FEN
[Event "rated variant:threeCheck game"]
[Site "https://lichess.org/aK48Ob9C"]
[Date "2025.03.06"]
[Round "-"]
[White "Attacker1386"]
[Black "TotallyCheeting"]
[Result "0-1"]
[GameId "aK48Ob9C"]
[UTCDate "2025.03.06"]
[UTCTime "21:22:47"]
[WhiteElo "2443"]
[BlackElo "2048"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+10"]
[Variant "Three-check"]
[TimeControl "30+0"]
[ECO "A00"]
[Opening "Van Geet Opening"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nc3 { [%eval 1.34] } { A00 Van Geet Opening } 1... e6 { [%eval 2.71] } 2. e3?? { (2.71 → 0.52) Blunder. Nf3 was best. } { [%eval 0.52] } (2. Nf3 c5 3. e4 Nc6 4. e5 d5 5. exd6 Qxd6 6. Bb5 Bd7) 2... Nf6 { [%eval 0.72] } 3. Nf3 { [%eval 0.47] } 3... Bb4 { [%eval 0.54] } 4. a3 { [%eval 0.38] } 4... Bxc3 { [%eval 0.46] } 5. bxc3 { [%eval 0.07] } 5... Nc6 { [%eval 0.55] } 6. d4 { [%eval 0.84] } 6... d5 { [%eval 0.37] } 7. Bd2?! { (0.37 → -0.37) Inaccuracy. Bb5 was best. } { [%eval -0.37] } (7. Bb5 O-O) 7... Bd7?! { (-0.37 → 0.46) Inaccuracy. O-O was best. } { [%eval 0.46] } (7... O-O 8. Bd3) 8. Bd3 { [%eval 0.46] } 8... Qe7 { [%eval 0.84] } 9. Ne5?! { (0.84 → 0.15) Inaccuracy. O-O was best. } { [%eval 0.15] } (9. O-O O-O 10. c4 a5 11. Qb1 Ne4 12. Qa2 Nxd2 13. Nxd2 dxc4 14. Be2 f5) 9... Nxe5 { [%eval 0.22] } 10. dxe5 { [%eval 0.3] } 10... Ne4 { [%eval 0.36] } 11. Bxe4?! { (0.36 → -0.61) Inaccuracy. O-O was best. } { [%eval -0.61] } (11. O-O Bc6 12. f3 Nc5 13. Qe1 Ba4 14. c4 dxc4 15. Bxc4 O-O 16. Bb4 Bxc2) 11... dxe4 { [%eval -0.87] } 12. Qg4 { [%eval -1.37] } 12... g6? { (-1.37 → 0.15) Mistake. Ba4 was best. } { [%eval 0.15] } (12... Ba4 13. c4) 13. Qxe4?? { (0.15 → -1.82) Blunder. c4 was best. } { [%eval -1.82] } (13. c4) 13... Bc6 { [%eval -2.21] } 14. Qb4 { [%eval -2.22] } 14... Qxb4?? { (-2.22 → 0.00) Blunder. Qg5 was best. } { [%eval 0.0] } (14... Qg5 15. O-O-O) 15. cxb4?! { (0.00 → -0.76) Inaccuracy. axb4 was best. } { [%eval -0.76] } (15. axb4 Bxg2 16. Rg1 Be4 17. Rg4 Bf3 18. Rg3 Be4) 15... O-O-O { [%eval -0.23] } 16. O-O-O?! { (-0.23 → -0.95) Inaccuracy. f3 was best. } { [%eval -0.95] } (16. f3 g5) 16... Bxg2 { [%eval -1.12] } 17. Bc3?? { (-1.12 → -4.14) Blunder. Rhg1 was best. } { [%eval -4.14] } (17. Rhg1 Bf3) 17... Bxh1 { [%eval -4.83] } 18. Rxh1 { [%eval -4.51] } 18... Rd5 { [%eval -4.77] } 19. Bd4 { [%eval -5.0] } 19... Rhd8 { [%eval -3.92] } 20. Rd1 { [%eval -5.47] } 20... b6 { [%eval -4.54] } 21. c4?! { (-4.54 → -6.79) Inaccuracy. Rd2 was best. } { [%eval -6.79] } (21. Rd2 c5) 21... R5d7 { [%eval -5.63] } 22. Kc2? { (-5.63 → -12.33) Mistake. c5 was best. } { [%eval -12.33] } (22. c5 bxc5 23. bxc5 c6 24. Rd2 Rb7 25. Rb2 Rxb2 26. Kxb2 Kd7 27. Kc2 Rb8) 22... Kb7?! { (-12.33 → -5.88) Inaccuracy. c5 was best. } { [%eval -5.88] } (22... c5 23. a4 cxd4 24. Rd3 dxe3 25. Rxd7 Rxd7 26. fxe3 Kb7 27. h3 Rd8 28. h4) 23. c5 { [%eval -5.62] } 23... c6 { [%eval -3.38] } 24. Kc3?? { (-3.38 → -9.06) Blunder. f4 was best. } { [%eval -9.06] } (24. f4 bxc5) 24... b5?! { (-9.06 → -5.54) Inaccuracy. bxc5 was best. } { [%eval -5.54] } (24... bxc5) 25. a4?! { (-5.54 → -8.46) Inaccuracy. Rf1 was best. } { [%eval -8.46] } (25. Rf1 a5) 25... a5 { [%eval -7.85] } 26. bxa5 { [%eval -8.38] } 26... b4+ { [%eval -6.93] } 27. Kc2?? { (-6.93 → Mate in 7) Checkmate is now unavoidable. Kb3 was best. } { [%eval #-7] } (27. Kb3 Ka6) 27... Ka6?! { (Mate in 7 → -13.81) Lost forced checkmate sequence. b3+ was best. } { [%eval -13.81] } (27... b3+ 28. Kb1 Ka6 29. f3 Rb8 30. Rd3 Rb4 31. Bb2 Rxd3 32. Bc1 Rxa4 33. e4) 28. Rc1?! { (-13.81 → Mate in 5) Checkmate is now unavoidable. Kb3 was best. } { [%eval #-5] } (28. Kb3 f5) 28... Rb8?! { (Mate in 5 → -15.53) Lost forced checkmate sequence. Rxd4 was best. } { [%eval -15.53] } (28... Rxd4 29. exd4 Rxd4 30. Kb1 Rd3 31. Kb2 Rd2+ 32. Kb3 Rb2#) 29. Kd3?! { (-15.53 → Mate in 5) Checkmate is now unavoidable. Kb2 was best. } { [%eval #-5] } (29. Kb2 f6) 29... b3? { (Mate in 5 → -9.29) Lost forced checkmate sequence. Rxd4+ was best. } { [%eval -9.29] } (29... Rxd4+ 30. exd4 Rd8 31. Ke3 Rd5 32. Kf3 Rxd4 33. h3 Rf4#) 30. Ke2 { [%eval -29.48] } 30... b2 { [%eval -28.0] } 31. Rb1 { [%eval -26.02] } 31... Rb3 { [%eval -24.24] } 32. Kf3?! { (-24.24 → Mate in 3) Checkmate is now unavoidable. h3 was best. } { [%eval #-3] } (32. h3 g5) 32... Rxe3+ { [%eval #-5] } 33. Kg2 { [%eval #-1] } 33... Rxd4 { [%eval #-1] } 34. Rc1 { [%eval #-1] } 34... Rg4# { Game ends by variant rule. } 0-1
