FEN
[Event "rated variant:atomic game"]
[Site "https://lichess.org/XPu4L5uy"]
[Date "2026.01.30"]
[Round "-"]
[White "WILSOCAS2"]
[Black "SunnyChess210"]
[Result "1-0"]
[GameId "XPu4L5uy"]
[UTCDate "2026.01.30"]
[UTCTime "02:20:38"]
[WhiteElo "920"]
[BlackElo "984"]
[WhiteRatingDiff "+7"]
[BlackRatingDiff "-26"]
[Variant "Atomic"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3 { [%eval 3.75] } 1... e5?? { (3.75 → 9.01) Blunder. f6 was best. } { [%eval 9.01] } (1... f6 2. Nc3 c6 3. e3 e6 4. Nd4 Bb4 5. Ndb5 h5 6. a3) 2. Ng5 { [%eval 9.48] } 2... f6 { [%eval 11.62] } 3. Nf7 { [%eval 11.42] } 3... Qe7 { [%eval 11.74] } 4. e4?? { (11.74 → -5.32) Blunder. Nd6+ was best. } { [%eval -5.32] } (4. Nd6+ Qxd6 5. e4 d5 6. d4 h5 7. h3 Nh6 8. Be2 Na6) 4... Qd6?? { (-5.32 → 9.25) Blunder. Qc5 was best. } { [%eval 9.25] } (4... Qc5 5. d4) 5. Nxd6 { [%eval 10.9] } 5... Bb4 { [%eval 8.16] } 6. c3 { [%eval 7.91] } 6... d5 { [%eval 7.53] } 7. cxb4 { [%eval 7.38] } 7... Bg4 { [%eval 8.23] } 8. f3 { [%eval 8.24] } 8... dxe4? { (8.24 → Mate in 6) Checkmate is now unavoidable. Na6 was best. } { [%eval #6] } (8... Na6 9. a3) 9. fxg4 { [%eval #5] } 9... Ne7 { [%eval #5] } 10. d4 { [%eval #6] } 10... exd4 { [%eval #2] } 11. Qe2 { [%eval #2] } 11... O-O { [%eval #2] } 12. Qc4+ { [%eval #3] } 12... Kh8 { [%eval #1] } 13. Nc3 { [%eval #9] } 13... Na6 { [%eval #1] } 14. Qh4?! { (Mate in 1 → 10.92) Lost forced checkmate sequence. Qg8# was best. } { [%eval 10.92] } (14. Qg8#) 14... h6?! { (10.92 → Mate in 3) Checkmate is now unavoidable. h5 was best. } { [%eval #3] } (14... h5 15. Qe4) 15. Bxh6+ { [%eval #2] } 15... Kg8 { [%eval #2] } 16. Rd1 { [%eval #3] } 16... Nb4 { [%eval #2] } 17. Bc4+ { [%eval #2] } 17... Ned5 { [%eval #2] } 18. Qg4 { [%eval #3] } 18... Nc2+ { [%eval #1] } 19. Kf1 { [%eval #3] } 19... Ne3+ { [%eval #1] } 20. Ke1?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Qxg7# was best. } { [%eval #-1] } (20. Qxg7#) 20... Nxg4?? { (Mate in 1 → 3.52) Lost forced checkmate sequence. Nxd1# was best. } { [%eval 3.52] } (20... Nxd1#) 21. Bxd5?? { (3.52 → 0.50) Blunder. Ne4 was best. } { [%eval 0.5] } (21. Ne4 g5) 21... Rfe8+ { [%eval 0.83] } 22. Kf2?? { (0.83 → Mate in 2) Checkmate is now unavoidable. Ne4 was best. } { [%eval #-2] } (22. Ne4 f5 23. Rd7 g5 24. Rg7+ Kh8 25. Rh7+ Kg8 26. Rf1 fxe4+ 27. Re7 Rxe7) 22... Re6?? { (Mate in 2 → 5.53) Lost forced checkmate sequence. Re2+ was best. } { [%eval 5.53] } (22... Re2+ 23. Kf1 Rxg2#) 23. Rd7 { [%eval 5.07] } 23... Rae8?? { (5.07 → Mate in 1) Checkmate is now unavoidable. Re7 was best. } { [%eval #1] } (23... Re7 24. Rd8+ Re8 25. Rhd1 g5 26. Ne4 f5 27. Nf6+ Kg7 28. Rxe8 Re8 29. Nxe8) 24. Rxg7# { Game ends by variant rule. } 1-0

