [UTCTime "15:30:03"] [WhiteElo "1809"] [BlackElo "1159"] [WhiteRatingDiff "-22"] [BlackRatingDiff "+130"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Bxd7 4. h3 Ba3 5. bxa3 Bc8 6. Nc3 Qxd2 7. Bxd2 Nd7) 1... Na6?? { (Mate in 16 → 6.96) Lost forced checkmate sequence. b5 was best. } { [%eval 6.96] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxg8 Rxg8 7. Qxh5 Rh8 8. Qxh8) 2. Bxa6 { [%eval 7.29] } 2... bxa6 { [%eval 7.73] } 3. Qh5?? { (7.73 → 0.52) Blunder. e5 was best. } { [%eval 0.52] } (3. e5 c6 4. e6 fxe6 5. Qe2 Qa5 6. Qxe6 dxe6 7. a3 Qxa3 8. bxa3 Nf6 9. g4 Nxg4) 3... e6?? { (0.52 → Mate in 13) Checkmate is now unavoidable. d5 was best. } { [%eval #13] } (3... d5) 4. Qxh7 { [%eval #12] } 4... Rxh7 { [%eval #12] } 5. Nh3?? { (Mate in 12 → -2.27) Lost forced checkmate sequence. b4 was best. } { [%eval -2.27] } (5. b4 Bxb4 6. d3 Bxe1 7. Ne2 Bxf2 8. Nd4 Bxd4 9. c4 Bxa1 10. d4 Bxd4 11. Bb2 Bxb2) 5... Rxh3 { [%eval -1.1] } 6. gxh3 { [%eval -1.7] } 6... Qf6?? { (-1.70 → 8.12) Blunder. Ba3 was best. } { [%eval 8.12] } (6... Ba3) 7. f4?? { (8.12 → Mate in 11) Checkmate is now unavoidable. b4 was best. } { [%eval #-11] } (7. b4) 7... Qxb2 { [%eval #-10] } 8. Bxb2 { [%eval #-10] } 8... Ba3 { [%eval #-10] } 9. Bxg7 { [%eval #-10] } 9... Kd8 { [%eval #-9] } 10. Nxa3 { [%eval #-9] } 10... Nf6 { [%eval #-8] } 11. Bxf6 { [%eval #-8] } 11... d6 { [%eval #-7] } 12. Bxd8 { [%eval #-7] } 12... Bd7 { [%eval #-7] } 13. Bxc7 { [%eval #-7] } 13... Rf8 { [%eval #-6] } 14. Bxd6 { [%eval #-6] } 14... a5 { [%eval #-5] } 15. Bxf8 { [%eval #-5] } 15... Bb5 { [%eval #-4] } 16. Nxb5 { [%eval #-4] } 16... a4 { [%eval #-3] } 17. Nxa7 { [%eval #-3] } 17... a3 { [%eval #-2] } 18. Bxa3 { [%eval #-2] } 18... e5 { [%eval #-1] } 19. fxe5 { [%eval #-1] } 19... f6 20. exf6# { Game ends by variant rule. } 0-1