FEN
[Event "Weekly Antichess Team Battle"]
[Site "https://lichess.org/ZvTGHfSy"]
[Date "2026.01.24"]
[Round "-"]
[White "BowZ0812"]
[Black "tHoKozAnI031"]
[Result "0-1"]
[GameId "ZvTGHfSy"]
[UTCDate "2026.01.24"]
[UTCTime "16:46:35"]
[WhiteElo "2390"]
[BlackElo "2032"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+11"]
[WhiteBerserk "true"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "90+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... b5?! { (0.00 → 0.58) Inaccuracy. Nh6 was best. } { [%eval 0.58] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. c4 { [%eval 0.49] } 2... bxc4 { [%eval 0.54] } 3. Qc2? { (0.54 → -0.59) Mistake. a4 was best. } { [%eval -0.59] } (3. a4 c3 4. Nxc3 d6 5. g4 Bxg4 6. Nb5 Bxe2 7. Nxc7 Qxc7) 3... g5?? { (-0.59 → 3.51) Blunder. h5 was best. } { [%eval 3.51] } (3... h5 4. Qxc4) 4. Qxh7 { [%eval 2.68] } 4... Rxh7 { [%eval 2.98] } 5. d3?? { (2.98 → Mate in 15) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-15] } (5. Nc3 Rxh2) 5... cxd3 { [%eval #-15] } 6. Bxg5 { [%eval #-14] } 6... dxe2 { [%eval #-13] } 7. Bxe2 { [%eval #-12] } 7... Rxh2 { [%eval #-12] } 8. Rxh2 { [%eval #-11] } 8... Bg7 { [%eval #-11] } 9. Bxe7 { [%eval #-10] } 9... Bxb2 { [%eval #-10] } 10. Bxd8 { [%eval #-9] } 10... Bxa1 { [%eval #-9] } 11. Bxc7 { [%eval #-8] } 11... Bc3 { [%eval #-8] } 12. Nxc3 { [%eval #-7] } 12... d5 { [%eval #-7] } 13. Nxd5 { [%eval #-6] } 13... Bg4 { [%eval #-7] } 14. Bxg4 { [%eval #-6] } 14... Nh6 { [%eval #-6] } 15. Rxh6 { [%eval #-5] } 15... f6 { [%eval #-5] } 16. Nxf6 { [%eval #-4] } 16... Nd7?? { (Mate in 4 → Mate in 8) Lost forced checkmate sequence. Na6 was best. } { [%eval #8] } (16... Na6 17. Nxe8 Nxc7 18. Nxc7 Re8 19. Nxe8 a6 20. Rxa6#) 17. Bxd7?? { (Mate in 8 → Mate in 3) Lost forced checkmate sequence. Nxe8 was best. } { [%eval #-3] } (17. Nxe8 Rxe8 18. Bxd7 Rxe1 19. f4 Rxg1 20. Rd6 Rxg3 21. a3 Rxa3 22. Ba5 Rxa5) 17... Kxd7 { [%eval #-3] } 18. Nxd7 { [%eval #-2] } 18... Rd8 { [%eval #-2] } 19. Bxd8 { [%eval #-1] } 19... a6 { [%eval #-1] } 20. Rxa6# { Game ends by variant rule. } 0-1
