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[Event "HyperBullet Antichess Arena"] [Site "https://lichess.org/ZZI5e7s9"] [Date "2025.05.31"] [Round "-"] [White "Sharklion"] [Black "chrisrapid"] [Result "1-0"] [GameId "ZZI5e7s9"] [UTCDate "2025.05.31"] [UTCTime "12:26:08"] [WhiteElo "1895"] [BlackElo "2230"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "15+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... g6 { [%eval 0.03] } 2. b3 { [%eval -0.45] } 2... d6 { [%eval 0.01] } 3. g4 { [%eval -0.05] } 3... Bxg4 { [%eval -0.09] } 4. Bg2?! { (-0.09 → -0.92) Inaccuracy. Na3 was best. } { [%eval -0.92] } (4. Na3 Bxe2 5. Bxe2 h5 6. Bxh5 Rxh5 7. Qxh5 gxh5 8. Nb5 Kd7) 4... Bxe2 { [%eval -0.91] } 5. Bxb7 { [%eval -1.45] } 5... Bxd1 { [%eval -1.57] } 6. Bxa8 { [%eval -0.92] } 6... Bxc2 { [%eval -1.37] } 7. Bc6 { [%eval -1.02] } 7... Bxb1 { [%eval -0.82] } 8. Rxb1 { [%eval -2.25] } 8... Nxc6 { [%eval -2.07] } 9. d4 { [%eval -2.42] } 9... Nxd4 { [%eval -2.15] } 10. Bh6 { [%eval -2.2] } 10... Nxh6 { [%eval -1.57] } 11. Rd1?? { (-1.57 → -4.54) Blunder. Kd2 was best. } { [%eval -4.54] } (11. Kd2 Nxb3) 11... Nxb3 { [%eval -4.15] } 12. axb3 { [%eval -3.3] } 12... Ng4 { [%eval -4.76] } 13. Rxd6 { [%eval -4.33] } 13... exd6 { [%eval -2.08] } 14. h3?? { (-2.08 → Mate in 16) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-16] } (14. Nf3 Nxh2) 14... Nxf2 { [%eval #-16] } 15. Kxf2 { [%eval #-15] } 15... Ke7?? { (Mate in 15 → -1.48) Lost forced checkmate sequence. Qc8 was best. } { [%eval -1.48] } (15... Qc8 16. Kg3 Qxh3 17. Kxh3 g5 18. Kh4 gxh4 19. Rxh4 Rg8 20. Rxh7 Rxg1 21. Rxf7) 16. Ne2 { [%eval -1.07] } 16... g5 { [%eval -0.6] } 17. Rd1?? { (-0.60 → Mate in 10) Checkmate is now unavoidable. Rf1 was best. } { [%eval #-10] } (17. Rf1 g4 18. hxg4 Qe8 19. Kf3 Ke6 20. Kf2 a6 21. b4 a5 22. bxa5 d5) 17... g4 { [%eval #-10] } 18. Rxd6 { [%eval #-9] } 18... cxd6?? { (Mate in 9 → -1.07) Lost forced checkmate sequence. Qxd6 was best. } { [%eval -1.07] } (18... Qxd6 19. hxg4 Qd4 20. Nxd4 c6 21. Nxc6 Kd7 22. Nxa7 Kc6 23. Nxc6 Be7 24. Nxe7) 19. hxg4 { [%eval -0.92] } 19... Qe8 { [%eval -1.08] } 20. g5?? { (-1.08 → Mate in 8) Checkmate is now unavoidable. b4 was best. } { [%eval #-8] } (20. b4 a5) 20... d5?? { (Mate in 8 → -1.75) Lost forced checkmate sequence. Qa4 was best. } { [%eval -1.75] } (20... Qa4 21. bxa4 Kf6 22. gxf6 Bg7 23. fxg7 d5 24. gxh8=B d4 25. Nxd4 f5 26. Nxf5) 21. g6 { [%eval -1.86] } 21... fxg6? { (-1.86 → -0.46) Mistake. hxg6 was best. } { [%eval -0.46] } (21... hxg6 22. Ng3) 22. Ng1?? { (-0.46 → -2.46) Blunder. Ke3 was best. } { [%eval -2.46] } (22. Ke3 g5) 22... d4 { [%eval -2.45] } 23. b4 { [%eval -2.74] } 23... a5 { [%eval -2.69] } 24. bxa5 { [%eval -2.45] } 24... Ke6 { [%eval -2.25] } 25. Kg2? { (-2.25 → -3.84) Mistake. a6 was best. } { [%eval -3.84] } (25. a6 Bh6) 25... d3?? { (-3.84 → -0.61) Blunder. h5 was best. } { [%eval -0.61] } (25... h5 26. Kf3) 26. Ne2?! { (-0.61 → -1.62) Inaccuracy. a6 was best. } { [%eval -1.62] } (26. a6 Ke5) 26... dxe2 { [%eval -1.27] } 27. Kf1?? { (-1.27 → -7.69) Blunder. a6 was best. } { [%eval -7.69] } (27. a6 h5 28. a7 Qb8 29. axb8=K h4 30. Kf2 h3 31. Kxe2 h2 32. Kc7 Kd7) 27... exf1=R { [%eval -6.17] } 28. a6 { [%eval -7.14] } 28... Rc1?? { (-7.14 → -3.07) Blunder. h5 was best. } { [%eval -3.07] } (28... h5 29. a7) 29. a7 { [%eval -3.32] } 29... Qb8 { [%eval -3.72] } 30. axb8=K { [%eval -4.24] } 30... Rc8?? { (-4.24 → 0.00) Blunder. Rf1 was best. } { [%eval 0.0] } (30... Rf1 31. Ka7) 31. Kxc8 { [%eval 0.0] } 31... Kd7 { [%eval 0.0] } 32. Kxd7 { [%eval 0.0] } 32... Be7?? { (0.00 → Mate in 9) Checkmate is now unavoidable. Bd6 was best. } { [%eval #9] } (32... Bd6 33. Kxd6 Rf8 34. Kd5 g5 35. Kc4 g4 36. Kd3 h5 37. Kd2 Rf7 38. Kd1) 33. Kxe7 { [%eval #9] } 33... Rd8 { [%eval #8] } 34. Kxd8 { [%eval #8] } 34... g5 { [%eval #7] } 35. Kd7 { [%eval #7] } 35... g4 { [%eval #6] } 36. Kd6 { [%eval #6] } 36... g3 { [%eval #3] } 37. Ke5 { [%eval #3] } 37... h5 { [%eval #2] } 38. Ke4 { [%eval #4] } 38... h4 { [%eval #3] } 39. Ke3 { [%eval #3] } 39... g2 { [%eval #2] } 40. Ke2 { [%eval #2] } 40... g1=N { [%eval #1] } 41. Kf3 { [%eval #1] } 41... Nxf3# { Game ends by variant rule. } 1-0