- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated correspondence game"] [Site "https://lichess.org/YPIy9QNr"] [Date "2024.10.23"] [Round "-"] [White "Javgonru"] [Black "theoelliott"] [Result "0-1"] [GameId "YPIy9QNr"] [UTCDate "2024.10.23"] [UTCTime "15:54:46"] [WhiteElo "2157"] [BlackElo "1741"] [WhiteRatingDiff "-22"] [BlackRatingDiff "+378"] [Variant "Standard"] [TimeControl "1 day per move"] [ECO "C44"] [Opening "Scotch Game: Lolli Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.21] } 2. Nf3 { [%eval 0.13] } 2... Nc6 { [%eval 0.17] } 3. d4 { [%eval 0.0] } 3... exd4 { [%eval 0.04] } 4. Nxd4 { [%eval 0.06] } 4... Nxd4 { [%eval 0.43] } 5. Qxd4 { [%eval 0.54] } { C44 Scotch Game: Lolli Variation } 5... Nf6? { (0.54 → 1.78) Mistake. Qf6 was best. } { [%eval 1.78] } (5... Qf6 6. Qc4 Bd6 7. Nc3 Ne7 8. Nb5 Nc6 9. Nxd6+ Qxd6 10. Bd2) 6. Nc3?! { (1.78 → 0.93) Inaccuracy. e5 was best. } { [%eval 0.93] } (6. e5 c5 7. Qe3 Nd5 8. Qf3 Nc7 9. Bc4 d5 10. exd6 Ne6) 6... d6 { [%eval 0.81] } 7. Be2 { [%eval 0.81] } 7... Bd7 { [%eval 1.04] } 8. Be3 { [%eval 1.26] } 8... Be7 { [%eval 1.22] } 9. h4 { [%eval 0.91] } 9... O-O { [%eval 0.94] } 10. f3 { [%eval 0.5] } 10... Re8 { [%eval 0.81] } 11. g4 { [%eval 0.63] } 11... h6?? { (0.63 → 2.95) Blunder. d5 was best. } { [%eval 2.95] } (11... d5) 12. O-O-O { [%eval 2.9] } 12... a6?! { (2.90 → 3.76) Inaccuracy. Nh7 was best. } { [%eval 3.76] } (12... Nh7 13. g5 hxg5 14. hxg5 Bxg5 15. Rh2 Qf6 16. Qd2 Bxe3 17. Qxe3 Nf8 18. Nd5) 13. g5 { [%eval 3.84] } 13... Nh7 { [%eval 3.88] } 14. gxh6 { [%eval 3.85] } 14... Bf6 { [%eval 3.93] } 15. Qd3 { [%eval 3.32] } 15... Bxc3?! { (3.32 → 4.62) Inaccuracy. g6 was best. } { [%eval 4.62] } (15... g6 16. Nd5 Bb5 17. c4 Bc6 18. Nxf6+ Qxf6 19. Qd2 Re5 20. Bd4 Qe7 21. Bxe5) 16. Qxc3 { [%eval 4.52] } 16... Qf6 { [%eval 4.43] } 17. Bd4 { [%eval 4.15] } 17... Qxh6+ { [%eval 3.88] } 18. Kb1 { [%eval 3.85] } 18... Nf6 { [%eval 4.18] } 19. Rdg1 { [%eval 3.7] } 19... d5?? { (3.70 → 8.42) Blunder. Nh5 was best. } { [%eval 8.42] } (19... Nh5 20. Qxc7 Be6 21. f4 Nf6 22. Rg5 Rac8 23. Qxb7 Rb8 24. Qc7 Rbc8 25. Qa5) 20. e5?? { (8.42 → 3.34) Blunder. Bxf6 was best. } { [%eval 3.34] } (20. Bxf6 d4 21. Qxd4 c5 22. Qc3 Kh7 23. Rxg7+ Qxg7 24. Bxg7 Re6 25. Bf6 Bb5) 20... Nh7? { (3.34 → 6.54) Mistake. Nh5 was best. } { [%eval 6.54] } (20... Nh5 21. Be3 Qh7 22. Rg5 Bb5 23. Bd1 Rad8 24. Qd4 c5 25. Qg4 d4 26. Bd2) 21. Be3? { (6.54 → 3.49) Mistake. e6 was best. } { [%eval 3.49] } (21. e6 g6 22. exd7 Rxe2 23. h5 g5 24. Qxc7 Qf8 25. Re1 Re7 26. Bb6 Rxe1+) 21... Qc6 { [%eval 3.33] } 22. Qd4 { [%eval 3.23] } 22... Bf5 { [%eval 3.12] } 23. Bd3 { [%eval 3.18] } 23... Bxd3 { [%eval 3.07] } 24. cxd3?! { (3.07 → 2.30) Inaccuracy. Qxd3 was best. } { [%eval 2.3] } (24. Qxd3 Kh8 25. h5 b6 26. Bf2 Qh6 27. Bg3 c5 28. Qxd5 Qe6 29. Qb7) 24... f6 { [%eval 2.74] } 25. exf6 { [%eval 2.83] } 25... Nxf6 { [%eval 2.69] } 26. Bh6 { [%eval 2.67] } 26... Re7 { [%eval 2.23] } 27. Rg6 { [%eval 1.75] } 27... Kf7?? { (1.75 → 6.18) Blunder. Rae8 was best. } { [%eval 6.18] } (27... Rae8) 28. Rxg7+ { [%eval 5.77] } 28... Kf8 { [%eval 7.63] } 29. Rh7+ { [%eval 7.41] } 29... Ke8 { [%eval 7.35] } 30. Re1?? { (7.35 → Mate in 2) Checkmate is now unavoidable. Rh8+ was best. } { [%eval #-2] } (30. Rh8+ Kd7 31. Rxa8 Re6 32. Rg1 b5 33. Rg7+ Re7 34. Rxe7+ Kxe7 35. Rf8 Qe6) 30... Nxh7?? { (Mate in 2 → 0.02) Lost forced checkmate sequence. Rxe1+ was best. } { [%eval 0.02] } (30... Rxe1+ 31. Bc1 Qxc1#) 31. Rxe7+ { [%eval -0.11] } 31... Kxe7 { [%eval -0.05] } 32. Qg7+ { [%eval 0.0] } 32... Ke6 { [%eval 0.0] } 33. Qxh7?! { (0.00 → -0.69) Inaccuracy. Qg4+ was best. } { [%eval -0.69] } (33. Qg4+ Ke7 34. Qg7+ Kd6 35. Bf4+ Ke6 36. Qxh7 Rf8 37. Bxc7 d4 38. Qg6+ Rf6) 33... Qd7?! { (-0.69 → 0.00) Inaccuracy. Re8 was best. } { [%eval 0.0] } (33... Re8) 34. Qg6+ { [%eval 0.0] } 34... Ke7 { [%eval 0.0] } 35. Bg5+ { [%eval 0.0] } 35... Kf8 { [%eval 0.0] } 36. h5?! { (0.00 → -0.56) Inaccuracy. Bh6+ was best. } { [%eval -0.56] } (36. Bh6+ Ke7 37. Bg5+ Kf8 38. Bh6+) 36... Qg7?? { (-0.56 → 7.45) Blunder. Qf7 was best. } { [%eval 7.45] } (36... Qf7 37. Bh6+ Ke7 38. Qg4 Rg8 39. Bg5+ Kd6 40. f4 Rh8 41. h6 Rf8 42. a4) 37. Qf5+?? { (7.45 → 0.00) Blunder. Bh6 was best. } { [%eval 0.0] } (37. Bh6 Qxh6 38. Qxh6+ Kf7 39. Qg6+ Ke7 40. Qg7+ Kd6 41. h6 Re8 42. Kc2 Re3) 37... Qf7 { [%eval 0.0] } 38. Qg4 { [%eval -0.05] } 38... Kg7 { [%eval -0.12] } 39. h6+? { (-0.12 → -1.46) Mistake. Bd2+ was best. } { [%eval -1.46] } (39. Bd2+ Kh7) 39... Kh7 { [%eval -1.59] } 40. f4 { [%eval -1.56] } 40... Re8 { [%eval -1.41] } 41. Kc2?! { (-1.41 → -2.42) Inaccuracy. f5 was best. } { [%eval -2.42] } (41. f5 c5) 41... Qe6 { [%eval -2.32] } 42. Qg3?? { (-2.32 → -7.11) Blunder. Qxe6 was best. } { [%eval -7.11] } (42. Qxe6 Rxe6 43. Kc3 c5 44. a4 Re3 45. b3 b5 46. Kd2 Re6 47. axb5 axb5) 42... Qe2+ { [%eval -7.03] } 43. Kb3 { [%eval -7.35] } 43... Re3 { [%eval -7.15] } 44. Qg1? { (-7.15 → Mate in 2) Checkmate is now unavoidable. Qxe3 was best. } { [%eval #-2] } (44. Qxe3 Qxe3 45. Kc2 c5 46. b4 cxb4 47. Bf6 Kxh6 48. f5 Qe2+ 49. Kb3 Qxd3+) 44... Qxd3+ { [%eval #-1] } 45. Kb4 { [%eval #-1] } 45... Re4+ { [%eval #-2] } 46. Kc5 { [%eval #-1] } 46... Qc4# { Black wins by checkmate. } 0-1