- Blind mode tutorial
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[Event "rated variant:kingOfTheHill game"] [Site "https://lichess.org/ZPY3TNyu"] [Date "2025.01.14"] [Round "-"] [White "SirFaSunnyBoy"] [Black "akshay_dubey"] [Result "0-1"] [GameId "ZPY3TNyu"] [UTCDate "2025.01.14"] [UTCTime "13:03:54"] [WhiteElo "2128"] [BlackElo "1852"] [WhiteRatingDiff "-21"] [BlackRatingDiff "+9"] [Variant "King of the Hill"] [TimeControl "60+0"] [ECO "A02"] [Opening "Bird Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. f4 { [%eval 0.0] } { A02 Bird Opening } 1... e6?! { (0.00 → 0.57) Inaccuracy. d5 was best. } { [%eval 0.57] } (1... d5 2. e4 dxe4 3. d3 Nc6 4. Nc3 Nf6 5. dxe4 Qxd1+ 6. Kxd1) 2. Nf3?! { (0.57 → 0.00) Inaccuracy. e4 was best. } { [%eval 0.0] } (2. e4 d5 3. e5 c5 4. c3 g5 5. d4 gxf4 6. Nf3 Nc6) 2... d5 { [%eval 0.24] } 3. e3 { [%eval -0.25] } 3... c6?! { (-0.25 → 0.59) Inaccuracy. Nf6 was best. } { [%eval 0.59] } (3... Nf6 4. Bb5+) 4. b3 { [%eval 0.59] } 4... Be7 { [%eval 0.74] } 5. Bb2 { [%eval 0.84] } 5... Bf6 { [%eval 1.33] } 6. Bxf6 { [%eval 0.89] } 6... Nxf6 { [%eval 0.95] } 7. Be2? { (0.95 → -0.31) Mistake. d4 was best. } { [%eval -0.31] } (7. d4) 7... Nbd7?! { (-0.31 → 0.61) Inaccuracy. c5 was best. } { [%eval 0.61] } (7... c5 8. O-O) 8. O-O { [%eval 0.75] } 8... O-O { [%eval 0.63] } 9. Qe1 { [%eval 0.68] } 9... Re8 { [%eval 1.06] } 10. d3?? { (1.06 → -1.00) Blunder. d4 was best. } { [%eval -1.0] } (10. d4 Ne4) 10... e5 { [%eval -1.0] } 11. fxe5 { [%eval -0.98] } 11... Nxe5 { [%eval -1.03] } 12. Nxe5 { [%eval -1.0] } 12... Rxe5 { [%eval -0.92] } 13. Bf3?! { (-0.92 → -1.71) Inaccuracy. Qf2 was best. } { [%eval -1.71] } (13. Qf2 Qe7) 13... Qe7 { [%eval -1.7] } 14. e4? { (-1.70 → -3.01) Mistake. Qf2 was best. } { [%eval -3.01] } (14. Qf2 Bf5) 14... dxe4 { [%eval -3.13] } 15. Bxe4?! { (-3.13 → -4.14) Inaccuracy. dxe4 was best. } { [%eval -4.14] } (15. dxe4 Nxe4) 15... Nxe4 { [%eval -3.97] } 16. dxe4 { [%eval -3.87] } 16... Rxe4 { [%eval -3.87] } 17. Qd2 { [%eval -4.69] } 17... Bf5 { [%eval -5.48] } 18. Nc3 { [%eval -5.36] } 18... Re5 { [%eval -5.19] } 19. Rae1?! { (-5.19 → -6.72) Inaccuracy. Rad1 was best. } { [%eval -6.72] } (19. Rad1 f6) 19... Re8 { [%eval -6.96] } 20. Rd1 { [%eval -7.69] } 20... g6 { [%eval -7.47] } 21. h3 { [%eval -8.62] } 21... Kg7 { [%eval -8.48] } 22. Qd4 { [%eval -12.16] } 22... h5?! { (-12.16 → -7.09) Inaccuracy. Qc5 was best. } { [%eval -7.09] } (22... Qc5) 23. Rde1?! { (-7.09 → -14.32) Inaccuracy. b4 was best. } { [%eval -14.32] } (23. b4 Qf6) 23... f6?! { (-14.32 → -6.44) Inaccuracy. c5 was best. } { [%eval -6.44] } (23... c5) 24. Rxe5?! { (-6.44 → -10.21) Inaccuracy. Rd1 was best. } { [%eval -10.21] } (24. Rd1 Bxc2) 24... Qxe5 { [%eval -11.54] } 25. Qxa7 { [%eval -12.67] } 25... Re7 { [%eval -11.62] } 26. Nd1 { [%eval -17.83] } 26... Bxc2 { [%eval -16.27] } 27. Nf2 { [%eval -26.61] } 27... Qe3 { [%eval -17.87] } 28. Qxe3 { [%eval -22.09] } 28... Rxe3 { [%eval -16.93] } 29. Rc1?! { (-16.93 → Mate in 5) Checkmate is now unavoidable. Nd3 was best. } { [%eval #-5] } (29. Nd3 Kf7) 29... f5?! { (Mate in 5 → -33.14) Lost forced checkmate sequence. Kf7 was best. } { [%eval -33.14] } (29... Kf7 30. Rxc2 Ke6 31. Rc5 b6 32. Ra5 bxa5 33. b4 Ke5#) 30. Rxc2?! { (-33.14 → Mate in 5) Checkmate is now unavoidable. Nd3 was best. } { [%eval #-5] } (30. Nd3 Kf6) 30... Kf6 { [%eval #-4] } 31. Rc5 { [%eval #-4] } 31... Re5 { [%eval #-4] } 32. Rc4 { [%eval #-2] } 32... Ke6 { [%eval #-2] } 33. Rd4 { [%eval #-2] } 33... Re1+ { [%eval #-1] } 34. Kh2 { [%eval #-1] } 34... Ke5# { Game ends by variant rule. } 0-1